Once per week we go behind the bar at Apathy Games and discuss gaming in more personal terms and ask you to respond. The best response will be featured the following week. It starts innocently enough. A friend invites you over for a meal, perhaps drinks. Maybe they left some dice lying out on the [...]
Back in the days of our third edition D&D games, Paul ran a campaign in which he introduced karma. Karma, as he ran it, functioned similarly to bennies in Savage Worlds. They regenerated every session and allowed for useful things such as re-rolling and such. The manner in which we earned karma was slightly more [...]
Three girls. Three weapons. Only one pair of perfect shoes. After many months of secretive work and multiple attempts by our arch rival to destroy us, we are proud to present our flagship product: Shoes: The Roleplaying Game. This has been the culmination of much sweat and many tears here at Apathy Games. Seeing it [...]
As my fellow players and I have grown older, more and more romantic elements have seeped their way into our games. Long gone are the days of, “If there are any girls there, I want to DO them!” Instead, we’ve attempted to take a more mature approach to sex and romance.
We all have our reasons, weather we vocalize them or not. We sometimes secretly hate our GM’s. Here’s our top ten list of reasons why we’ve hate some of our GM’s.
Bill Watterson is often referenced for taking frequent sabbaticals from Calvin and Hobbes. He’s cited for taking some long breaks during his cartooning years to rest and gather his creativity. Currently Apathy Games is on a one week hiatus from game development to unwind from an intense run of developing and it got me thinking about Sabbaticals.
We here at Apathy Games have decided to completely sell out, and bring you a new gaming Christmas album! If you liked last years Dwarven Songs of Hanukkah, then you’ll love our new album, Christmas in the Underdark. With such memorable tunes as We Wish You a Natural 20, and Oh, Holy Die!
Roleplayers are masters of pretending, but despite our best efforts at disbelief, we grew up. We have jobs, families, and mortgages now. Our time has become precious, and thus we demand more from our games and our social experiences than we ever used to. We refuse to sacrifice quality, but we don’t want to waste time on rules and bookkeeping. We would rather spend it interacting with our friends and loved ones. We need both elegance and sophistication.
This is the Apathy Games promise. Zero Compromise Roleplaying. Just invite your friends over, print an adventure, pour some drinks, and play.