How to Have “The Talk” with a Bad GM

We’ve been in it, or we’ve had a friend that’s been in it. The relationship has gone sour, you’ve drifted apart for a while, and quite frankly you’re just more interested in seeing other people. It’s time to grit your teeth and have that talk you’ve been dreading. It’s time to break up with your [...]

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Character Wheel: Relationships

It has taken a some time, considerable thought, and a little bit of effort, but here is the final entry in the Character Wheel series. As promised, in the coming weeks I will compile all these various posts, edit and refine them, and put them out as a PDF so you can make better use of them.

By now, your character has a complex set of Attitudes and Motivations. You can describe him down to the mole on his left shoulder, and you know how he celebrated his sixth birthday. But do you know who was there?

A character doesn’t grow in a vacuum. He’s influenced by the people around him. As such, you need to take some time to think about his important relationships.

It’s Who You Know

Relationships are complex things, and people have a lot of them. A hugely tremendous number, really. In part, they define us. In a game, a character’s relationships are powerful motivations, tinged with deep-rooted attitudes. Each has it’s own history. To a certain level, every relationship a character has is practically a character biography in and of itself.

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