Tyson has been sick as a dog all week. He’s leaking unmentionable fluids from his face and slowly melding with his couch. I’m sure he would appreciate any well-wishes you send his way.
Fortunately, there’s other talent on the internet, and I’ve rounded up some of my all-time favorite posts from around the Internet. Many thanks go out to the excellent writers of Gnome Stew and Critical Hits for these gems.
This is one of the few times when I read a post and my jaw dropped. Patrick Benson of Gnome Stew has boiled down adventure improvisation into a single formula:
Object of Player’s Interest + Radical Change = Transition Event
With that and a basic knowledge of story structure, you can build a compelling adventure on the fly.
Formulas can help you with encounter design, and this one does just that:
Challenge + unique element + a way to advance even if the party fails = a successful encounter.
This is an old post from Martin Ralya of Treasure Tables. The blog is now defunct, and Mr Ralya has moved on to join Gnome Stew, but the archives are still there and worth a read.
Dave Chalker of Critical hits wrote the 5×5 Method as a way to structure a campaign to react to player choices but still have a coherent story planned out. It’s an interesting and expansive concept worthy of your attention.
This series inspired this entire post. Bartoneus over at Critical Hits is an architect, and he brings that perspective to his campaign design. The posts in this series are all fantastic, detailed, and useful. I guarantee that you will learn something new from them.
I genuinely hope you find something useful in these articles. I’m always looking for inspiration for new content, so tell me which ones you like the best.