This game sucks! (How to talk to your GM) Part 1
Unless you have been lucky or haven’t been playing very long, you’ve probably experienced it. Your GM is taking the game in directions you don’t like or aren’t comfortable with, or perhaps is just not running the style of game you want to play; perhaps they have implemented house rules or “interpretations” that you disagree with or that are patently wrong. You want to stay with the group and are interested in continuing in the same game, but want to see some changes, thematic or otherwise. When this happens, the typical gamer (myself included) will respond in one of several destructive ways:
- Quietly stew for months, not really enjoying the game but feeling obligated to stay until you finally drop out of the game, typically starting with bad attendance (so you are less involved and feel less obligated) and culminating in no call no show.
- Same as above but ending with a catastrophic shouting match centered around your issue or something completely unrelated.
- Sabotage the game through violence against other PCs, NPC’s or by ignoring the plot and or trying to waste entire sessions on diversions.
- Snippy comments and obvious passive aggressive behavior which make your DM feel stupid or inadequate.
Why shouldn’t I act this way?
This behavior is not only immature, it is pointless. Most GMs are either blazing egotists who cannot understand how the players are not enjoying what they are doing, or they lack self esteem and are in constant need of positive reinforcement. Or both. In either case, the above approaches do nothing but exacerbate the problem. The GM will see your behavior as offensive or disappointing, and will most likely see it as a personal attack, not a reasonable request for change.
What should I do instead?
Dealing with situations like these can be very difficult. We get together to have fun and play a game, not spend endless time arguing or being unpleasant to each other. Nothing tears a group up like player vs GM conflict. Even still, addressing the problem can be simplified by following a short set of rules:
- Try to head problems off early; a few words in private can be very effective. If you bring the problem to your GM’s attention early, it can typically be easily remedied.
- Don’t make it a performance. Your GM probably doesn’t need an intervention. Calling them out in front of all the players will put them on the defensive, lowering your chances of getting a fair hearing.
- Don’t be angry, yell, scream, or be insulting.
- Stress the positive. Tell your GM what parts of the game you really enjoy.
Instead, explain what your problem is, and why it is a problem. If your argument is rules based, present evidence to support it. Reference similar rules or systems as support. If your GM decides to rule against you in regards to a certain ability, see if they will let you swap it for something else.
If the problem is based around what you want from the game or what your personal boundaries are for campaign content, explain what you want and clearly delineate where you are willing to have the campaign go. Most GMs know when they are pushing the envelope and will be willing to dial it back for the comfort of their players.
So my GM is running Star Wars Saga Edition, but I want to play Fuzzy Bunny Armada!
Sometimes the problem is not campaign elements that make you uncomfortable, or simple dissatisfaction with the game, but a desire to do something completely different. In these situations a different approach is required. If what you want is drastically different from the game your GM is trying to run, the time to raise objections is at the start of the campaign, not six months in. At that point, the chances that the GM will be willing to just drop all his intricate plotting and planning are very slim. If you really want something different, consider starting your own game on a different night, and with yourself as GM This way, the story will contain the elements you want. In addition, every GM I have ever known has wanted to be a player but been unable to do so because “they are the GM”. Invite your GM and other players to your game and start telling your own stories.
Continued tomorrow in Part 2: What to do When Nothing Changes.
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