What Was Your Most Anti-Climatic Fight?
To some extent, this post could be categorized under Savage Worlds, because they system is a little notorious for anti-climatic boss fights. In fact, the very story I’m about to tell is an illustration of this problem.
I’ll also preface this story by saying that climatic boss fights are a staple of many, but not all games. Sometimes, the expectation really is that even the big bad can’t take a bullet to the brain-pan. But, this story is from Slipstream, so a climatic battle is part of the genre.
There my players were. They’d fought bird men and solved challenges. They’d made it all the way to the prince who they must defeat. The prince had minions. The prince had weapons. The prince had a mobile arena with spike traps. This last bit was pretty awesome, as the whole arena did different things based on the prince’s initiative card.
All in all, this was shaping up to be a dramatic fight. The players entered the arena. The prince gave his lengthy monolog about how he was going to destroy them. He stepped out into the arena, raised his weapons and…
…the party leader pulled out a laser gun, aced on his damage a few times, and dropped the prince before he could even act.
Sure, I ran the rest of the fight, and it was alright, but the drama of the scene had already been shot. Literally.
These days I know a bit more about the game, so I could probably come up with a boss with more staying power that didn’t frustrate the players, but there is always that chance. Many threads have discussed this challenge, but I think that’s a topic for another day.
Now Your Turn: What Was Your Most Anti-Climatic Fight?
Leave your story in the comments, and next week we’ll post the best story. If you have any questions you’d like us to answer in a future Behind the Bar, let us know.
Last Week’s Winner Is: Cripple X
The best “loot” I’ve ever received was from a Fantasy Campaign I played using the Hero system, and it was The Holy Sword of Saint Anslem. To understand its significance requires a little background, despite the length below its the digest version:
In most fantasy games people play epic heroes powerful mages, devout priests, tough warriors, and cunning rogues. Our group had it all, and I wanted to break the mold, so I decided to make a down to earth, run of the mill stable boy who happened to be lucky from time to time. His name was Berilo. Berilo was from a country, Mesal, that had been conquered by a second country which was slowly dismantling its culture and replacing it with their own. He got inadvertently mixed up with the adventuring group that comes to his town and for most of the campaign he’s content with running around with those guys playing “Adventurer” while trying to keep up with his job at the stables. At one point in the campaign though he does something pretty heroic to save the adventurer’s lives and barely scrapes by, nearly getting killed in the process. Apparently the GM was impressed, because he threw me a screwball at that point. Poor Berilo who was up until this point a happy-go-lucky stable boy keeps having dreams of this sword and a strange booming voice. Eventually the stable boy discovers the sword is one that is supposed to have belonged to the founder of Mesal, Saint Anslem. Berilo visits his tomb, which the public is banned from thanks to the oppressive regime of the conquering country. Berilo finds his way into the tomb and eventually comes upon the sarcophagus of Saint Anslem, which opens on its own and a skeletal warrior with glowing eyes rises from it wielding a plain looking sword. At this point Berilo is sure he’s done for, but instead of attacking him the skeletal warrior forces him to his knees, knights him, and hands him the sword before collapsing back into is sarcophagus.
The sword, despite its plain appearance, was a fairly powerful item which burst into holy flame in the presence of demons. Much of the rest of the campaign for Berilo was spent coming to terms with the fact he had been picked to use the sword to protect Mesal (against demons no less), make them aware of their culture which was being lost and that despite all his doubts about himself, he could, in fact, do it. It was just so interesting to try and roleplay that change from happy-go-lucky-kid to someone who was confident enough to believe he could do something so monumental and then do it. The sword of Saint Anslem was a catalyst for that change in Berilo, and that’s why it was my best loot ever. The Holy flames smiting deal, wasn’t half bad either though.
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