When I first met Wesley Crusher, he was piloting the starship Enterprise. I always liked Wesley when I was younger. He and I were about the same age. I identified with him in the way I’m sure the writers were hoping I would. We were both kind of awkward know-it-alls struggling with our own identities. The only difference was, he was some kind of super genius that got to have adventures with Captain Picard, and I was a quiet nerd who found a community centered around talking about Wesley’s adventures.
I wanted to befriend him; travel around with him. Maybe he could introduce me to this new species called Girl that I’d heard about. I knew he wasn’t real, and that the adventures he and I would have together would only last the 60 minutes minus commercial breaks, but I still wanted to befriend him.
It seems like at least once a year we end up taking a shot break, sometimes unintentionally. One of us will have some big personal life event that ends up taking up the entire companies attention. It’s the downside of working with your best friends, thankfully it’s the only downside.
This week we go behind the bar to talk about some personal events that have been going on.
About one month ago we released our first adventure into the world. It’s been awesome watching all the feedback coming as people weigh in on what they think of it. Since releasing we’ve been approached to do a contest, asked to participate in a play by post of our own game, and had at least two other sites want to talk to us about our game (links will be posted when the material is ready). We’re excited that people want to talk to us about our game. Reflecting on the past month I’d consider ourselves to be successful in our release.
Today, March 4th, is GM’s Day. Today, you’re supposed to get your GM a give in appreciation of the work put into running a game for a bunch of generally ungrateful time-leeches. The whole thing got started with a single ENWorld post, and had been continuing annually.
I’m currently without a game, so I have neither players or a GM. So, instead, I would like to give a gift to all of those new GMs that probably haven’t even heard of GM’s Day: advice.
Once per week we go behind the bar at Apathy Games and discuss gaming in more personal terms and ask you to respond. The best response will be featured the following week. Drink of the day: Rusty Nail As a gamer one of the things I have excelled at is throwing a wrench in the [...]
If you could have us write any post, what would it be? For me, I’ve got an idea brewing that I haven’t even talked over with my compatriots. I want to do a series on modern magic. I want to create trappings for the various powers to fit with a modern theme, as well as special magic items that only have a place on today’s world. It’s an interesting exercise in creativity, but it doesn’t have any application in any of our current projects.
A lot of the problems in a game are caused by players who aren’t committed to the game, don’t play in a cooperative manner, or are being dicks in one way or another. By following the advice contained within, you can be a better player at the table.
Once per week we go behind the bar at Apathy Games and discuss gaming in more personal terms and ask you to respond. The best response will be featured the following week. It starts innocently enough. A friend invites you over for a meal, perhaps drinks. Maybe they left some dice lying out on the [...]
Many of the paper cuts we collected revolved around not having something you need when you need it. Maybe it’s pencils. Maybe it’s a new character sheet for a NPC created on the spot. Or maybe you simply have a new player over and don’t have dice for them. Fortunately, the solution to all of these problems is the same: proper preparation.
Once per week we go behind the bar at Apathy Games and discuss gaming in more personal terms and ask you to respond. The best response will be featured the following week. We all have our favorites, a game company that has churned out more of our favorite games then anyone else. When we read [...]