Creating a Memorable NPC
When we develop worlds what do we remember most? The sprawling landscapes, the epic adventure, or the great bartender in the tavern where the adventure started who retold his adventure from his younger days?
Read More . . .When we develop worlds what do we remember most? The sprawling landscapes, the epic adventure, or the great bartender in the tavern where the adventure started who retold his adventure from his younger days?
Read More . . .Almost everything I do is collaborative. Snooty Drunks is a collaboration between myself and co-host Brian, Apathy Games is a huge collaboration effort between the four of us. Even all of my games are collaborative (though I’m still trying to figure out why Jeff thinks it’s a myth). So why is it now that people seem to be [...]
Read More . . .I work at a support job where I’m surrounded by geeks and gamers alike. I even work with a guy who worked at Wizards of the Coast around the time 3.5 was being published. Oh, the stories he can tell. In an effort to blow off some steam during my lunch break, I’ve been thinking [...]
Read More . . .I’m an incredibly busy person. I run my own game company, work another full time job and have a podcast on the side. I need to learn to refocus the mind on the tasks at hand and getting back to kicking ass.
Read More . . .While I was writing Game Mastering on the Fly I started thinking about Savage Worlds One Sheets and what it would take to design one. Most of them are written like fleshed out hooks with images and fleshed out enemies. For example in “Feast of Famine” a Deadlands: Reloaded Savage Worlds One Sheet (really guys [...]
Read More . . .I’ve previously discussed organizing your hooks but what if your new to Game Mastering and don’t really know what a hook is and don’t know why you should keep them all organized. A hook is a couple of sentences that give you a jumping off point to begin an adventure. You should keep them easily [...]
Read More . . .Last Sunday was my first attempt into trying to bring my Savage Worlds game into the 21st Century by moving it online.
Read More . . .Adventure hooks are a must have for every GM’s arsenal. A list of quick plots to get you going is amazing when used at the right time, but how do you organize such a beast? Use Evernote.
Read More . . .We’ve all been there. It’s an hour till game time and you realize you’ve completely forgot to prep anything. You can’t cancel now everyone is already on their way, so what do you do?
Read More . . .