Creating a Scary Horror Game

Horror is a gaming concept I’ve never understood; I’m not a person that is easily frightened. So it’s been hard for me to wrap my mind around why one would want to play a game in the “horror” genre. Most horror games to me fail into the same vein. You are an uber-powerful human/non-human that is a trained killing machine set out to survive/rid of the world of vampires/zombies/werewolves/cthulhu/humans. Most of the genre is fueled by anything released by White Wolf and about Zombies (War of the Dead being a prime example). So how does someone, like me, craft a more sinister, freighting game that leaves the players with a sense of dread and fear to do?

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Picking the Right Setting

Ever had the need to end your current campaign and pick up a new setting? We all have, it’s part of being a GM. One of the vast numbers of problems can be, “What setting do I switch to?”

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