Taking Up The Challenge

A couple of weeks ago I took up a challenge where I would take any topic and relate it to gaming. I think i succeeded to a greater or lesser extent. It got me thinking of other challenges I’ve taken up and my success with them.

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The Batman Complex

Batman is one of the greatest superheroes of all time. No matter what the situation, place, or age of Bruce Wayne you know that he’ll act in almost exactly the same way.

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The Bob Uecker GM

There are GM’s and then there are GM’s that take Game Mastering to the level of Legendary.

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Sneeze Worthy Devices

Diseases, magical or otherwise are a bit of an underused device in my gaming circles. Besides the albino vampire were-tiger most of us don’t become infected with anything. To me diseases don’t offer anything terribly interesting to the game, unless it provides some interesting boon to the character or stat bonus why should I be [...]

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Mandelbrot’s Simple Choices

At Apathy Games we’re big fans of complex characters. What if we took a simple character and instead of making huge complicated mess for them instead made a messy complicated world?

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Restoring your Game to its Original Specs

Take a good hard look at your game with all of its bells, whistles, and shiny splat books. Do you really need all of that to play a good game? What if we peeled all of it back and restored it to its original table specs? The rules that you just need to play the game. Throw out those house rules and extra bits and just got back to the business of gaming.

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The Root of Character Growth

Characters grow like branches of a tree. They start out as a singular thought are planted, cared for, and grow fast.

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Gotta Catch’em All!

The only difference between Pokemon and the mechanics of every table top game I’ve ever played is that instead of rolling dice, I repeatedly smash the A button. As much as the games may be shunned, at heart is a tried and true RPG.

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There are no Free Lunches

Characters always take on a life of their own. In their own way though, aren’t they real?

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Accepting Failure

I’m hard pressed to accept failure, especially in a game like D&D. The cost of being a hero in a fantasy game is low. Yes there is a momentary value to failure (death specifically) but it’s offset by that you can come back.

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