Early this week we received a fantastic e-mail from a reader and TPA fan. I found it so amusing I immediately read it to my wife, the baby, in womb, and sent it on to the entire Apathy crew. After I was finished nerding out I asked for permission to repost the letter to all of you and share how awesome our fans are.
Earlier this month I had an idea, as has been known to happen from time to time, about trying to unify our community in some common adventures. The idea being that we’d spend some time playing the same adventure and discussing it. For our first adventure we chose Triple Ace Game’s Daring Tales of Adventure [...]
Back in the days of our third edition D&D games, Paul ran a campaign in which he introduced karma. Karma, as he ran it, functioned similarly to bennies in Savage Worlds. They regenerated every session and allowed for useful things such as re-rolling and such. The manner in which we earned karma was slightly more [...]
There comes a point in learning a game system where the rules for combat just click into places. I finally experienced a bit of that during my last Savage Worlds game. In short I could start taking liberties with my combat encounters.
Each week we take a look at one setting or genre in the Savage Universe and see how it’s doing and what the developers have been up to. This is not a review, but a guide to what’s available today. Updates to each Savage Status Report will occur more or less twice a year. This [...]
This post will be rife with my opinions. You may disagree. If so, I want to hear it. I love gaming aids, and if there’s something out there that I should know about, I need to know about it. I’ve used a lot of various tools at the table. I’ve collected to much stuff, that [...]