Wild Card Creator Lets You Import Your PDFs

I would be remiss if I didn’t draw your attention to the Wild Card Creator Kickstarter. WCC is a Savage Worlds character creator with a killer feature: it can import a PDF and extract all the edges, hindrances, gear, and other character information directly from the text. Plus it will come with all the content [...]

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TPA Update: Act 2 Adventures Written

Things are still moving slowly for us, but I did get past my block and finished writing the third adventure of To Predict and Serve: Rate of Change. That means that all three adventures are written and are ready to playtesting and revision. Of course, that’s where the big slowdown is. We have limited playtesting [...]

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State of Apathy 2012

2011 was a great year for Apathy. We released our first Savage Worlds setting, Temporal Probability Agency, and were nominated for an Ennie award for our troubles.  We spent most of the year dolling out advice and working hard on our next TPA products (see below for more information). Families The year brought great joy [...]

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Savage Mondays – January 2, 2012

Each week we update you regarding everything Savage Worlds, including news from Pinnacle, the licensees, and the community, as well as the Forum Top Five.

Merry Christmas and a Happy New Year everyone.  We’re kicking off the new year like we always do with all the available Savage News.  Of course as was Christmas and all not much to report, but we’re sure the news will pick up steam soon.

Savage Insider Issue 3

Savage Insider Issue 3Mysitcal Throne released their third issue of the quarterly Savage Insider.  Focusing this time on all things horror.  Given the time of the year it’s a bit fitting to play something… Chilling.  Pick up the free ‘zine for the quickly becoming standard fare of comics, adventures, and previews.

Savage Insider Issue 3: What Lurks in the Shadows is a dark, gritty-themed issue with a look at the more horrific side of games. The pillar article Happily Scared is a lengthy discussion about what makes horror so appealing while Dangerous Magic introduces a grittier theme to your game’s magic mechanics.

What Lurks in the Shadows is a cross-genre horror issue with content covering modern, action, fantasy, and sci-fi horror. There are four, fully-developed Savage Worlds adventures to support all these horrific themes.

What Lurks in the Shadowsincludes:

  • 4 fleshed out adventures
  • 2 sets of alternate rules for incorporating horror
  • 2 general interest articles about horror
  • A preview of the upcoming Savage Worlds edition of Apocalypse Prevention, Inc.
  • Part 3 of the Crypt of the Crystal Lich fiction series
  • Part 3 of the Deadlands comic series The Kid
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Savage Mondays – December 19, 2011

Each week we update you regarding everything Savage Worlds, including news from Pinnacle, the licensees, and the community, as well as the Forum Top Five.

 

Apologizes to our loyal readers who follow our Savage Mondays. I had a 11 lb 5 oz “problem” by the name of Jack Hayes that came up around the end of November that’s had me rather distracted. Who has been rather demanding on our schedule.

Savage Licenses

Streets of Bedlam: Kickstarter Project

I found this intriguing, I look over many Kickstarter projects and rarely find ones that I’m willing to shell out some cash for.  This setting not only looked interesting but offered some great bonuses for chipping in.  At the $25 you get a print copy of the book, a PDF, and at least two archtypes.  If the project hits $8k then the first of four adventures will be released to the backers.  Not a bad deal.

Streets of Bedlam: A Savage World of Crime + Corruption is equal parts neo-noir, pulp detective fiction, and a bit of the ol’ ultraviolence thrown into a cement mixer and poured on top a heap of nameless bodies no one will ever miss.

 

It’s a modern urban setting full of despicable people doing awful things in the name of God, money, politics, or to pay off old debts. The stories shine light on the dark places of the human heart but it’s about finding diamonds in the rough, about good people in bad situations. The heroes may have questionable means but they have good intentions.

 

Of course, you know what they say about good intentions.

 

Kickstarter Video:

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Savage Mondays – November 28, 2011

Each week we update you regarding everything Savage Worlds, including news from Pinnacle, the licensees, and the community, as well as the Forum Top Five.

Pinnacle Entertainment Group

50 Fathoms Explorer’s Edition

What will surely become the most feared book in the high seas Pinnacle has released the Explorer’s Edition of 50 Fathoms.  This has been our stable of settings to try for some time now, we keep eye balling it in a way one does when they have a stack of other games to try.  As we’ve been cycling in more games and it is… On sale…

The world is drowning. The natives say three witches in Ograpog were sentenced to death by King Amemnus and drowned by the rising tide. With their dying breath, they cursed Caribdus to drown as they were, to drown in fifty fathoms of cold dark sea.

Crab-like scurillians, massive grael, lonely doreen, mysterious kraken, cruel kehana, and the nigh-human masaquani now sail the seas beside the new visitors—humans from the age of piracy, dashing corsairs, bloodthirsty bucaneers, and savage sea dogs drawn from earth. Many believe these visitors to be destined to defeat the Sea Hags and save Caribdus from a watery grave, but most seem interested only in the plunder of forgotten treasures in a drowning world.

Be the hero you were meant to be. Sail the seas. Buckle your swashes. Fight the good fight. Save the world. Come to Caribdus.

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Savage Mondays – November 7, 2011

Each week we update you regarding everything Savage Worlds, including news from Pinnacle, the licensees, and the community, as well as the Forum Top Five.

Pinnacle Entertainment Group

Deadlands Trail Guide: Weird White North

The bitter cold of winter is upon us.  While Deadlands is not the best tool to keep us warm the trail guide will keep us from dying.  This week Pinnacle releases the Weird White North treading into places close to home (for me). Will your players survive the long winter?

Trail Guide: Weird White North is your guide to terror in the tundra! With additional setting rules for the bitterest cold, a mini-Plot Point Campaign stretching back to the 1600s, a frozen boatload of Savage Tales, and the coldest, creepiest critters Canada can conjure, Weird White North has everything you need to take your Deadlands game farther north than ever before, well beyond where saner men would stop.

Discover what lies buried beneath the ice of ages in Alaska and British Columbia. Witness Canada’s fantastic Winterline hold the most frigid force of Mother Nature at bay. Become embroiled in a struggle as old as the cold itself.

So, how about it, hombre? You got what it takes to survive in a place where distances start at “vast” and temperatures top out at “deadly”? There’s only one way to find out-get your copy of Trail Guide: Weird White North today!

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Savage Mondays – November 1, 2011

Each week we update you regarding everything Savage Worlds, including news from Pinnacle, the licensees, and the community, as well as the Forum Top Five.

Halloween Freebies

Halloween is the best time for free things. Candy, entertainment, and beer are some of the best things to get for free. While we unfortunately can’t deliver free beer on the Internet (though, we have research trolls on it!), we can give you some free entertainment, no costume required.

Deadlands Devil’s Night

Devil’s Night is a 12-page adventure for use with Deadlands and the new Horror Companion. As the hooves of doom beat down upon your posse, it will be up to you to decide if the tale is one of bitter vengeance or just retribution, assuming you survive. After all, Devil’s Night was written by Savage Worlds creator Shane Lacy Hensley himself and one of the system’s bloodiest GMs.

The Black Coach

The Black CoachThe Black Coach is a papercraft model of a black stagecoach complete with horses and optional boot made by Jordan Peacock. If you’re a Figure Flat fan and plan on running Devil’s Night, this is definitely a must-have!

Bat Swarm Templates

Bat Swarm TemplatesBat Swarm Templates, also by Jordan Peacock, give you some more options for your Small, Medium, and Large Burst Templates just in time for Halloween. Nothing beats trapping your buddies in a big swarm of bats for the holidays, unless it’s using a big swarm of bats to deliver up to 4d6 damage with the right trappings on a well-cast Blast…

Wolves in the Borderland

The story is simple: Fort Vanguard, a small but sturdy fortification, stands on the very border of Black Forest. The lord of the Fort, Commander Voorhess, has a beautiful daughter named Kara, who was captured by Caled raiders three nights ago while on her way to visit her father. Her retinue of three soldiers and a slave girl were also captured. The raiders took their captives back into Black Forest, beyond the Godaxe.

Being short of men, Commander Voorhess has ordered you, the Border Wolves, to pursue the raiders and rescue his daughter. You know the truth: you have been chosen because any other man in the small garrison would have refused such a dangerous mission.

Black Forest is dark and silent and, although you constantly feel you are being watched, nothing hinders your advance. After pursuing them for two days, you have now located the raiders in a small Caled village…

Agents of Oblivion: Mini-Mission #1: The Bad Seed

A Halloween Mini-Mission for Agents of Oblivion, the agents are sent to the wilds of Boise, Idaho to find out why children are disappearing in the midst of The Pumpkin Festival. Can they stop the horrors which await them?

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Savage Mondays – October 17, 2011

Each week we update you regarding everything Savage Worlds, including news from Pinnacle, the licensees, and the community, as well as the Forum Top Five.

Agents of Oblivion

I will admit this setting intrigues me a bit.  Mostly in the fact that you can swap skills between missions and the sheer amount of tech that is likely to come with it.  I’m planning on listening to Episode 93 of the Game’s The Thing to learn more about it.  Has anyone had a chance to check it out? Let us know in the comments.

 

From RPGNow:

Agents of Oblivion is the highly anticipated Savage Worlds setting book we like to call The Perfect Cocktail of Horror and Espionage. Within these pages grace everything you need to play the style of spy game you want to play from “The Company Line” where every nightmare and conspiracy you can imagine is real and you can wield the powers you need to drive back the darkness to “Spy versus Spy” where you can take things on in a gritty brutal fashion.

Let’s break things down a bit more:
Agent generation is designed with flexibility in mind and expands the Savage Worlds base rules while remaining true to them. Within are options to even modify your agent’s abilities between missions. Add to that resources and you have a setting which truly shines-spytech, special training, SUDs (single use devices), and a multitude of ways to trick out your loadouts and options to grab!

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How I Met Wil Wheaton

When I first met Wesley Crusher, he was piloting the starship Enterprise. I always liked Wesley when I was younger. He and I were about the same age. I identified with him in the way I’m sure the writers were hoping I would. We were both kind of awkward know-it-alls struggling with our own identities. The only difference was, he was some kind of super genius that got to have adventures with Captain Picard, and I was a quiet nerd who found a community centered around talking about Wesley’s adventures.

I wanted to befriend him; travel around with him. Maybe he could introduce me to this new species called Girl that I’d heard about. I knew he wasn’t real, and that the adventures he and I would have together would only last the 60 minutes minus commercial breaks, but I still wanted to befriend him.

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