After playing our first session of Daring Tales of Adventure, my initial impression of the characters is positive. The four present a nice variety, and each character seems to appeal to a different style of player.
Once per week we go behind the bar at Apathy Games and discuss gaming in more personal terms and ask you to respond. The best response will be featured the following week. Drink of the day: Rusty Nail As a gamer one of the things I have excelled at is throwing a wrench in the [...]
Jeff quietly pointed out that the community at large made some great material that he’d used himself and dismissing it all as not working wasn’t quite the best route.
Sometimes, despite our best efforts and due diligence, we GM’s aren’t ready to run the game. Whatever the case may be, when these situations occur we have no choice left but to tapdance.
Almost everything I do is collaborative. Snooty Drunks is a collaboration between myself and co-host Brian, Apathy Games is a huge collaboration effort between the four of us. Even all of my games are collaborative (though I’m still trying to figure out why Jeff thinks it’s a myth). So why is it now that people seem to be [...]
As my fellow players and I have grown older, more and more romantic elements have seeped their way into our games. Long gone are the days of, “If there are any girls there, I want to DO them!” Instead, we’ve attempted to take a more mature approach to sex and romance.
Every game I participate in is connected. Every game, it doesn’t matter if I’m the one running it, or if I’m just playing in it. All of the worlds and characters are connected on a deeper level
When I started roleplaying I was never one to write in-character fiction. The thought never really occurred to me. I create a story for the character by playing him; why do the extra work? That was the moment the character became a real person instead of stats on a page.
There are three parts of the game that must be introduced to a new player: the setting, what the players do, and the rules. The first two have to be discussed with the new player before they make character choices. The rules, though shouldn’t be discussed until afterward. Remember, your goal is to give them what they absolutely need to know, but not overwhelm them. There is a lot to learn.
Alright, so you’ve discussed the basics of the setting, and it’s time to create a character for the newcomer. Whatever you do, do not just open the book to the character creation rules and say, “What do you wan to play.” He doesn’t know, and he’ll feel very stupid for not knowing.