Savage Mondays – August 23, 2010
It’s a Savage World out there, and Apathy Games provides the tools to survive it. First, check out our Savage Worlds Primer, if you have questions or just want to talk to us in real time just drop by the #savageworlds IRC Channel. If you’re looking for more up to date news, here’s what’s happening now:
Pinnacle Entertainment Group
Oh the Podcasts! | Pinnacle Entertainment Group
This week Pinnacle decided to highlight The Gamer’s Haven‘s Gen Con coverage. The August 14 episode featured Clint Black, our Core Rules Brand Manager, and Sean Preston, founder of Reality Blurs. The August 15 episode features Jodi Black, frequent Pinnacle editor and proprietress of Beautiful Brains Books & Games, and Reality Blurs’ Dave Olson and Stacy Young. So give it a listen and let us know what you think in the comments!
Savage Licensees
Applied Vectors Gone But Not Forgotten | Applied Vectors
Somehow we missed this in our coverage last week but none the less the sad announcement comes from one of the licensee’s.
As the seasons change so does the focus of myself and my wife and business partner Anne Liddle. For this reason, we have decided to cease trading as Applied Vectors. Our books will still be available as legacy products on RPGnow etc, but there will be nothing new from us.
You can read more on Applied Vectors’ blog.
Interface Zero | Gun Metal Games
While I haven’t had a chance to dig into this setting yet this does look to be Shadowrun for Savage Worlds. With that in mind I know we can probably get Jeff to give it a fair shakedown.
Welcome to the Future!
Interface-Zero, is the first book in the Interface-Zero Cyberpunk Setting by Gun Metal games. IZ brings your Savage Worlds game up to speed with the dark, frenetic world of 2088.
Didja Bring Your Gun?
Within the pages of Interface-Zero, you can match wits with ancient triad lodge masters, anarchist hackers and digitalized corporate moguls. Thwart the machinations of the New Chinese Mandarinate, or the Theocratic North American Coalition. Stare down the end of your gauss rifle at or match nano-woven steel with ganglanders, gene-spliced hybrids and borg shock troopers.
Are ya Wired?
Life is fast in 2088. If ya wanna survive, you need to be faster. Don’t worry Ami, we got ya covered. Fast Furious and Fun cybernetic rules enable you to create any type of cybernetic implant or bioware modification you can imagine!
Wanna crash a corp Domain?
Interface Zero hooks you up with everything you need to hack a computer network or derezz an enemy hacker in 2088. But watch out, omae; ghost into the wrong system and you’ll get fried faster than your food vat can spit out NUTRIpaste!
Interface Zero is a game without barriers; a setting where you can be artificially intelligent robots, vat-grown simulacrum, transgenic hybrids or just plain old flesh and blood humans. You can jack into the world around you and program it to suit your needs. You can implant cyberware in your body, interface with machines, fly hover craft, golemmechs, jump bikes and even hover tanks and Low Altitude Vehicles complete with the latest weapons and cutting edge VTOL or anti-gravity propulsion systems.
You can assume the roles of shadow operatives who rage against the corporate machine, private detectives cut from a noir-inspired cloth, fearless, larger than life heroes piloting mecha in a futuristic, transhumanist Japan- even survivors gutting it out in a post-apocalyptic wasteland filled with mutant horrors or AI-spawned mechanical nightmares are viable concepts in Interface Zero. Interface Zero is more than just a game setting, it is a toolbox you can use, adding or dropping whichever elements you wish to create the sci-fi game world that you and your friends want to play in.
End of Chapter 1 | Daring Entertainment
Personally I’m curious what the next chapter has in store as Daring Entertainment builds its way to be the most highlighted Savage World Licensee on our Savage Monday coverage.
In explosive Chapter One finale, the town of Dalesbury has become a war zone as you discover a secret that could effect the future salvation of the human race.
Can you survive the attack by the Living Dead horde, rescue your allies, and escape to safety before the Living Dead consume you, and with you the salvation of humanity?
Call of Cthulhu Bennies | Reality Blurs
Reality Blurs has entered the arena of bennies! Drop by the Reality Blurs Store today to pick them up!
Hellfrost Region Guide #19: The Unclaimed Lands | Triple Ace Games
Below the Icewall, far to the north of the Hearthlands, are the Unclaimed Lands. A vast swathe of forest and rolling hills wracked by near-constant winter, many southerners consider the wilderness uninhabitable. Yet life prospers here for those who know and respect the power of nature and winter. Life is hard and a constant struggle against the elements, but here a man can truly be free. This supplement expands on the Hellfrost Gazetteer.
This supplement expands the Finnar culture, providing information on their social hierarchy, education, religion, and military. The cult of Ullr is expanded, giving details of its clergy and major rituals. GMs have six new major locales, two minor gods, and three new monsters to unleash against the players.
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