Apathy Games dreams big. We have goals so grand that we’d sound insane for uttering them. But to get there, we have a number of short term goals for the next year that we must accomplish first, and we want you to know about some of them.
After writing part 1 and part 2 of this primer I asked you and the good folks over at the Pinnacle forums if there was anything missing, and they came through for me. While another post going over a few insightful aspects of the rules is in order, today I’m talking about one of the concepts that will take your normal D&D player some thought to adapt to.
Last week we told you what Savage Worlds is and why you should care. That’s all you really need, but in the spirit of making the game as approachable as possible, I wanted to share with you some advice on how to get started. Remember: Fast. Furious. Fun.
Many of you come here for our general content and have asked about this Savage Worlds thing we go on about. We want to tell you, not just because of our love for the game, but also because we intend to make our fortunes selling games based on Savage Worlds.