Each week we update you regarding everything Savage Worlds, including news from Pinnacle, the licensees, and the community, as well as the Forum Top Five.
I’m excited to see the Savage Worlds version of this game finally released! Having playtested it a while back, I can say that’s well worth the money you’ll throw down on the product. The game is fun and plays as a nice dungeon crawl. Just make sure to let the White Haired Men know what you think of it!
He waited, standing like a statue just inside the entrance of the Administration Wing. He had not moved in a thousand years, having no need of food or rest, and never suffering from fatigue. He existed to serve his master, which gave him pleasure. And every moment of those thousand years was pleasing, for his Master had bid him to wait.
Then a whisper of thought brushed his mind. His eyes regained focus and he turned his head, recognizing the pyramid of mummified Harlass Orn corpses he had carefully assembled so long ago. He sensed his Master’s voice, faint yet unmistakable. The rift had opened again, and Agurth-Plaga called to him.
Months have passed since the Harlass Orn were freed from the Veilwalker Dreamseeker in The Dreamers Awaken adventure. One of the survivors, the scholar-mage Zzhastor Brune, learns that the people of Kith’takharos have begun using the ancient Harlass Orn Teleportation Towers. These towers precipitated the Harlass Orn downfall, for the magic employed in tower teleportation opened a rift that allowed the extra-dimensional Veilwalkers to enter normal space and destroy the Harlass Orn.
Seal the Rift! is a Savage Worlds adventure for 4-6 Heroic characters, with an estimated 15 hours of playing time. Zzhastor Brune teleports the characters into Nhamah, where they will navigate the automated defenses before confronting a powerful Veilwalker construct determined to prevent the Aether Bind from being activated.
Each week we update you regarding everything Savage Worlds, including news from Pinnacle, the licensees, and the community, as well as the Forum Top Five.
GRAmel games has put the finishing touches on their Beasts & Barbarians Players Guide, rounding out the setting with the help of the their adventure, The Cliff Queen’s Court. This is likely to be an exciting release for GRAmel, as it marks their first players guide for any Savage World setting. They’ll be adding to the ever growing line of sword and sorcery settings.
Welcome to the dangerous Dread Sea Dominions, a place where mighty barbarians combat with hideous monsters, dark warlocks whisper terrible sorceries in forgotten temples and noble amazons duel in the sun scorched arenas of Faberterra, capital of a decadent empire!
Thirty new Edges.
Three arcane backgrounds, Lotusmastery, Sorcery, and the Path of Enlightenment
Dozens of new weapons, armors, and mounts
A simple but elegant system to develop your character between adventures and to manage the enormous riches you’ll find!
And much, much more!
Gird your lions and loins, get your broadsword ready and prepare to face the threats of Beasts and Barbarians, the new sword and sorcery open setting from GRAmel!
Each week we update you regarding everything Savage Worlds, including news from Pinnacle, the licensees, and the community, as well as the Forum Top Five.
Expanding their free rules releases even more, this week we see an update to the interlude rules. These are the rules as they appear in the new Savage Worlds Deluxe.
After a review of them, they are quite brilliant and simple to use and explain. They’ll help quickly enhance the game any time you have a moment of down time.
We continue presenting you the changes from Savage Worlds: Explorer’s Edition to Savage Worlds Deluxe available as PDFs. Today, the new Interludes Rules from Savage Worlds Deluxe are available on our Downloads page.
These rules were originally released in Zombie Run and added as a free web enhancement at the same time. The new Interlude Rules are faster and more flexible, but still just as fun!
These join last week’s posting of the new Chase Rules. Keep watching the homepage as we roll out the rest of the changes in the coming weeks!
Each week we update you regarding everything Savage Worlds, including news from Pinnacle, the licensees, and the community, as well as the Forum Top Five.
Here is the news from last week:
2011 ENnie Voting Open!
Voting opened for the 2011 ENnies, and the voting page is now live! Savage Worlds is being represented by three products in four categories.
Pinnacle summed up the Savage Worlds entries pretty nicely:
Space 1889: Red Sands has been nominated for both Best Setting and Best Supplement. This was a labor of love for us at Pinnacle, bringing Frank Chadwick’s classic Space 1889 setting to the Savage Worlds rules, and it’s especially gratifying to see it get two nominations.
Shanghai Vampocalypse from Savage Mojo has been nominated for Best Electronic Book as well. Savage Mojo is a long-time licensee, and Shanghai Vampocalypse continues their Suzerain setting. It’s nice to see recognition for ongoing support and line depth, and we look forward to seeing their setting continue to grow.
That’s right in case you missed the post a little over a week ago, we’re nominated for an ENnie! We would be honored if you voted for us for Best Electronic Product. If you wanted to add us to your Fan Favorite Publisher, we’d be ecstatic. Please spread the word!
Each week we update you regarding everything Savage Worlds, including news from Pinnacle, the licensees, and the community, as well as the Forum Top Five.
It’s exciting to see Pinnacle to move into other areas in the Deadlands property, with the Dime Novels and now Miniatures. Unfortunately the pictures are a bit small but the detailing looks pretty good. Personally I love the look of Reverend Grimme with his book held high, but it may be my personal love of clerics.
Savage Worlds Deluxe PDF and Preorders Now Available
The Deluxe is here! Well, at least for pre-orders and the PDF, and that’s pretty awesome as it stands, right? If your on the fence about pre-ordering, I suggest rolling over to Choatic GM’s Savage Deluxe First Look, and for those who have already preordered, hit the forums to find the errata already popping up. For more information on what’s changed, this thread on the pinnacle forums is collecting it all.
From the Pinnacle Front Page:
Get the Savage Worlds Deluxe Preorder Bundle Saturday on the Web:If you can’t be at Origins and just can’t wait for the books to arrive, this bundle is for you. You’ll get the physical book shipped directly to you as soon as stocks are in and—more importantly—you’ll receive the PDF immediately! Oh, and you’ll get a discount, too! How can you beat a deal like that?
Get the Savage Worlds Deluxe Mega Bundle Saturday on the Web:You want more? You got it. The Savage Worlds Deluxe Mega Bundle includes everything in the Preorder Bundle, plus the Savage Worlds Action & Adventure Decks, including all the promotional cards! Like all our preorder bundles, these special deals are only available until the books are in, so act fast!
Each week we update you regarding everything Savage Worlds, including news from Pinnacle, the licensees, and the community, as well as the Forum Top Five.
The War of the Dead is back with Chapter 3! Were excited to see where the survivors head off to and how the deal with the chase of Edward Russo. Keep a close eye on this space for the weekly updates.
From RPGNow:
It’s been three weeks since the birth of Faith Carlson. The group has remained at the Barrow farm while both the mother and child recover enough to travel.
With hundreds of miles remaining to reach Colorado, and supplies limited, the characters have been raiding nearby rural towns in preparation. Ambushed by men within the town, their problems are quickly increased when they realize that new Living Dead wandering into the area are actually from Sanctuary . . . and that Edward Russo and his army of millions of zombies are on their trail!
Personally I’m a bit excited for these, but I’m a huge reader of novels. As I recently received a Kindle for Christmas, I’ve been gathering ebooks like I’m building a nest out of ‘em. With Pinnacle announcing the release of these novels and their impending Kindle/iBookstore/Nook/Sony Reader releases, I’m excited to pick these up and enjoy their stories.
The second part of The Legend of Kyla Kidd finds our heroine searching the oceans, jungles, and towns of Caribdus for the trail of her long-lost father-and his mysterious treasure!
In this part of the tale, Kyla makes new friends in the fantastic world of Caribdus-including a Chinese wind mage, a massive walrus-man, and a vengeful, sleek-skinned Doreen. She’ll need them, because the quest for her father’s mysterious treasure leads her straight between the Royal Navy and the vengeful crew of the Hades Coral!
Each week we update you regarding everything Savage Worlds, including news from Pinnacle, the licensees, and the community, as well as the Forum Top Five.
Pinnacles big announcement this week was the pre-order of The Path of Kane for the Savage World of Solomon Kane. With over 50 new Savage Tales this is surely an book worth picking up for any Solomon Kane fan.
From Pinnacle:
You have seen the path to redemption, a road paved in the blood and bones of the evil you must defeat to save the world from its unholy taint. Face that which prey on men’s dreams, their fears, and their very souls. Walk The Path of Kane.
Your enemies span the globe, reaching out from every shadowy corner of all four continents. Men, magick, and monsters of the darkest hearts and basest desires threaten the very world you tread. Humanity is lost without the will and steel of good folk like you.
Each week we update you regarding everything Savage Worlds, including news from Pinnacle, the licensees, and the community, as well as the Forum Top Five.
Here is the news from the last week:
Pinnacle Entertainment Group
Weird Wars 2 Vehicles!
We all know you like free stuff, we’ve got data to back that up those claims. So it’s always awesome to see Pinnacle releasing more of the stuff we crave. Kicking out a some fine figure flats this week for Weird Wars 2.
From Pinnacle:
Reinforcements: Vehicles features vehicles for the Americans, British, Germans, Japanese, and Soviets, including more cars and trucks, planes and gliders, self-propelled guns and artillery, and even amphibious vehicles! There are also two additional vehicle qualities to apply to your new equipment as well as to the machinery already available in Weird War Two!