Apparently, nothing drives traffic like a controversy, and nothing gets Paul von Meersheidt fired up like a blog comment.
In his stalwart defense of the Apathy Stat Block, he describes our design philosophy. He also goes on a amusing rant. Read on for enlightenment, entertainment, and a chance to take part in a flame war.
Once per week we go behind the bar at Apathy Games and discuss gaming in more personal terms and ask you to respond. The best response will be featured the following week. Drink of the day: Rusty Nail As a gamer one of the things I have excelled at is throwing a wrench in the [...]
Almost everything I do is collaborative. Snooty Drunks is a collaboration between myself and co-host Brian, Apathy Games is a huge collaboration effort between the four of us. Even all of my games are collaborative (though I’m still trying to figure out why Jeff thinks it’s a myth). So why is it now that people seem to be [...]
As something of a collector of RPGs, I’ve long since run out of time to play everything I want to play. To compound this problem, I read a lot, and each book I read gives me ideas for new games that would be fun. The result: constant disappointment. My solution is to start running a [...]
As a rule, Apathy Games has more ambition than resources. We always will, because we’re made up of a few people who think big. As our resources grow, so too does our vision. We’re at a stage, right now, where everything we do is an experiment. Tyson J. Hayes, and his ongoing challenge, is one [...]
Recently the Internet has exploded about the Portal update. It got me thinking about how to keep a crowd interested in the gaming you’re creating. So what lessons can we take to our tabletop games?
We can offer you all the tools in the world, but are they worth it if the game isn’t engaging? How do you make sure that your game has a personal touch and speaks to all of your players? Don’t Plan Ahead Focus instead on the here and now. What are the important tasks that [...]
Every game I participate in is connected. Every game, it doesn’t matter if I’m the one running it, or if I’m just playing in it. All of the worlds and characters are connected on a deeper level