Each week we update you regarding everything Savage Worlds, including news from Pinnacle, the licensees, and the community, as well as the Forum Top Five.
Savage Worlds Deluxe Errata & Character Sheet Now Available
Pinnacle has been busy again with their free releases. This week we see the release of the Errata and the Character Sheet for Savage Worlds Deluxe.
It’s funny, now. As a publisher going through your game, you always find little tweaks you want to make after the fact. It becomes easier, if your product is digital, to provide these updates, but it’s always embarrassing. Oh well. Pick these up to get your game running right.
Last week, Pinnacle Entertainment Group announced the next version of the Savage Worlds rules, Savage Worlds Deluxe. As with any time a new edition of a game is announced, it’s followed by a mix of excitement, fear, and a whole lot of questions. The following contains everything we know about the new product.
Each week we update you regarding everything Savage Worlds, including news from Pinnacle, the licensees, and the community, as well as the Forum Top Five.
This week something was announced that is so big that we had to make room for it as the top story instead of our own release of Temporal Probability Agency: To Predict and Serve. This week we found out about the Savage Worlds Deluxe Edition. While not much is known as of yet Jeff will be giving a full run down of everything thats known now on Wednesday.
From the Forums:
We are proud to announce upcoming Savage Worlds Deluxe! Newest edition of acclaimed and awarded SW rules would be back this August! This beautiful book features all-new design notes from the authors, beautiful new art from the industry’s best talent, updates, adventures, and new Setting and situational rules such as Interludes and Dramatic Tasks.
Okay, it may not be true that every product needs an index. If it’s a one-sheet adventure or a three page monster supplement, you don’t need one. But most gaming books do. They’re meant to be referenced, and you reference a work through its index.
Apparently, nothing drives traffic like a controversy, and nothing gets Paul von Meersheidt fired up like a blog comment.
In his stalwart defense of the Apathy Stat Block, he describes our design philosophy. He also goes on a amusing rant. Read on for enlightenment, entertainment, and a chance to take part in a flame war.
Savage Worlds has a very simple core mechanic. Your traits are measured by what die you roll, d4 through d12. The target number is 4. Always. Except when it isn’t.
Dear loyal reader, today I let you in on a grand experiment. Not an answer. Not necessarily a better way of doing things. Certainly not a thoroughly playtested set of established rules. But a thought exercise deserving of some attention. For today I present a thoroughly condensed skill list for Savage Worlds.
To some extent, this post could be categorized under Savage Worlds, because they system is a little notorious for anti-climatic boss fights. In fact, the very story I’m about to tell is an illustration of this problem. I’ll also preface this story by saying that climatic boss fights are a staple of many, but not [...]
This weekend I was at a multiple day family function and couldn’t get my gaming fix. It was day two and the shaking had gotten so bad that I was considering knocking over convenience store so I could go buy a Monopoly board. That’s when I decided that I would have to put a game together. Fortunately, I had paper, pencils, and a prime audience for creating a new gamer: a fourteen year old boy. What I lacked were dice.