Dear Apathy: Describing a Setting

Looking for game advice? Want to know our thoughts on something? Shoot us an e-mail at devteam@apathygames.com and it may become one the subject of our Dear Apathy column.

Dear Apathy,

When writing a setting or world book, is it better to explicitly state the type of world it is (have a sentence or two literally reading “This is a high-magic fantasy world, no steam or gunpowder or other industrialized tech. Humans are the vast majority over the other, dying-out races, and magic cards take the place of scrolls and potions.”), or is it better to use character class description, abilities, magic spell lists and equipment list, and simply having the setting’s information strongly suggested?

Sincerely,

­-Dan Suptic

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Finding That Perfect Game

After last month’s escapades I’ve been interested in setting aside a couple of games for my new brother-in-law. I’ve been ruminating on setting and play style trying to figure out how best bring him into the fold.

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The Power Of Trappings

In D&D to change a setting you need to add to the world. Savage Worlds you modify the descriptions, or the trappings, no crunch change required.

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How Rocketships Saved Gaming

Once a week we go behind the bar at Apathy Games and discuss gaming in more personal terms. Savage Worlds is a bit of a mental leap; at least, it was for me.  I’ve mentioned before that Shadowrun is my one true love of gaming.  That holds true, even today.  I’m committed, or should be [...]

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Savage Status Report: Slipstream

Each week we take a look at one setting or genre in the Savage Universe and see how it’s doing and what the developers have been up to.  This is not a review, but a guide to what’s available today.  Updates to each Savage Status Report will occur more or less twice a year. This [...]

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The Rule of Cool

What is the rule of cool you might ask? It’s making everything more badass then came before it. Super charge your game with pulpy non-stop action with these rules of cool.

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Heroes with Fuzzy Morality

I’m currently reading The Belgariad, and I keep finding myself comparing the characters to a party of PCs, and finding the similarities striking.

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Ringing in the New Year with drinks and games

As the year winds to a close and our second month of blogging comes to an end we here at Apathy Games find ourselves a little celebratory. So when you hunker down to game find yourself a worthy drink to go with it.

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Savage Mondays – November 23, 2009

It’s a Savage World out there, and if we’re going to survive it, we’d best keep an eye out. Apathy Games does just that. Every Monday we bring you the latest news and ideas about the Savage Worlds game. For those who don’t know what this whole savage worlds thing is, we hope to have a guide for you soon. In the meantime, check out the Playtest Rules. Here’s what’s happening now:

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