Organizing your Hooks

Adventure hooks are a must have for every GM’s arsenal. A list of quick plots to get you going is amazing when used at the right time, but how do you organize such a beast? Use Evernote.

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You Want Me to Run When!?

We’ve all been there. It’s an hour till game time and you realize you’ve completely forgot to prep anything. You can’t cancel now everyone is already on their way, so what do you do?

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Start the Action off with a Bang!

The next time you are running a game, try changing things up a bit by starting the session during the action. I’ve found this works best when the enemy is clearly defined, and your group enjoys less-than-diplomatic solutions to conflict. The effect is jarring, sure, but it grabs your players’ attention and drags them into the action instantly.

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