If you could have us write any post, what would it be? For me, I’ve got an idea brewing that I haven’t even talked over with my compatriots. I want to do a series on modern magic. I want to create trappings for the various powers to fit with a modern theme, as well as special magic items that only have a place on today’s world. It’s an interesting exercise in creativity, but it doesn’t have any application in any of our current projects.
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Unlike their D&D counterparts, Savage Worlds Wizards don’t have a plethora of spells littering their character sheet. Also, there isn’t a described cantrip mechanism that lets them do little magical things all day. But that’s a problem that a little imagination can fix without altering the rules at all using skill trappings. What are Skill [...]
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After writing part 1 and part 2 of this primer I asked you and the good folks over at the Pinnacle forums if there was anything missing, and they came through for me. While another post going over a few insightful aspects of the rules is in order, today I’m talking about one of the concepts that will take your normal D&D player some thought to adapt to.
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