Game Gone off the rails? Time to Tapdance!

Sometimes, despite our best efforts and due diligence, we GM’s aren’t ready to run the game. Whatever the case may be, when these situations occur we have no choice left but to tapdance.

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Metagaming: Help or Hindrance?

Metagaming is a fact of life. Others encourage it, and even some games just down right force it, but honestly does it really help or hinder?

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When Clink begins to Crunch

There comes a point in learning a game system where the rules for combat just click into places. I finally experienced a bit of that during my last Savage Worlds game. In short I could start taking liberties with my combat encounters.

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Building your Campaign with a Television Structure

When I set out to build a campaign, I work in large story arcs first. I try to get a vague sense of what I want to happen, where it will begin and end, what tone and themes I’m going to explore, and throw in anything I think would be cool. What I don’t do is structure the whole thing.

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