Joel Kinstle, of Pinnacle, once told me that if it were up to him he wouldn’t announce a book until it was on its way to the printers—in other words, when it was done. Valve, on the other hand, has Valve Time, which is a frustrating temporal hole where “every 6 months” means every couple of years for Half Life 2 episodes, and Christmas 2007 means sometime between now and the Rapture. They effectively string along fans with an endless cycle of waiting and changing release dates. With the announcement of Temporal Probability Agency, I find myself understanding both philosophies. When inquiring about our own internal release calendar I was given the frustrating response, “When it’s done.” Refraining from punching my business partner in the teeth, I started thinking about the long history that brought us here.
Each week we update you on everything Savage Worlds, including news from Pinnacle, the licensees, and the community, as well as the Forum Top Five. Here is this week’s Top Story:
Atomic Overmind broke it’s long silence with a quick apology about it’s communications and with some announcements for the 2011 year.
Day After Ragnarok is back in print and should be ready to order some time this week. This year we can expect some figure flats, and a return to the regular releases of Serpent Scales. So for all the DAR fans out their you’ll have plenty to look forward to in the coming year. Atomic also has some other announcements that aren’t related to Savage Worlds that you’ll want to mosey on over to their blog to read about.
It’s a Savage World out there, and Apathy Games provides the tools to survive it. This is the news for the week of December 27, 2010, and the last one for the year.
I don’t know what it is but I’m rather excited for the holiday. Maybe it’s the fact that my wife and I are likely go cut down our own Christmas tree this year or the newest episode of Glee. Either way I’m ready for all the holiday festivities, but as I’ve gotten older and more years pass I see less and less people celebrating the holidays in big ways. Gone are the days of entire blocks hanging up lights, people singing carols and general good cheer. I’ll be honest, I can’t even remember the last time I enjoyed a Christmas carol, last year’s Christmas post an exception. So how do I infect my holiday cheer on my players, and keep this good mood up?
As of late I’ve been spending some time in New Austin, a fictional state in Rockstar’s Red Dead Redemption. Like most Grand Theft Auto styled games game play is a series of mission that break up wondering around, and the mini games. Unlike every other GTA game I’ve played, I actually find the story and [...]
It’s a Savage World out there, and Apathy Games provides the tools to survive it. First, check out our Savage Worlds Primer, if you have questions or just want to talk to us in real time just drop by the #savageworlds IRC Channel. If you’re looking for more up to date news, here’s what’s happening now:
Savage Licences
War of the Dead: Chapter Two (Week 6) | Daring Entertainment
I’ve been wondering how well this has been doing for Daring Entertainment, I love the concept of a 52 week game that you could almost play in real time. The Zombie apocalypse theme just builds right into the concept of spending a year on one adventure. Has anyone had a chance to play it? Let us know in the comments.
It’s a Savage World out there, and Apathy Games provides the tools to survive it. First, check out our Savage Worlds Primer, if you have questions or just want to talk to us in real time just drop by the #savageworlds IRC Channel. If you’re looking for more up to date news, here’s what’s happening [...]
Earlier this month I had an idea, as has been known to happen from time to time, about trying to unify our community in some common adventures. The idea being that we’d spend some time playing the same adventure and discussing it. For our first adventure we chose Triple Ace Game’s Daring Tales of Adventure [...]