Guest Post: The Best GM I Ever Had

As I pondered about my experiences in her game, I was able to find three qualities that set her campaign apart from all others: her choice of setting, support of deep character development, and bold use of lascivious situations. Combined, they created an unique mixture that worked wonders during play.

Read More . . .

Savage Worlds Rule Guidance: Bennies Part 2

How should I manage bennies as a GM? What are some house rules I can use? These questions answered and more on today’s rule guidance Bennies.

Read More . . .

Introducing a New Player – Keep the Adventure Simple and Quintessential

So the time has come to plan your adventure for the session, but you have a new player coming who may not know what’s going on. And chances are, the current adventure arc is full of complexities that the newcomer doesn’t understand and that would take hours to explain. This is a problem

Read More . . .

Plan Your Next Campaign with a Wiki

You have this huge idea for a campaign. You’ve spent countless hours jotting down notes and fleshing out NPCs and now you’ve begun play. Your players love it and stories and characters flow forth mightily. You are filling countless notebooks with ideas and stories!

Now how do you keep track of this mess of paper? What if you want to share some notes with another gamemaster to get their feedback? How could your players contribute to the notes that you’ve created? Better yet, how could they contribute to the world you’ve been building?

Create a wiki.

Read More . . .