7 New Shooting Edges for your Savage Worlds Game

If you play a modern savage worlds game, then you’re going to use a lot of guns. The number of options for shooting focused characters covers the the basics well, but is a little limited. Therefore, we’ve developed these seven edges to help round out the options available. Here is one. More follow inside.

Anyone Else Want To Negotiate?

Requirements: S, Taunt/Intimidate d8

People tend to take your words more seriously when you’ve just killed someone. Whenever this character incapacitates someone with an attack, he may immediately perform a test of will against a nearby enemy without the multi-action penalty.

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Savage Worlds Experiment: Raise Actions

The most exciting things about the savage worlds mechanics are exploding dice and raises. This varient provides additional options to choose from when you gain a raise on an attack roll.

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Savage House Rule: Changing Parry and Toughness

Savage Worlds has a very simple core mechanic. Your traits are measured by what die you roll, d4 through d12. The target number is 4. Always. Except when it isn’t.

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Savage House Rule: Shortened Skill List

Dear loyal reader, today I let you in on a grand experiment. Not an answer. Not necessarily a better way of doing things. Certainly not a thoroughly playtested set of established rules. But a thought exercise deserving of some attention. For today I present a thoroughly condensed skill list for Savage Worlds.

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