Savage Mondays – August 30, 2010
Written by Tyson J. Hayes on 2010/08/30 – 08:22 -
It’s a Savage World out there, and Apathy Games provides the tools to survive it. First, check out our Savage Worlds Primer, if you have questions or just want to talk to us in real time just drop by the #savageworlds IRC Channel. If you’re looking for more up to date news, here’s what’s happening now:
Update: Community News Added.
Pinnacle Entertainment Group
Space 1889: Red Sands Preorder Bundle | Pinnacle Entertainment Group
This week Pinnacle announced that pre-orders for Space 1889: Red Sands and their Red Sands preorder bundle are now available. Stop by Pinnacle’s store and check it out.
Since Thomas Edison first explored the worlds with the help of his marvelous ether propeller, the British Empire has grown to include the red plains and stately canals of Mars, the steaming, dinosaur-infested swamps of Venus, and even a remote outpost in the twilight zone of Mercury. In 1889, the sun truly never sets on the British Empire! But deep inside the Empire, a core of revolt festers and grows. Martian cults cry out for the Earthling’s expulsion. Britain teeters at the edge of war with the Oenotrian Empire. In the midst of seething turmoil, the being known only as Kronos siezes the technology of a forgotten race to threaten the very future of mankind!
Savage Licensees
Daring Tales of Chivalry Adventure Compendium | Triple Ace Games
Out this week TAG announces five new adventures for their Daring Tales of Chivalry line all brought together in one comprehensive book! Be daring in these new adventures
- A Knight’s Tales
- Death at the Joust
- The Danbury Curse
- Castle Fairstone
- The Madness of Sir Stephen
Hellfrost Encounters #1 |Triple Ace Games
Finally after months of teasing TAG released the Hellfrost Encounters Book #1. Following up on their Preview Copy the book is finally released!
Designed with the busy GM in mind, this book contains 50 detailed encounters covering a variety of situations and locales.
Whether you’re after a random encounter that’s more than just a standup fight on featureless terrain, an exciting mini-adventure on the spur of the moment, something to break up the party’s travels, or a starting scene for an adventure of your own devising, this book has something for you.
To help speed up play, every encounter is designed to fit one or two pages containing all of its pertinent information, so there’s no need to flip between pages. Lavishly illustrated with maps, everything you need to play these encounters is within the covers of this fantastic book!
Although designed for the Hellfrost setting, each encounter contains the stats required for play, so it can be used in any Savage Worlds fantasy setting!
Hellfrost Region Guide #20: The Mistlands | Triple Ace Games
Out this week is #20 in the collectors series, The Mistlands brings even more guides to the Hellfrost setting.
Once famed for its prosperous silver mines, the Mistlands are now a haunted realm of perpetual mist and endless ruins. A realm of ghosts and memories, few adventurers are brave enough to explore the rugged hills, for many who do are never seen again.
This supplement explores the history of the former realm of Silverdale, and presents rules for adventuring in the mist-wreathed lands, as well as over half a dozen new locales. The cult of Niht is explored in greater detail, along with the minor gods of sleep and concealment. Finally there are three new monsters, including the much-feared shadow dragon.
Sundered Skies Companion |Triple Ace Games
Feeling a bit left out after all the releases forHellfrost? Thinking that your Sundered Skies game needs a pick-me up? Well your in luck! The crack team of writers at Triple Ace Games have released the Sundered Skies Companion.
The Sundered Skies Companion expands upon and compliments the information found in the Sundered Skies core book. Designed to be used by players and Gamemaster’s the Sundered Skies Companion is bursting with gaming goodness, including;
- A host of new Edges and Hindrances.
- Detailed information on day-to-day life in the Sundered Skies, including superstitions and commonly held beliefs. Game mechanics are included so they can have a direct influence on your game.
- Advanced dwarven munitions add even more explosive options to your arsenal of equipment.
- Several new ship designs, including the experimental flame dancer.
- New magic and spells, including a new goddess, The Beautiful One, and Voidomancy—where the caster draws on the void itself as a source for his spells.
- Holy days for god, each one dripping with role-playing and adventure potential.
- Expanded information on the isles of the skies, including four brand new island—The volcanic Atrium; frozen Frostrock, the desolate and tragic Remorse, and the mysterious jungle isle of Savannah.
- 16 cults and secret societies the heroes can join or oppose. Each goals and organisation is fully detailed, including unique Edges available to heroes who join.
- Over 25 new Savage Tales designed to be used alongside, and within the existing Plot Point found in Sundered Skies.
- Sundered Gods—a guide to what direction your campaign can take once the Plot Point is completed.
- A veritable horde of new monsters, opponents, and allies.
- And much, much more!
Savage Community
Forum Top Five | PEGInc Forums
Each week, I delve into the Pinnacle Forums to find you the very best stuff. Here’s what this week has to offer:
Arcane Abilities: This subsystem is designed to add more magical flair to your fantasy campaign by augmenting the current edge and powers system. Very cool stuff.
Multiple Personalities: Some people are of two minds about everything. This covers a character who not only has multiple personalities, but how to integrate the two over time.
Vehicles and Chases: If you’ve ever had questions about how the rules for vehicles and chases work, this is your thread.
Animal Stat Blocks: The Savage Worlds: Explorer’s Edition doesn’t have a lot of animals listed, so this thread attempts to fill in some gaps. Useful if you’re looking for a familiar.
Social Combat: This is a ruleset for social combat based on the Mass Combat rules. I’d like to see it tested and developed further.
Do you like Savage News but want it more than once a week? Subscribe to our Twitter. We won’t promise to drown you in a flood of news, but we won’t promise not to, either. As always, if we missed something, let our readers know in the comments.
Tags: companion, daring tales of chivalry, encounter guide, hellfrost, pinnacle entertainment group, red sands, region guide, Space 1889, sundered skies, the mistlands, triple ace games, tyson j. hayes
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Savage Mondays – August 23, 2010
Written by Tyson J. Hayes on 2010/08/23 – 08:34 -
It’s a Savage World out there, and Apathy Games provides the tools to survive it. First, check out our Savage Worlds Primer, if you have questions or just want to talk to us in real time just drop by the #savageworlds IRC Channel. If you’re looking for more up to date news, here’s what’s happening now:
Pinnacle Entertainment Group
Oh the Podcasts! | Pinnacle Entertainment Group
This week Pinnacle decided to highlight The Gamer’s Haven‘s Gen Con coverage. The August 14 episode featured Clint Black, our Core Rules Brand Manager, and Sean Preston, founder of Reality Blurs. The August 15 episode features Jodi Black, frequent Pinnacle editor and proprietress of Beautiful Brains Books & Games, and Reality Blurs’ Dave Olson and Stacy Young. So give it a listen and let us know what you think in the comments!
Savage Licensees
Applied Vectors Gone But Not Forgotten | Applied Vectors
Somehow we missed this in our coverage last week but none the less the sad announcement comes from one of the licensee’s.
As the seasons change so does the focus of myself and my wife and business partner Anne Liddle. For this reason, we have decided to cease trading as Applied Vectors. Our books will still be available as legacy products on RPGnow etc, but there will be nothing new from us.
You can read more on Applied Vectors’ blog.
Interface Zero | Gun Metal Games
While I haven’t had a chance to dig into this setting yet this does look to be Shadowrun for Savage Worlds. With that in mind I know we can probably get Jeff to give it a fair shakedown.
Welcome to the Future!
Interface-Zero, is the first book in the Interface-Zero Cyberpunk Setting by Gun Metal games. IZ brings your Savage Worlds game up to speed with the dark, frenetic world of 2088.
Didja Bring Your Gun?
Within the pages of Interface-Zero, you can match wits with ancient triad lodge masters, anarchist hackers and digitalized corporate moguls. Thwart the machinations of the New Chinese Mandarinate, or the Theocratic North American Coalition. Stare down the end of your gauss rifle at or match nano-woven steel with ganglanders, gene-spliced hybrids and borg shock troopers.
Are ya Wired?
Life is fast in 2088. If ya wanna survive, you need to be faster. Don’t worry Ami, we got ya covered. Fast Furious and Fun cybernetic rules enable you to create any type of cybernetic implant or bioware modification you can imagine!
Wanna crash a corp Domain?
Interface Zero hooks you up with everything you need to hack a computer network or derezz an enemy hacker in 2088. But watch out, omae; ghost into the wrong system and you’ll get fried faster than your food vat can spit out NUTRIpaste!
Interface Zero is a game without barriers; a setting where you can be artificially intelligent robots, vat-grown simulacrum, transgenic hybrids or just plain old flesh and blood humans. You can jack into the world around you and program it to suit your needs. You can implant cyberware in your body, interface with machines, fly hover craft, golemmechs, jump bikes and even hover tanks and Low Altitude Vehicles complete with the latest weapons and cutting edge VTOL or anti-gravity propulsion systems.
You can assume the roles of shadow operatives who rage against the corporate machine, private detectives cut from a noir-inspired cloth, fearless, larger than life heroes piloting mecha in a futuristic, transhumanist Japan- even survivors gutting it out in a post-apocalyptic wasteland filled with mutant horrors or AI-spawned mechanical nightmares are viable concepts in Interface Zero. Interface Zero is more than just a game setting, it is a toolbox you can use, adding or dropping whichever elements you wish to create the sci-fi game world that you and your friends want to play in.
End of Chapter 1 | Daring Entertainment
Personally I’m curious what the next chapter has in store as Daring Entertainment builds its way to be the most highlighted Savage World Licensee on our Savage Monday coverage.
In explosive Chapter One finale, the town of Dalesbury has become a war zone as you discover a secret that could effect the future salvation of the human race.
Can you survive the attack by the Living Dead horde, rescue your allies, and escape to safety before the Living Dead consume you, and with you the salvation of humanity?
Call of Cthulhu Bennies | Reality Blurs
Reality Blurs has entered the arena of bennies! Drop by the Reality Blurs Store today to pick them up!
Hellfrost Region Guide #19: The Unclaimed Lands | Triple Ace Games
Below the Icewall, far to the north of the Hearthlands, are the Unclaimed Lands. A vast swathe of forest and rolling hills wracked by near-constant winter, many southerners consider the wilderness uninhabitable. Yet life prospers here for those who know and respect the power of nature and winter. Life is hard and a constant struggle against the elements, but here a man can truly be free. This supplement expands on the Hellfrost Gazetteer.
This supplement expands the Finnar culture, providing information on their social hierarchy, education, religion, and military. The cult of Ullr is expanded, giving details of its clergy and major rituals. GMs have six new major locales, two minor gods, and three new monsters to unleash against the players.
Do you like Savage News but want it more than once a week? Subscribe to our Twitter. We won’t promise to drown you in a flood of news, but we won’t promise not to, either. As always, if we missed something, let our readers know in the comments.
Tags: applied vectors, daring entertainment, gun metal games, hellfrost, interface zero, pinnacle entertainment group, the gamer's haven, triple ace games, tyson j. hayes, war of the dead
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Savage Mondays – August 2, 2010
Written by Tyson J. Hayes on 2010/08/02 – 00:00 -
It’s a Savage World out there, and Apathy Games provides the tools to survive it. First, check out our Savage Worlds Primer, if you have questions or just want to talk to us in real time just drop by the #savageworlds IRC Channel. If you’re looking for more up to date news, here’s what’s happening now:
As we mentioned last week with GenCon less then a week away news is a bit few and far between. Even if we do manage to scrape up some news it’s mostly about GenCon. Which makes people like us, who aren’t going, rather sad.
Pinnacle Entertainment Group
GenCon, GenCon, GENCON! | Pinnacle Entertainment Group
Pinnacle announced a number of neat little items would be available at GenCon.
- Gen Con will mark the first public appearance of the Savage Worlds version of a Frank Chadwick classic — Space 1889: Red Sands.
- The new versions of the Deadlands Reloaded rulebooks (the Player’s Guide and the Marshal’s Handbook) will also be available.
- The Savage Worlds Starter Kit which is a sweet little simulated box which contains and contains a Savage Worlds: Explorer’s Edition, the oversized Savage Worlds Action Deck, a set of polyhedral dice, a custom Wild Die (from the Deadlands Dice Set), a set of mini poker chips (for indicators, bennies, or Deadlands Fate Chips), and cut-and-use templates, which they have on sale for $20! If anyone wants to pick one up for me let me know.
- New Space: 1889 Bennies! Which Pinnacle says is also available on their website.
- Another Seminar! After the seminar at Orgins Pinnacle is back to chat a bit more and answer all of your burning questions. They expect (and we’re hoping to) that Ogma videotapes the seminar.
Fantasy Companion now available for Fantasy Grounds II
It’s small news, but if you use Fantasy Grounds II for your Savage Fantasy game, then this might be a big deal to you.
Savage Licenses
War of the Dead Week 10 | Daring Entertainment
The first Chapter of the War of the Dead is drawing to a close, only three more weeks until the thrilling chapter one conclusion!
You’ve survived one catastrophe after another, seen every bit of peace you could squeeze from the world bled dry, and you finally had a plan and a destination. After being forced to react to the dying world, it looked as if you were finally going to be able to act first. Then it all came crashing down around you . . . or, more accurately, an Apache helicopter came crashing into you.
In War of the Dead: Week 10, you are rescued from the wreckage by a patrol team from the nearby town of Dalesbury.
Have you finally found a safe haven, or is it yet another taunting from the gods above?
The Pine Ridge Horror Released! | Silver Gryphon Games
Silver Gryphon Games has kicked off con season by releasing their new adventure, The Pine Ridge Horror.
The Pine Ridge Region is a large territory of heavily forested ridges, buttes, and canyons, stretching across northwest Nebraska and into South Dakota. On the South Dakota land is the Pine Ridge Indian Reservation, home to the Oglala Sioux Nation.
The Pine Ridge is densely covered in pine trees, with cottonwoods and other deciduous trees in the canyon bottoms. The buttes and canyons are quite rocky and the trails can have treacherous footing. A person can, and hikers often do, get lost on these trails, sometimes for days before stumbling across other campers or the park rangers. Along with smaller animals such as rabbit, squirrel, and chipmunk, the area is also home to larger game such as bighorn sheep, elk, mule deer, and wild turkey. A few prairie rattlesnakes also make their home here.
Two boys, hiking deep in the Pine Ridge Forest, stumble upon a ravaged camp and make a gruesome discovery. The remains of five campers, ripped limb from limb, partially eaten, and scattered about the area; turned into a feast for the flies, insects, and larger scavengers. Hearing a “roaring” from the nearby hills, the boys quickly fled the camp and made their way to the nearest Ranger station, nearly a half a day’s hike.
This adventure requires only the Savage Worlds Core Book to play. Other toolkits, supplements, or setting trappings may be used depending on the flavor the GM wishes to add to the adventure. This is the perfect adventure to run if you’re camping, love the outdoors, or are a fan of early 80′s slasher flicks.
What you’ll find inside is:
- 16 pages of adventure
- A full color map of the main adventuring area
- Bookmarks for easy access to the PDF every step of the way
- Detailed NPCs and Creatures
- Suggested music
- An Outline of Events for the GM
New Hellfrost Region Guide & Adventure! | Triple Ace Games
As Wiggy and Rob have decided to descend upon GenCon this year, Triple Ace Games has decided to pave the way with new Hellfrost Releases! Then they had a better idea. Why not put the entire catalog on sale! So for the month of August you’ll be able to get all the all of the Hellfrost books. So check out the TAG Store for all the new deals!
Hellfrost Region Guide #17: The Great Swamp
In days of yore the Great Swamp was home to the advanced gatorman race. Now reduced to a state of primitive barbarity, their role as rulers of the swamp has been usurped by the lizardmen, led by the Tyrant Lizard King. A dank land of ever-hungry thunderlizards, crumbling ruins, and bloodthirsty inhabitants, the Great Swamp is no place for the weak of heart.
This product explores the dangers of the Great swamp, delves into the crumbling cities of old, details the bloodthirsty gods of the lizardmen and gatormen, and gives stats for a variety of deadly new creatures.
Hellfrost Adventure: #14 – The Frost Giant’s Hold
THE END IS NIGH!
Three times the heroes have interfered in the plans of Jarl Hrimwulf the Grim, and three times the heroes have vanquished the jarl’s minions. But now the Norns have decreed the final act must play out between might frost giant and mortal adventures. At stake is nothing less that the fate of the Hearthlands. After facing death on the shores of White Lake battle must be taken to The Frost Giant’s Hold!
The Frost Giant’s Hold is the last installment of a four-part series, but can be played as a standalone adventure.
This adventure contains Figure Flats for all the monsters and NPCs, as well as detailed maps.
New White Haired Man Site | White Haired Man
Viz of White Haired Man shot me an e-mail last week about their new site and resources and it was pretty cool! Now it’s been released to the general public. So go check out all of the Kith’takharos setting information, and the new blog! He mentioned that we can expect to see a new post about twice a week. Looking forward to it guys!
Savage Community
Forum Fever! | PEGInc Forums
As always, I pour through the forums to bring you the best conversations and material. I missed last week, so this week is full of extra goodness.
NPC Cards: Cards are a handy way of tracking NPCs. There are some floating around the internet, and this thread tells you where, and some best practices.
Fallout Character Sheet: This sheet is interesting even if you aren’t playing a Fallout game. The layout is unique, and it’s rather pretty.
Free Supers Art: If you’re looking for some character art for you supers or Necessary Evil game, here you go.
Remembering Hindrances: It’s a challenge. Every player has hindrances, and it’s something that you really want to keep in mind when running a game. This thread is a good discussion as to how to do that.
Traps: More on adding traps to your game.
Schools of Magic: It’s a very D&D concept, but some people want a little more depth in their magic system. Some fans are working on doing just that.
Ward Spell: A hole has been found in the Savage Worlds powers list. Wards, circles of protections, and the like are absent. Not anymore. This is a very good thread, with some solid savage spells coming out of it.
Tags: bennies, daring entertainment, deadlands reloaded, hellfrost, pine ridge horror, pinnacle entertainment group, red sands, region guide, savage worlds starter kit, silver gryphon games, Space 1889, the frost giant's hold, the great swamp, triple ace games, tyson j. hayes, war of the dead
Categories: Savage Mondays, Savage Worlds |
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Savage Mondays – July 26, 2010
Written by Tyson J. Hayes on 2010/07/26 – 00:00 -
It’s a Savage World out there, and Apathy Games provides the tools to survive it. First, check out our Savage Worlds Primer, if you have questions or just want to talk to us in real time just drop by the #savageworlds IRC Channel. If you’re looking for more up to date news, here’s what’s happening now:
With GenCon in the air everyone is holding off the releases. As such it’s a little slower news week then normal. We’ll expect loads more news in about two weeks. Until then here’s all the savage news our news monkeys could find.
Pinnacle Entertainment Group
PAX Appearance & New Game | Pinnacle Entertainment Group
Pinnacle announced this week that Shane Hensley will be dropping by the Penny Arcade Expo with Dust Devil Studios. Why is he dropping by with Dust Devil Studios you ask? Simple he’s been working on a tower defense game called “Zombie Pirates.”
“Zombie Pirates features the adventures of Captain Smilin’ Jack O’Hurlihan and his friends, Esmeralda and Dr. Theopolis. (Like I wouldn’t have a mad scientist in there?) A terrible event gave rise to ‘Gruesome George,’ who is scouring the Shimmering Seas looking for his lost love, giving rise to all manner of monsters in his wake. But there’s an even worse scourge out there—the Red Widow! What is her secret? Can you survive the Great Hurlpool? Will Smilin’ Jack realize he first has to save the world to keep plundering it?”
Savage Licensees
War of the Dead Week 9 | Daring Entertainment
Another week another installemnt int he War of the Dead series.
After making it to the Rescue Station just in time to see it overrun and destroyed by the Living Dead, you took refuge in a nearby warehouse along with dozens of other survivors. It didn’t take long for the Living Dead to converge on the location, though, and it probably won’t take long for the survivors to begin tearing each other apart as paranoia and fear escalate.
Deciding it was imperative to determine if Samantha was Infected, or just had the Flu, you agreed to accompany Corporal Hauser into the city in search of medical supplies.
But can you survive long enough to save the life of a sick child?
Hellfrost Region Guide #16: Alantaris Isle | Triple Ace Games
Region Guide 16 marks in installment of Alantaris Isle into the collection. Have you picked any of these up yet?
Long ago Alantaris Isle was the center of the greatest empire in the northern continent. Ravaged during the Blizzard War and its mainland holdings lost to rebellious natives, the Isle slipped into obscurity. Centuries have passed, and the once-great isle is slowly rising from the ashes.
This product delves into the culture of the old empire’s heartland, explores new sites, introduces new NPCs, expands the cult of Hoenir and introduces the minor gods of gossip, riddles, and teaching, and offers new monsters and an NPC archetype.
Do you like Savage News but want it more than once a week? Subscribe to our Twitter. We won’t promise to drown you in a flood of news, but we won’t promise not to, either. As always, if we missed something, let our readers know in the comments.
Tags: alantaris isle, daring entertainment, hellfrost, triple ace games, tyson j. hayes, war of the dead
Categories: Savage Mondays, Savage Worlds |
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Savage Mondays – July 19, 2010
Written by Tyson J. Hayes on 2010/07/19 – 00:00 -
It’s a Savage World out there, and Apathy Games provides the tools to survive it. First, check out our Savage Worlds Primer. If you’re looking for more up to date news, here’s what’s happening now:
Pinnacle Entertainment Group
So everyone is abuzz about the Ennie Awards coming up, and while we have provided a voting guide we thought we’d highlight again all of the Savage Worlds related items on the voting block. Let’s make sure we get out their and show them what this community can do! We borrowed the following from Pinnacle’s site.
- 12 to Midnight’s bone-tingling horror anthology Buried Tales of Pinebox, Texas (including a stories from our own Shane Hensley, Ed Wetterman, and Preston DuBose) was nominated in the Best Regalia category.
- Atomic Overmind Press got more acclaim for Day After Ragnarok with a Best Setting nomination and a nomination in Best Regalia for Cthulhu 101.
- Savage Mojo took an Honorable Mention for Savage Suzerain as Product of the Year!
- Triple Ace Games’ Hellfrost fantasy series continues it track record with the Hellfrost Bestiary being nominated in the Best Monster/Adversary category.
Remember ENnies voting is open now!
Deadlands: One Shot Comic | Pinnacle Entertainment Group
This seems to have been released quietly as we don’t see any announcement on the main page from Pinnacle about it. Our news monkeys managed to dig this one up while snooping around the various news sites and DriveThruComics.com pages. So check out the 50 pages of Weird West goodness written by Matt Forbeck and drawn by veteran Deadlands artists Kevin Sharpe and Richard “Rico” Pollard.
Matt Forbeck says:
“The book’s been out of print forever, but that all happened long before the latest e-book revolution. Now you can download and read it in glorious full color for only $2.99. That less than half what it cost in game and comic shops when it debuted 11 years ago. As far as I know, it’s the only Deadlands comic available to date. If you like your Westerns a little weird — or you just appreciate a beautiful book with a ripping yarn — be sure to check it out.”
Savage Licensees
The Kerberos Club Now Released | Arc Dream
After being nominated for the Product of the Year Award for their non-savage worlds edition they’ve finally released an edition for the rest of us! You can of course pick up your copy on RPGNow!
Play the heroes and villains of a Strange century! Doctor Archibald Monroe, the erudite chemist and physician-chimpanzee . . . “Stony” Joe Smithson, the honest London boxer, transformed into living rock . . . Maeve O’Connel, Queen of the Mudlarks, the eternal child touched by Faerie . . . the Lady Mirabel, who by darkness defends Whitechapel as the terrifying Night Hag. . . . When the victims and enthusiasts of magic and bizarre science meet in an infamous club for “the Strange,” thrilling action is sure to follow!
The Kerberos Club (Savage Worlds Edition) is a sourcebook for superheroic roleplaying in Victorian London. It includes a detailed history and thorough treatment of Victorian society in its every particular, especially the incredible and sometimes awful changes that “the Strangeness” comes to wreak upon Queen and Country alike. It requires Savage Worlds and the Savage Worlds Superpowers Companion to play.
The Kerberos Club gives players every tool they need to create new heroes and villains in a world that is at the same time familiar and alien—a world made more of both by the Strangeness that grips it and the dangers that threaten it.
There is, after all, every good reason for the club’s motto: “MALUM NECESSARIUM.”
The Kerberos Club is written by Benjamin Baugh, with Savage Worlds conversions by Dave Blewer and Shane Ivey.
War of the Dead: Week 8 | Daring Entertainment
Nothing can stop the freight train that is the War of the Dead now with Week 8 on sale we’re quickly coming to the first stop in 52 week journey.
The world is descending into chaos as the Living Dead consume all major population centers.
Barely surviving the outbreak aboard the Pinnacle cruise ship, you were lost at sea before making your way back to the coast of North Carolina. After encountering a friendly, elderly couple that offered them shelter, food, and information, a biker gang calling themselves the Ghost Riders soon took you captive. Forced to act as live bait in the infected town of Fairport, you managed to escape-making mortal enemies of the bike gang in the process.
Following a daring escape, you’ve finally made it to the military Rescue Station.
But is the Rescue Station the safe haven it was promised to be, or is more horror and tragedy awaiting you?
Released: Noir Knights | Savage Mojo
Hot off the press Savage Mojo has released this new Savage realm of Suzerian. Noir Knights is everything you need to kick start a 1930′s supernatural game. We also found that if you go to the SavageMojo wiki and use code NKr42Smj you’ll save 25%.
This Savage realm of Suzerain is the tale of the 1930s Great Depression as you’ve never experienced it. For Heroic rank characters who are feeling particularly heroic, Noir Knights is part of our American Grit realm, where government agents investigate paranormal activity across a hard boiled film noir America.
Whether it’s a supernatural swampland encounter in Florida or otherworldly conspiracies in the corridors of power, the truth is out there – just waiting for your characters to find it. Industry and legend clash in a time of folk heroes, hobo mages, and secret societies.
America is a nation of dust and determination.
Ride the rails and prove your mettle.Product contains: A full color 148 page PDF including…
* Everything you’ll need to run games in a supernatural 1930s.
* Many new character options including new Edges, Hindrances and Powers.
* Weather-manipulating wizards, taxidermist reanimating priests, and railwalker hobo magic users – all as playable options!
* All the possibilities of the X-Files with femmes fatales and four-color G-men thrown in.
* 30 scenarios including a full plot-point campaign taking characters from Heroic rank to the brink of becoming demigods.This is a high art product and a large download. When you buy this PDF you also get a print friendly version at no extra cost.
It Came From Facebook | Savage Mojo
Lifted straight from Suzerain Facebook Page we found this nifty little news item.
Wondering what the next products are coming from Savage Mojo? Caladon Falls, for Savage Suzerain, is nearing completion. Ready to see how your characters would handle being uprooted from their homes and plunged into a civillian war against invaders? Play Caladon Falls to find out! Wondering why it’s been quiet for our own system, Suzerain? It’s being retooled and will come out as Suzerain Adventurer.
The rules in Suzerain Adventurer are now known as Mojo Rules! and will be ready in the next few months. And for those of you who’ve been waiting for Hero level rules for Suzerain, in the coming months you’ll see a fine-tuned book to offer you everything you need for your characters to really take things to the next level. Suzerain Hero has a whole team making it happen right now.
Keep an eye on forums at www.savagemojo.com for details and to chime in on those things Savage Mojo.
Hellfrost Region Guide #15: Crystalflow Confederacy | Triple Ace Games
Again the news monkeys are worth their weight in bananas. While TAG didn’t make an announcement on their website our monkeys managed to find this little gem that was released this week.
The mighty waters of the Crystalflow cut through the central Hearthlands. At each end stand great cities, testament to the wealth trade can bring, while numerous settlements, bound together into a loose confederacy by trade agreements, line its banks. Yet the settlements are not clones of each other, and together they create a melting pot of ideas, cultures, languages, and beliefs.
Explore the Crystaflow Confederacy in more detail! Learn about the cult of the Unknowable One and its unusual festivals, discover the military might of the Confederacy’s Grand Army, explore 8 new locales, study the mysteries of three new minor gods, and battle two new creatures.
Savage Freeport on Sale | Green Ronin
We don’t hear much from Green Ronin because the only Savage Worlds product they have is the Savage Worlds Freeport Companion. But since it has gone on sale for $8, we felt compelled to tell you.
Savage Community
Interview with Clint Black | Troll in the Corner
Clint Black is the Savage Worlds Core Rules Brand Manager. If you want to know about the rules, you ask him. Troll in the Corner has a nice interview with him including fan questions.
The Forum Whisperer | PEGInc Forums
As always, the forums are the best way to interact with your fellow savages and to find new ideas. This week the content has been rather rules heavy. Here’s the best stuff.
Martial Arts Edges: There have been several takes on martial arts, from a simple edge in Day after Ragnarok, to the complex Arcane Background (Martial Arts) from Deadlands. The thread is great, but the best tidbit is this unofficial Modern Martial Arts (pdf) supplement by Clint Black.
Arcane Background (Shaman): There’s a lot of depth and rules discussion to this thread, so be forewarned, but this arcane background has a lot of potential and is worth looking into. Clint also took the time to weigh in on it.
Working with Knowledge Skills: Knowledge skills are tricky. They cost points, so you want them to be useful. This thread discusses how to choose knowledge skills for your setting that will find use and how to implement them, including exampled from official and licensed settings.
It’s a Trap!: A discussion of using traps in Savage Worlds.
Foreign Languages: Here is an in depth house rule for dealing with foreign languages and linguistics that might find a home in your game.
How to Play a Spy Game: There isn’t an official setting that emulates Spycraft or similar games. This thread discusses how to run just such a game.
Do you like Savage News but want it more than once a week? Subscribe to our Twitter. We won’t promise to drown you in a flood of news, but we won’t promise not to, either. Want to talk to us in real time? Drop by the #savageworlds IRC Channel. As always, if we missed something, let our readers know in the comments.
Tags: 12 to midnight, arc dream, atomic overmind press, cthulhu 101, daring entertainment, day after ragnarok, Deadlands, hellfrost, hellfrost region guide, kerberos club, noir knights, pinebox, savage mojo, savage suzerian, triple ace games, tyson j. hayes, war of the dead
Categories: Savage Mondays, Savage Worlds |
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Savage Mondays – July 12, 2010
Written by Tyson J. Hayes on 2010/07/12 – 00:00 -
It’s a Savage World out there, and Apathy Games provides the tools to survive it. First, check out our Savage Worlds Primer. If you’re looking for more up to date news, here’s what’s happening now:
Pinnacle Entertainment Group
The Deadlands Update | Pinnacle Entertainment Group
Pinnacle spent their Tuesday update notifying us of all the changes that’ll be happening with Deadlands as we’ll as noting two more editions to their Downloads page.
Second Printing Additions: If you’ve got the first printing of Deadlands: Reloaded, you probably want to know what’s changed in the second printing. Aside from splitting it into two separate books to help save you some dinero, not a whole whoppin’ lot. What has changed, though, is detailed in the Deadlands: Reloaded Additions PDF, available free from ourDownloads page. While we’d be happy to sell you a couple more books, all you need to keep current with your existing Deadlands: Reloaded book is this handy free PDF.
Deadlands Conversion Notes: Two more sets of John Billings’ conversion notes are out so you can use your existing Deadlands Classic materials in your current Deadlands: Reloaded game. Visit our Downloads page for conversion notes for Ghostriders in the Sky and Independence Day.
Savage Licensees
Notes from the Blur | Reality Blurs
Sean and the gang have been busy this week. While trying to wrap up all of their work on Iron Dynasty they managed to post a bit more about it on their Facebook page. It’s a bit long to repost here, so we’ll meerly direct you to becoming a fan of their page.
But that’s not all! Remember that little chatroom we decided to start? Well Sean and the gang decided to drop in for a little Q&A. You can find the Reality Blurs Chatlog here.
But wait there is more! There is one little bit I want to highlight out of the chatlog that is exciting news, and we have the scoop!
Sean Preston, “I finally sorted out the details with Jamie Chambers to write a Realms of Cthulhu adventure. The delay was totally my fault. It’ll be featured in Mythos Tales: Volume II. Of course, we have to get MT: Volume I out first, but the art is coming in on that one and it’s through edits…”
For those who are not aware Jamie Chamber’s is the man behind the Serenity Game and the Battlestar Galactica game. Expect more on this as it develops!
Sundered Skies Companion | Triple Ace Games
Feeling a bit left out after all the releases for Hellfrost? Thinking that your Sundered Skies game needs a pick-me up? Well your in luck! The crack team of writers at Triple Ace Games have released a preview of the Sundered Skies Companion.
The Sundered Skies Companion expands upon and compliments the information found in the Sundered Skies core book. Designed to be used by players and Gamemaster’s the Sundered Skies Companion is bursting with gaming goodness, including;
- A host of new Edges and Hindrances.
- Detailed information on day-to-day life in the Sundered Skies, including superstitions and commonly held beliefs. Game mechanics are included so they can have a direct influence on your game.
- Advanced dwarven munitions add even more explosive options to your arsenal of equipment.
- Several new ship designs, including the experimental flame dancer.
- New magic and spells, including a new goddess, The Beautiful One, and Voidomancy—where the caster draws on the void itself as a source for his spells.
- Holy days for god, each one dripping with role-playing and adventure potential.
- Expanded information on the isles of the skies, including four brand new island—The volcanic Atrium; frozen Frostrock, the desolate and tragic Remorse, and the mysterious jungle isle of Savannah.
- 16 cults and secret societies the heroes can join or oppose. Each goals and organisation is fully detailed, including unique Edges available to heroes who join.
- Over 25 new Savage Tales designed to be used alongside, and within the existing Plot Point found in Sundered Skies.
- Sundered Gods—a guide to what direction your campaign can take once the Plot Point is completed.
- A veritable horde of new monsters, opponents, and allies.
- And much, much more!
Hellfrost Region Guide #13 | Triple Ace Games
We’d be lost and confused if we didn’t have another week without a new Region Guide. This week TAG announces Hellfrost Region Guide #13: Royalmark
The ancestral heartland of the Marklands, Royalmark is home to the High Cyning of the Saxa. A large state with a powerful army, Royalmark could be a major political and military power in the Hearthlands, yet time has seemingly passed the royal land by, and the natives remain insular, proud of their ancient ways and unwilling to alter them to fit a changing world. This supplement expands on the Hellfrost Gazetteer.
This supplement expands on the cult of Eostre and details many of her festivals, provides aditional details on Royalmark, provides new major locales and persons of note, explains the cults of Veth and K’kroakaa, and gives stats for three new monsters.
Savage Community
Origins Savage Worlds Seminar | YouTube
This four part video is of the Savage Worlds Seminar at Origins, just filled with tidbits and stuff, some official and some… well not. For more details, you’ll simply have to watch.
The Forums are a Magical Place | PEGInc Forums
Once again, I pour through the forums so you don’t have to. Not to say that you shouldn’t. We both know you intend to, but you always put it off. You’re probably busy checking out the new Firefox beta. I understand, so here is some of the best content from the forums.
Graduated Powers: This thread is actually about allowing characters to take powers above their rank at a casting penalty, but it also refers to a system of powers that grow as your character gains rank.
Trappings of Air: Elemental magic has a big following. Much of it is easy, but how do you capture the trappings of air for common damaging powers? This thread discusses that topic.
New Power – Lighten Load: Tenser’s floating disk is a common spell in D&D. It’s utility ranges from the obvious to the creative. Here, similar power ideas are discussed, and a couple of interesting options have been developed.
Point Based Advancement: Essentially, this is a system where characters spend their experience points directly to buy new abilities, as opposed to waiting for a new rank.
XP for Short Sessions: While on the topic of experience, what is a good amount to give if you’re running very short sessions infrequently? Opinions differ. Personally I’d give out more than usual, but this thread covers the topic in detail.
Hirelings: So, your players want to hire people to help them? Here’s a system for handling the interview process.
Simplifying Weapons: Sometimes, Savage Worlds just isn’t simple enough for some. Here is a discussion for abstracting weapons a step further. Very cool stuff, actually, if you want a cinematic feel, or want all weapons to be equally viable for stylistic reasons.
Simplifying Skills: Some skills are just begging to be merged, and have been in other games. Here Swimming and Climbing get the treatment.
New Combat Edges: These two edges give your strength based character a little extra impact. They could be quite solid and find a home in many campaigns.
Do you like Savage News but want it more than once a week? Subscribe to our Twitter. We won’t promise to drown you in a flood of news, but we won’t promise not to, either. Want to talk to us in real time? Drop by the #savageworlds IRC Channel. As always, if we missed something, let our readers know in the comments.
Tags: deadlands reloaded, hellfrost, iron dynasty, pinnacle entertainment group, reality blurs, realms of ctuhulu, region guide, royalmark, sundered skies, triple ace games, tyson j. hayes
Categories: Savage Mondays, Savage Worlds |
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Savage Mondays – July 5, 2010
Written by Tyson J. Hayes on 2010/07/05 – 00:00 -
It’s a Savage World out there, and Apathy Games provides the tools to survive it. First, check out our Savage Worlds Primer. If you’re looking for more up to date news, here’s what’s happening now:
Pinnacle Entertainment Group
Origins Wrap Up | Pinnacle Entertainment Group
While no new games or news was announced at Origins a good time was claimed to be had by all. The most interesting tidbits is the annual Pinnacle Seminar was caught on tape, and we can expect to see it posted soon.
It also appears that none of the Savage Worlds nominees won awards this year, which I think is best summed up by PEGInc themselves:
In a bizarre turn of events that suggests an alien-influenced CIA conspiracy, the three Savage Worlds nominees didn’t sweep the awards. It was, of course, an honor to be nominated at all, much less three times (Deluge in the Game-Related Book category, Weird War II in the Roleplaying Game Supplement category, and Ken Hite’s Day After Ragnarok in the Roleplaying Game Supplement category). I’d like to heartily congratulate all of this year’s Origins Awards Winners.
Savage Licensees
Daring Entertainment Forms New Publish Partnership | Daring Entertainment
This week Daring Entertainment announced they had formed a new partnership with Cubicle 7. What does this mean you might ask? Well judging from the announcement it means we’ll be seeing some new material in print. They quietly announce a couple of things as well.
- World of the Dead plot point campaign setting continuing the setting after World of the Dead is released. Expect it to be out in 2011.
- Daring Comics Adventure Game what we assume is a new game but no real information has been released yet.
- A novel and graphic novel, no information has been reviled about them at this time.
War of the Dead Chapter 1: Week 6 | Daring Entertainment
Leave it to Daring Entertainment to help fill in the gaps of a slow news week. For those of you who haven’t purchased the subscription you’ll be pleased to know that War of the Dead Chapter 1: Week 6 is now out.
Hellfrost Encounters Preview | Triple Ace Games
Triple Ace Games has released a preview of their new Hellfrost Encounters Book! You can download the PDF here [PDF Link].
Designed with the busy GM in mind, this book contains 50 detailed encounters covering a variety of situations and locales.
Whether you’re after a random encounter that’s more than just a standup fight on featureless terrain, an exciting mini-adventure on the spur of the moment, something to break up the party’s travels, or a starting scene for an adventure of your own devising, this book has something for you.
To help speed up play, every encounter is designed to fit one or two pages containing all of its pertinent information, so there’s no need to flip between pages. Lavishly illustrated with maps, everything you need to play these encounters is within the covers of this fantastic book!
Although designed for the Hellfrost setting, each encounter contains the stats required for play, so it can be used in any Savage Worlds fantasy setting!
Hellfrost Region Guide’s 11 & 12 | Triple Ace Games
While #11 wasn’t announced on TAG’s front page it didn’t stop our news monkeys from picking up on the fact that it was released.
Hellfrost Guide #11 Ertha’s Realm
Skalds’ repertoires are full of stories concerning Ertha’s Realm, also known as the Underearth and Erthaheim. Tales of a subterranean realm of vast caverns all interlinked by countless miles of tunnels, warnings of a race of exiled elves who seek nothing more than total domination of the surface world, and yarns involving great cities with populations in the thousands, echo around inns and drinking halls the length and breadth of Rassilon.This supplement explores the truth and opens up underground exploration beyond the confines of the “dungeon.” As such, it is less a guide to specific locations than a survival manual for players and GMs alike.
This supplement contains rules for light and sound, movement, rope use, and tight squeezes while spelunking, details the minor god of underground exploration and the alien deity of the fungals, one new hazard, and 8 subterranean monsters.
Hellfrost Region Guide #12 Witchwood
Beyond the Icewall, the Hellfrost stretches to the top of the world. A land of temperatures cold enough to freeze blood in the veins and endless blizzards that tear flesh from bone, it is home to many fearsome creatures. Yet within the Low Winterlands lies Witchwood, a realm just as inhospitable. This is the domain of the Ice Queen, a creature both beautiful and terrible, whose powers extend far beyond mortal ken.
This product delves into some of the myths concerning the Ice Queen, details her army, explores six new locales, provides information on clerics of Thrym and the cult’s servants, details two new minor gods, and gives stats for 10 new creatures at home in the freezing wastes.
Savage Community
Savage Worlds IRC Chat
As we mentioned on Thursday, we now have an ongoing IRC chatroom. You can simply click this pretty link and enter a username. If you use a client, the server is irc.slashnet.org and the channel is #savageworlds.
Steam Community
Once the ball starts rolling, it’s impossible to stop. If, like us, you’ve spent far too much money buying PC games through steam, you can now join the Savage Worlds steam community.
Smart People Live in the Forums | PEGInc Forums
It never fails to amaze me how much in depth conversation takes place in these forums. This week, I’ve selected only the best for you to read. There’s more to be found.
Spellcasting Tricks: Tricks are a very valuable action in Savage Worlds. You either out-maneuver or outsmart your opponent to lower their defenses. This thread asks, why not use a small amount of magic for the same effect? What rules to use for this are discussed in detail, and Clint himself pops in for a word.
Filthy Rich and Drawing Money: How should your rich or filthy rich characters receive their money? Here are a few thoughts on the subject.
The Value of Strength: The strength attribute doesn’t do very many things, but those things are important. Still, some wonder if it should do more.
Small Groups: Golan 2072 wants to know if Savage Worlds plays well with small groups. In my experience, the answer is yes, but this thread goes in to far more depths on the subject, including discussing what kinds of settings play well with one or two players.
Do you like Savage News but want it more than once a week? Subscribe to our Twitter. We won’t promise to drown you in a flood of news, but we won’t promise not to, either. Want to talk to us in real time? Drop by the #savageworlds IRC Channel. As always, if we missed something, let our readers know in the comments.
Tags: daring comics adventure game, daring entertainment, hellfrost, hellfrost region guide, irc, triple ace games, tyson j. hayes, war of the dead, world of the dead
Categories: Savage Mondays, Savage Worlds |
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Savage Mondays – June 28, 2010
Written by Tyson J. Hayes on 2010/06/28 – 00:00 -
It’s a Savage World out there, and Apathy Games provides the tools to survive it. First, check out our Savage Worlds Primer. If you’re looking for more up to date news, here’s what’s happening now:
Savage Licenses
Bedlam City: Bedlam in Bedlam | Plain Brown Wrapper Games
Plain Brown Wrapper drops their vow of silence this week and announces on the Pinnacle Forums their new adventure for the Bedlam City setting. It’ll be released sometime on June 28, 2010. We’ll be updating later today once it’s gone live.
Things were bad enough in the decaying city of Bedlam before the psychopathic supervillain called the Cold Killer showed up. Now the authorities are up to their necks in frozen corpses in the middle of a blazing hot summer and the city is on the brink of panic. But when Our Heroes try to stop the Cold Killer’s rampage, they get sucked into deeper and more terrible matters. Because in a place like Bedlam, the truth is always so much worse than you think.
This giant-sized, 199 page adventure includes more than a dozen full-color maps, more than fifty NPCs, and an in-depth breakdown of an entire secret base, covering seven floors and over 130 separate rooms in lavish detail. Also includes fiendish experiments, nefarious conspiracies, sinister government agents, awful revelations, lurking shadows, stubble-jawed heroes brooding on rooftops at midnight, everything an Iron Age adventure needs!
You won’t strictly need a copy of the Bedlam City book to play–there’s a miniature version of the Bedlam City setting in the appendix.
Hellfrost Region Guide #10: Heligioland | Triple Ace Games
Wiggy continues to work his magic writing more and more for Hellfrost Guides. This week they released #10: Heligoland
Terrorized during the reign of the Liche-Priest and ravaged by the Blizzard War, Heligioland remains a defiant bastion of civilization in the face of the advancing winters and hostile giant and orc raiders. Sparsely populated, Heligioland is a dangerous border realm of small settlements amidst a sea of ancient ruins.
This supplement details over a dozen new locations, provides more details on the clerics and ceremonies of Var, god of merchants, explores three new minor gods and their cults, and gives the GM a few more monsters to use against the party.
Savage Community
Savage Worlds – The Math Part 1 | Key Our Cars
The math behind Savage Worlds is enough to make heads melt. Dennis over at Key Our Cars had done some brute force probability analysis of all the various attack options, giving mathematical advice for combat strategy. I can’t speak for its completeness or accuracy, but it’s a very interesting read.
Forum Tidbits | PEGInc Forums
This week, while the news may be slow, the forums have been quite active. Usually, we leave certain things out of the news post because they’re unconfirmed, or simply small murmurings. A company saying, “We’re working on something due out eventually” isn’t useful news and could be vaporware. But, today we’re in luck, because a bunch of licensees have all given reasonably up to date information on what’s ahead, and all in one thread.
Character Sheets: Character Sheets are the topic of the week, it seems. First, here is a thread presenting a number of half-page character sheets for one-session games. Digging through it will lead to a wealth of other interesting sheets. Also, user elf23 has posted an update to his fantasy character sheet that takes a unique view toward organization.
Benny Boxes: This one is for those who really enjoy accessorizing your games. User Ravenwriting likes to make Benny Boxes, which are collections of cards, bennies, and dice themed to a particular genre and put in a custom designed box. It’s very cool.
D&D Epic Style Play: Very high level play in D&D has a very specific feel, and user StormKnight wants to recreate it in Savage Worlds. I rather in depth debate about the subject has been raging, and it provides great insights into what people expect from their games and what Savage Worlds can and can’t accomplish.
Tremor Sense: This discussion is about creating a new edge to grant a character tremor sense: the ability to sense vibrations in the earth to determine size and location of moving objects. So far, I haven’t seen a solution I really like, so maybe you can chime in.
Tracking Ammo: While Savage Worlds has already greatly reduced bookkeeping, players are always trying to take it even further. Here is a discussion about doing away with tracking ammunition for weapons.
Savage Kingmaker: Kingmaker is the latest adventure path for Pathfinder, and one I’ve been purchasing in the hopes of one day running. User Fabian has starting a conversion of it to Savage Worlds, which you can read about both at his blog, and in this forum thread.
Insanity Based Setting: This one fascinates me to no end. Basically, it’s a campaign where the players may or may not be going insane. As the game progresses, things they remember keep not having had happened. It’s difficult to explain without writing my own essay, so you may as well read the original post.
Do you like Savage News but want it more than once a week? Subscribe to our Twitter. We won’t promise to drown you in a flood of news, but we won’t promise not to, either. Is Portuguese your native language? Check out the translation of our Savage Mondays posts at Retropunk.net. As always, if we missed something, let our readers know in the comments.
Tags: bedlam city, bedlam in bedlam, hellfrost, jeff carlsen, plain brown wrapper, triple ace games, tyson j. hayes
Categories: Savage Mondays, Savage Worlds |
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Savage Mondays – June 21, 2010
Written by Tyson J. Hayes on 2010/06/21 – 18:24 -
It’s a Savage World out there, and Apathy Games provides the tools to survive it. First, check out our Savage Worlds Primer. If you’re looking for more up to date news, here’s what’s happening now:
Pinnacle Entertainment Group
Deadlands Player’s Guide Available at Orgins and Gen Con | Pinnacle Entertainment Group
We know you’ve been hankering for the new Deadlands Reloaded Player’s Guide and Marshal’s Guide. Well for those of you who just can’t wait two pieces of news will excite you. First off Pinnacle has decided to let the PDF drop immediately. Which means that you can get your hands on the digital copy and let it satiate your appetite until September when the book stocks up and they get sent out. So pre-order your copy now!
However, there is a special treat for those of you who are going to Gen Con or Origins (lucky bastards). You’ll be able to buy a hard copy from Pinnacle early. They’ll have copies in hand at the cons. So if your lucky enough to pick up a copy early let us know and give us a guest review!
Weird War 2 Vehicle Counters | Pinnacle Entertainment Group
While still on a bit of a patriotic binge Pinnacle has released a new freebie to their downloads page. So if you want to spice up your Weird Wars 2 game with some vehicle counters you’ll be able to pick them up here [PDF Link].
Savage Licensees
Pinebox Character Sheets | 12 to Midnight
Now that they’ve been absorbed into Pinnacle we figured we wouldn’t be hearing much more from 12 to Midnight, but oh were we wrong. They creaked open the coffin to announce their new Character Sheet [PDF Link]. So if your characters aren’t rolling over in their graves they might start now.
Serpent Scales: Return to Monster Island | Atomic Overmind Press
After a weeks of teasing us with the release Return to Monster Island has finally been released.
Wreathed in mist and veiled in mystery, Monster Island was bad enough during the BIG ONE, when it held cannibal soldiers sworn to kill and die for Hirohito, and savage tribes who worshiped Golyeong, the MIGHTY “gorilla ghost.” After the Serpentfall, who knows what TREMENDOUS horrors might be RISING UP in Monster Island’s jungles, awakened from the prehistoric past?
Inside this HUMONGOUS 27 page PDF you’ll find:
- MASSIVE statistics for five GIANT monsters, six deadly dinosaurs, and three more mysterious foes!
- Three HUGE volcanoes, a TOWERING plateau, and many more adventurous locations, mapped and trapped and ready to go!
- A truly COLOSSAL showdown adventure — “Deploy All Monsters!”
- VASTLY useful game-building tools and advice, including the Top Five Other Places to Fight Dinosaurs, a QUITE FRANKLY EXCESSIVE Monster Island Encounter Generator, and tips on moving Monster Island into your own campaign!
ALL of this ENORMOUS excitement can be yours, when you …
War of the Dead: Week 4 & 5, Now on Sale! | Daring Entertainment
The 52 week extravaganza continues to roll on with the releases of Week 4 & 5.
All hell has broken loose on the Pinnacle cruise ship. What should have been a fun-filled maiden voyage to the Bahamas has turned into disaster. In a matter of hours, the Living Dead have infected the entire ship. Thousands have been turned into flesh-eating ghouls. The ship has been damaged and is without power, navigation, or communications-rendering it dead in the water.
As if that wasn’t bad enough, the surviving passengers have begun losing their minds!
With morale at an all time low and tensions high, the nerves of the passengers have reached a breaking point as the greatest threat is no longer the Living Dead . . . but the very people around them.
You barely survived the outbreak aboard the Pinnacle cruise ship as the rest of the passengers and crew became Living Dead. After escaping in a mercenary craft that was damaged during the final battle against the zombies, you managed to ride the waves back to the United States, coming upon a small marina.
Although the place is deserted, a brief encounter with the Living Dead proves that whatever is happening wasn’t just confined to the cruise ship.
But can you survive when a new enemy rears its head? An enemy far, far more dangerous than the Living Dead?
Legends of Steel | Evil DM Productions
Evil DM Productions rises from a deep slumber to release a game without so much as an update to their news stream. Rumbling forward quietly with a gorgeous release
The Legends of Steel -Savage Worlds Edition includes:
- Character generation specific to the Legends of Steel universe.
- New Edges created specifically for a cinematic Sword & Sorcery game.
- A full color map of the world of Erisa – the official campaign world for Legends of Steel.
- A gazetteer loaded with information and plot hooks on the various nations of Erisa.
- An introductory Sword & Sorcery Adventure set in Erisa.
Daring Tales of Adventure #02: Web of the Spider Cult | Triple Ace Games
A couple of weeks after it’s release the Daring Tales of Adventure Status Report Triple Ace Games released it’s new adventure Web of the Spider Cult.
When you find a dead body in your house, especially one which belongs to a notable explorer, you know it’s not going to be an ordinary day. Web of the Spider Cult takes the heroes from the corridors and galleries of the Boston Museum, to the bayou of Louisiana, and onto the dark jungles of Mexico. There, amid the ruins of a centuries old temple, the adventurers face their greatest enemy so far in their extraordinary adventures.
Hellfrost Region Guides #6-#9 | Triple Ace Games
The dark realm known as the Withered Lands has been a thorn in the side of the living since its founding. Permanently shrouded in mist and corrupted by the endless necromantic magic invoked there, it is a land rightly shunned by the living. All save the cult of Scaetha, that is, for this unhallowed land is their preferred hunting ground. This supplement expands on information in the Hellfrost Gazetteer.
This product details new places of horror, explores the history behind some of the more notorious denizens, provides expanded material on the cult of Scaetha and important ceremonies, and offers adventure seeds, a new minor god, Biflindi, Scaetha’s Shield, seven new undead, and a host of zombie variants.
The most northern of the Low Winterlands realms, Shattered Moor is a distant outpost of civilization among a sea of barbaric Vendahl and crazed frostreavers. A bleak landscape of broken moors, frozen marshes, steep hills, jagged valleys, and the upland of Fell Plateau, only the hardiest souls can survive here. This supplement expands on information in the Hellfrost Gazetteer.
This supplement adds new settlements and places to explore to the setting, gives players of Sigel’s clerics more background information to help them play their role in the world, gives adventuring tips and adventure seeds, and details the Hildolfr, god of berserks, and Ursarix, the bear god of the Vendahl. New NPC archetypes and monsters round out the product.
The sea, poetically known as the whale-road and Neorthe’s roof, has long fascinated men. An invisible network of trade routes weave across its turbulent surface, carrying men and cargoes from port to port, yet it is a realm more dangerous than any other. Ships face attack by terrible beasts and marauding pirates, orc galleys prowl in search of fresh victims, storms batter at fragile vessels and submerged rocks threaten to tear hulls to kindling.
This supplement takes a look at some of the treacherous waters around Rassilon, delves deeper into the cult of Neorthe, god of the sea, explores nautical travel and underwater combat, details two new gods, Carcharas, the shark god, and Vegtam, minor god of mariners and marines, and presents new aquatic and nautical hazards and creatures.
For centuries the fierce tribes of the Drachenlands have resisted all who dare to invade their lands. In the past their expansionistic tendencies have been thwarted, but now they have a strong leader, and their eyes are again turning toward their more prosperous neighbors. This supplement expands on information in theHellfrost Gazetteer.
This product expands on the Drachenlands, detailing new people and places of note and providing additional background information. Clerics of Hothar gain deeper insight into their faith, along with descriptions of key festivals. Three minor gods, a unique creature, and three monsters round out the supplement.
Late Night Forum Madness! | PEGInc Forums
Yes, this update is late. It’s terrible for both of us. Hopefully, you’ve not run out of patience waiting for this forum goodness.
Settings: If you’ve been eyeing Dark Sun for D&D, but just can’t bring yourself to change systems, a Savage Worlds conversion has been kindly provided. Also of interest, Semper Mortalitas has an interesting idea for a Supers setter where everyone gets their powers from Hell. It’s certainly worth a look.
Cool Rules: Gun Metal Games continues to tease the forum members with stuff about their upcoming cyberpunk setting, Interface Zero. The cool part of this is that we get to see and play with a bunch of the nifty rules they are coming up with. Consider it a preview mixed with a playtest. The thread is long, but the page I’ve linked to has some tasty sounding drugs a couple posts down.
In a similar vein, Gunkata makes an appearance. For those unfamiliar, gunkata is a martial arts form that uses pistols. In some forms, it’s a mathmatical probability form that lets a shooter take on hoards of men with his eyes closed. In other forms, it’s just badass close quarters gun combat.
Behind the Scenes: Have you ever wondered why advances require ten experience points instead of five when you reach legendary? This rule is discussed, and Clint gives some insider feedback.
Other Neat Stuff: Ultimoose has recorded a couple podcasts of his play-through of Zombie Run. I haven’t had a chance to listen to them, but I like the idea as a way to introduce people to the ruleset. If you’ve listened to them, let me know what you think. Another interesting creation is a PocketMod character sheet. Basically, you cut and fold it into a small booklet that fits in your pocket. I very nifty idea.
Do you like Savage News but want it more than once a week? Subscribe to our Twitter. We won’t promise to drown you in a flood of news, but we won’t promise not to, either. Is Portuguese your native language? Check out the translation of our Savage Mondays posts at Retropunk.net. As always, if we missed something, let our readers know in the comments.
Tags: atomic overmind press, character sheet, daring entertainment, daring tales of adventure, deadlands reloaded, evil dm productions, hellfrost, legends of steel, pinebox, pinnacle entertainment group, region guide, return to monster island, serpent scales, triple ace games, tyson j. hayes, war of the dead, web of the spider cult, weird war 2
Categories: Savage Mondays, Savage Worlds |
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Savage Status Report – Daring Tales of Adventure
Written by Jeff Carlsen on 2010/06/03 – 00:00 -

Each week we take a look at one setting or genre in the Savage Universe and see how it’s doing and what the developers have been up to. This is not a review, but a guide to what’s available today. Updates to each Savage Status Report will occur more or less twice a year.
This week we look at the most complete set of pulp adventures available: Daring Tales of Adventure.
What is it?
Daring Tales of Adventure is classic pulp. We’re talking late 1930′s with Nazis, hidden islands lost to time, the golden age of flight, and powerful ancient artifacts. Basically, it’s Indiana Jones meets King Kong.
Core Products
Preview Document
5 page PDF: FREE!
If you want a sense of what this is all about, including the feel and flavor, check out this preview document.
Perilous Places & Serious Situations
24 page PDF: $6.99.
From the TAG Store:
This sourcebook contains ways to liven up your games by looking at different locales and the varying dangers they present.
Inside you’ll find rules for expanded arctic and desert survival, the dangers of collapsing tunnels and stampedes, fighting atop rooftops, crumbling cliffs, tall columns, rope bridges, underwater, and on vertical surfaces, the hazards of stormy nights and swamps, and expanded traps.
Pulp Rules
5 page PDF: FREE!
This free document contains the basic rule tweaks and advice for running a pulp game. It should come in handy even if you aren’t playing the Daring Tales.
The Adventures
Daring Tales of Adventure consists of 16 adventures (far too many adventures to list them all here) and two free adventures listed below. The first adventure, To End All Wars, pits the players against Nazis and Amazonian flesh eating insects.
Tale of the Fabulous Four
A free adventure staring kids? Do they foil diamond thieves? You bet they do!
Rocket Nazis on the Orient Express
20 page PDF: FREE!
This adventure originated from a forum request for a prequel adventure to the entire arch. Wiggy liked the idea and released it for free on Christmas. I love the spirit of giving. And I love the idea of Rocket Nazis. This adventure delves into a bit of the backstory of the four pregenerated characters normally played through adventures 01 through 16.
Compendiums
Digest Sized Softcovers: $14.99 each.
PDFs are good and all, but sometimes you want a dead tree in your hands when you’re at the table. These digest sized books fit the bill. They’re actually a little narrower than the Explorer’s Edition Handbook, more akin to a 8 1/2″ by 11″ sheet of paper folded in half. Each includes four or five of the PDF adventures, and the four books in total include every adventure.
Accessories
Figure Flats
7 page PDF: $6.99.
I haven’t made up my mind about figure flats. Anything that makes the game less expensive is cool, but I do love my miniatures. Still, these may be right up your alley.
From the TAG Store:
Featuring 25 different figures from Nazi Storm Troopers to dashing actors and evil masterminds. In this set you will find all sorts of different characters to enhance your pulp games.
Character Sheet
Daring Tales continues the trend of Savage Worlds haveing the most stunning Character Sheets available. This one captures that pulp feel perfectly.
Pregenerated Characters
While you can always build your own characters, Daring Tales of Adventure provides pregenerated characters for your use. What’s particularly awesome about these characters, is that they can be automatically advanced as they gain experience. Just open the PDF, determine the amount of experience the character has, and it fills everything in. Here are links to the four characters:
Doctor Nathaniel “Doc” Davenport
Lady Amelia “Duchess” Valentine
Fantasy Grounds II Versions
Virtual Table Top Documents: $6.99 each.
The first five of the Daring Tales adventures, as well as the token packs and a few other documents have been converted for use in Fantasy Grounds II, a virtual tabletop program for gaming over the internet. I have not been able to test these, so I have no idea as to their quality.
If we missed something, or there’s something we should know about, let us know, either in the comments or using our contact page.
Tags: daring tales of adventure, Fantasy Grounds II, Savage Status Report, triple ace games
Categories: Savage Status Report, Savage Worlds |
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