Savage Mondays – October 17, 2011
Each week we update you regarding everything Savage Worlds, including news from Pinnacle, the licensees, and the community, as well as the Forum Top Five.
Agents of Oblivion
I will admit this setting intrigues me a bit. Mostly in the fact that you can swap skills between missions and the sheer amount of tech that is likely to come with it. I’m planning on listening to Episode 93 of the Game’s The Thing to learn more about it. Has anyone had a chance to check it out? Let us know in the comments.
Read More . . .Agents of Oblivion is the highly anticipated Savage Worlds setting book we like to call The Perfect Cocktail of Horror and Espionage. Within these pages grace everything you need to play the style of spy game you want to play from “The Company Line” where every nightmare and conspiracy you can imagine is real and you can wield the powers you need to drive back the darkness to “Spy versus Spy” where you can take things on in a gritty brutal fashion.
Let’s break things down a bit more:
Agent generation is designed with flexibility in mind and expands the Savage Worlds base rules while remaining true to them. Within are options to even modify your agent’s abilities between missions. Add to that resources and you have a setting which truly shines-spytech, special training, SUDs (single use devices), and a multitude of ways to trick out your loadouts and options to grab!