Innovate or Die: The Baby Steps of Revolution
The roleplaying industry is stagnant, and it’s causing people to quit the hobby. When I first wrote Why We Need to Innovate or Go Home last week, it came out of a growing frustration I have with the stagnation of the community. I find myself, and many others, turning away from roleplaying games and looking for other forms of interactive entertainment. Looking around I see most everyone I play with being far enough away that it’s inconvenient to get together on a regular basis to play. Nowadays I’m more likely to pick up a controller then dice; opting to spend time in a virtual world instead of my imagintion. So what steps can we take to start moving our hobby towards being able to break down the barriers of play?
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