Savage House Rule: Changing Parry and Toughness
Savage Worlds has a very simple core mechanic. Your traits are measured by what die you roll, d4 through d12. The target number is 4. Always. Except when it isn’t.
Read More . . .Savage Worlds has a very simple core mechanic. Your traits are measured by what die you roll, d4 through d12. The target number is 4. Always. Except when it isn’t.
Read More . . .Dear loyal reader, today I let you in on a grand experiment. Not an answer. Not necessarily a better way of doing things. Certainly not a thoroughly playtested set of established rules. But a thought exercise deserving of some attention. For today I present a thoroughly condensed skill list for Savage Worlds.
Read More . . .So you’ve decided to change the rules. Hold up a minute. Who do you think you are? The rules were designed by people who got paid to do it, probably comply with an underlying structure, and, hopefully, were extensively playtested. In many cases you may be implementing the rule wrong or are missing another rule [...]
Read More . . .You have this huge idea for a campaign. You’ve spent countless hours jotting down notes and fleshing out NPCs and now you’ve begun play. Your players love it and stories and characters flow forth mightily. You are filling countless notebooks with ideas and stories!
Now how do you keep track of this mess of paper? What if you want to share some notes with another gamemaster to get their feedback? How could your players contribute to the notes that you’ve created? Better yet, how could they contribute to the world you’ve been building?
Create a wiki.
Read More . . .