Wild Card Creator Lets You Import Your PDFs

I would be remiss if I didn’t draw your attention to the Wild Card Creator Kickstarter. WCC is a Savage Worlds character creator with a killer feature: it can import a PDF and extract all the edges, hindrances, gear, and other character information directly from the text. Plus it will come with all the content [...]

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TPA Update: Act 2 Adventures Written

Things are still moving slowly for us, but I did get past my block and finished writing the third adventure of To Predict and Serve: Rate of Change. That means that all three adventures are written and are ready to playtesting and revision. Of course, that’s where the big slowdown is. We have limited playtesting [...]

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Follow Apathy on Google+

There is a lot of RPG discussion happening on Google+, and now that the service is open to the public, I would love to have you take part in it.

If you have an account, just click the links below, leave a comment there (this is important, or won’t get my RPG posts), and add us to a circle. I’ve also included a list of great people worth following on the service.

 

Jeff Carlsen on Google+

Tyson J. Hayes on Google+

 

If you prefer Twitter or Facebook, don’t worry. We’ll continue our sporadic updates there as well. Tyson uses Twitter, whereas I prefer Google+, so there should be discussion to be found wherever you go.

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Dear Apathy: Describing a Setting

Looking for game advice? Want to know our thoughts on something? Shoot us an e-mail at devteam@apathygames.com and it may become one the subject of our Dear Apathy column.

Dear Apathy,

When writing a setting or world book, is it better to explicitly state the type of world it is (have a sentence or two literally reading “This is a high-magic fantasy world, no steam or gunpowder or other industrialized tech. Humans are the vast majority over the other, dying-out races, and magic cards take the place of scrolls and potions.”), or is it better to use character class description, abilities, magic spell lists and equipment list, and simply having the setting’s information strongly suggested?

Sincerely,

­-Dan Suptic

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One Week Left to Buy the TPA Complete Pack!

It’s the end of the line for the TPA Complete Pack. If you want to get in on the special $9.99 price, you must act by the end of the day on July 7th.

The complete pack comes with the Agent’s Handbook, Act I of To Predict and Serve, and will be updated to include Acts II and III when they become available.

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Apathy Games on The Game’s The Thing Podcast

Last week we recorded with Ron and Veronica Blessing over at their podcast, The Game’s the Thing. Those two are great people, and we had a lot of fun (and we’re not just saying that because of social etiquette. Fun, I assure you, was had.)

We discussed, in depth, many of our design philosophies for Temporal Probability Agency.

Check out the episode at the The Game’s the Thing website.

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Disneyland: A Roleplayer’s Paradise

Disneyland has a particular magic to it that I found very familiar. The feeling you get there is identical to the one you get from the best roleplaying sessions. In many ways, it’s a campaign setting.

The Walt Disney Company is the Game Master, and they have taken a lot of time, and spent a lot of money, to provide you the best props in existence. The environments are detailed. The rides present stories. The cast members spend every moment hiding any signs that this place is a show. All that’s asked of you is a willing suspension of disbelieve. Something that we roleplayers are great at.

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Everything You Need to Know About Savage Worlds Deluxe

Last week, Pinnacle Entertainment Group announced the next version of the Savage Worlds rules, Savage Worlds Deluxe. As with any time a new edition of a game is announced, it’s followed by a mix of excitement, fear, and a whole lot of questions. The following contains everything we know about the new product.

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Temporal Probability Agency On Sale Now!

Get ready to save the world, because TPA is now on sale! Your $4.99 gets you the Agent’s Handbook, the first act of To Predict and Serve, and numerous handouts.

Learn more about the setting from the game page.

Learn everything an agent needs to know with our New Agent Primer.

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Coming Soon: Saturday

Time is cyclical. The past will be the future, the future will be the past.

Every seven days, an event occurs that rocks the world. Businesses shut down, and people emerge from their houses to see a whole different world.

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