Savage Mondays – January 24, 2011

Announcing Temporal Probability Agency | Apathy Games

In case you missed it on Friday we announced that not only are we joining the ranks of the Savage Licensees but now we’ve announced our own game, Temporal Probability Agency.  While we haven’t announced the release date, yet, follow us on TwitterFacebook or RSS and we’ll let you know.

Are you ready for a break from you epic fantasy campaign? How would you like to get into a fight with mall security? What if the fate of the world depended on it?

Temporal Probability Agency takes place in an alternate present day. Since the year 2000, the TPA has been protecting humanity. They’ve prevented 9/11, wars around the world, and the global financial crisis. Now it’s your turn.

Agents are selected from the population at large for specific tasks. Daisy has done the calculations and knows exactly who has the best chance of success.

Print. Pour. Play

Our adventures have been engineered from the ground up to make them easy to run with little to no prep time.  That is what “Print. Pour. Play.” means. Print out the adventure. Pour some drinks. Play the game.

  • Encounter Based Design: All scenes are broken down into encounters, even those without combat.
  • New Stat Blocks: Never forget a critical ability during a fight.
  • Plenty of Handouts: Embracing the PDF format has allowed us to provide numerous handouts to draw your players into a scene.
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Playing Cards: My Emergency Gaming Kit

This weekend I was at a multiple day family function and couldn’t get my gaming fix. It was day two and the shaking had gotten so bad that I was considering knocking over convenience store so I could go buy a Monopoly board. That’s when I decided that I would have to put a game together. Fortunately, I had paper, pencils, and a prime audience for creating a new gamer: a fourteen year old boy. What I lacked were dice.

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The Greatest Game Aids for Savage Worlds

This post will be rife with my opinions.  You may disagree.  If so, I want to hear it.  I love gaming aids, and if there’s something out there that I should know about, I need to know about it. I’ve used a lot of various tools at the table.  I’ve collected to much stuff, that [...]

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