Savage Mondays – August 30, 2010

It’s a Savage World out there, and Apathy Games provides the tools to survive it. First, check out our Savage Worlds Primer, if you have questions or just want to talk to us in real time just drop by the #savageworlds IRC Channel. If you’re looking for more up to date news, here’s what’s happening now:

Update: Community News Added.

Pinnacle Entertainment Group

Space 1889: Red Sands Preorder Bundle | Pinnacle Entertainment Group

Pinnacle Entertainment Group - Space 1889 - Red SandsThis week Pinnacle announced that pre-orders for Space 1889: Red Sands and their Red Sands preorder bundle are now available.  Stop by Pinnacle’s store and check it out.

Since Thomas Edison first explored the worlds with the help of his marvelous ether propeller, the British Empire has grown to include the red plains and stately canals of Mars, the steaming, dinosaur-infested swamps of Venus, and even a remote outpost in the twilight zone of Mercury. In 1889, the sun truly never sets on the British Empire! But deep inside the Empire, a core of revolt festers and grows. Martian cults cry out for the Earthling’s expulsion. Britain teeters at the edge of war with the Oenotrian Empire. In the midst of seething turmoil, the being known only as Kronos siezes the technology of a forgotten race to threaten the very future of mankind!

Savage Licensees

Daring Tales of Chivalry Adventure Compendium | Triple Ace Games

Out this week TAG announces five new adventures for their Daring Tales of Chivalry line all brought together in one comprehensive book!  Be daring in these new adventures

Hellfrost Encounters #1 |Triple Ace Games

Finally after months of teasing TAG released the Hellfrost Encounters Book #1.  Following up on their Preview Copy the book is finally released!

Designed with the busy GM in mind, this book contains 50 detailed encounters covering a variety of situations and locales.

Whether you’re after a random encounter that’s more than just a standup fight on featureless terrain, an exciting mini-adventure on the spur of the moment, something to break up the party’s travels, or a starting scene for an adventure of your own devising, this book has something for you.

To help speed up play, every encounter is designed to fit one or two pages containing all of its pertinent information, so there’s no need to flip between pages. Lavishly illustrated with maps, everything you need to play these encounters is within the covers of this fantastic book!

Although designed for the Hellfrost setting, each encounter contains the stats required for play, so it can be used in any Savage Worlds fantasy setting!

Hellfrost Region Guide #20: The Mistlands | Triple Ace Games

Out this week is #20 in the collectors series, The Mistlands brings even more guides to the Hellfrost setting.

Once famed for its prosperous silver mines, the Mistlands are now a haunted realm of perpetual mist and endless ruins. A realm of ghosts and memories, few adventurers are brave enough to explore the rugged hills, for many who do are never seen again.

This supplement explores the history of the former realm of Silverdale, and presents rules for adventuring in the mist-wreathed lands, as well as over half a dozen new locales. The cult of Niht is explored in greater detail, along with the minor gods of sleep and concealment. Finally there are three new monsters, including the much-feared shadow dragon.

Sundered Skies Companion |Triple Ace Games

Feeling a bit left out after all the releases forHellfrost?  Thinking that your Sundered Skies game needs a pick-me up?  Well your in luck! The crack team of writers at Triple Ace Games have released the Sundered Skies Companion.

The Sundered Skies Companion expands upon and compliments the information found in the Sundered Skies core book. Designed to be used by players and Gamemaster’s the Sundered Skies Companion is bursting with gaming goodness, including;

  • A host of new Edges and Hindrances.
  • Detailed information on day-to-day life in the Sundered Skies, including superstitions and commonly held beliefs. Game mechanics are included so they can have a direct influence on your game.
  • Advanced dwarven munitions add even more explosive options to your arsenal of equipment.
  • Several new ship designs, including the experimental flame dancer.
  • New magic and spells, including a new goddess, The Beautiful One, and Voidomancy—where the caster draws on the void itself as a source for his spells.
  • Holy days for god, each one dripping with role-playing and adventure potential.
  • Expanded information on the isles of the skies, including four brand new island—The volcanic Atrium; frozen Frostrock, the desolate and tragic Remorse, and the mysterious jungle isle of Savannah.
  • 16 cults and secret societies the heroes can join or oppose. Each goals and organisation is fully detailed, including unique Edges available to heroes who join.
  • Over 25 new Savage Tales designed to be used alongside, and within the existing Plot Point found in Sundered Skies.
  • Sundered Gods—a guide to what direction your campaign can take once the Plot Point is completed.
  • A veritable horde of new monsters, opponents, and allies.
  • And much, much more!

Savage Community

Forum Top Five | PEGInc Forums

Each week, I delve into the Pinnacle Forums to find you the very best stuff.  Here’s what this week has to offer:

Arcane Abilities: This subsystem is designed to add more magical flair to your fantasy campaign by augmenting the current edge and powers system.  Very cool stuff.

Multiple Personalities: Some people are of two minds about everything.  This covers a character who not only has multiple personalities, but how to integrate the two over time.

Vehicles and Chases: If you’ve ever had questions about how the rules for vehicles and chases work, this is your thread.

Animal Stat Blocks: The Savage Worlds: Explorer’s Edition doesn’t have a lot of animals listed, so this thread attempts to fill in some gaps.  Useful if you’re looking for a familiar.

Social Combat: This is a ruleset for social combat based on the Mass Combat rules.  I’d like to see it tested and developed further.

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