If you play a modern savage worlds game, then you’re going to use a lot of guns. The number of options for shooting focused characters covers the the basics well, but is a little limited. Therefore, we’ve developed these seven edges to help round out the options available. Here is one. More follow inside.
Anyone Else Want To Negotiate?
Requirements: S, Taunt/Intimidate d8
People tend to take your words more seriously when you’ve just killed someone. Whenever this character incapacitates someone with an attack, he may immediately perform a test of will against a nearby enemy without the multi-action penalty.
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Each week we answer a question from our loyal audience. Our question for this week is:
Dear Apathy,
I know you guys are doing a big thing about modern games, but I’ve never been able to get into them. I played some d20 modern, and while I liked it, it bugged me how useless it was using a gun. But then I think, if guns were done realistically, everyone would die and nobody would have fun. Is there something I’m missing?
–FantasyMan, The Internet
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2011 is the year everything changes. Apathy Games is no longer a humble Savage Worlds blog, but now a full fledged Game Studio and Savage Worlds Licensee.
We’ve been working behind the scenes for a long time. The secrecy has been difficult. But in the coming weeks–not months, but weeks–we will lift the veil.
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With my challenge firmly behind me and it’s easily been a month since my last game I find myself looking forward to the next time I sit behind the GM screen and plot the eventual deaths of my players.
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My old D&D group could be pretty crunch heavy. We wanted a way to express that our characters had knowledge that didn’t have skill points attached. What to do?
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