Character Wheel: Motivations

A character’s personality is split into two parts: Attitudes and Motivations. Of these, the latter is the most important to a roleplaying game. A motivation is anything that drives your character to act. They can be external or internal. A poisonous snake can be an external motivation, but we’re not overly concerned with these right now. Those are provided by the game master, and are more directly related to attitudes. Instead, we’ll going to think about internal motivations–those that come from the character’s own twisted mind.

First, before we go any further, make sure you have a copy of the Character Wheel Sheet, so you can follow along.

Apathy Games – Character Wheel Sheet

6 Page PDF

This Character Sheet includes sections for every part of the Character Wheel.  It is system agnostic, so feel free to use it with any character for any game.

Director, what’s my motivation?

Significant Details are critical under this category. Choose a handful of powerful motivators you want constantly considered by the Game Master during adventure planning.

As before, look over this section of the sheet for inspiration. At least one of your significant details should be a goal, and another should be a belief. There is a lot of power in both.

Emotional Triggers

I lied a bit about not concerning yourself with external motivations, but for good reason. If you look next to Emotional Triggers, under Attitudes, you see a nearly identical list called Handling Emotions. These two really do go hand in hand. Whereas Handling Emotions is where you’ll eventually describe how your character behaves when he feels a particular emotion, Emotional Triggers are things that readily inspire the emotion in the first place. Think of these as consistent external motivations, if you like.

List some things that inspire Anger, Depression, Envy, Fear, Joy, and Lust.

Fears and Insecurities

At first glance this seems like a redundant section, but it serves a different purpose. Whereas above you listed things that cause fear, this is where you should write down things your character is always afraid of. These are far more pervasive. In the case of phobias, these are stronger than a mere fear, and are irrational by definition. The way a character reacts to a phobia should be stronger than the way they react to fear.

General Fears are the sorts of things that should keep your character up at night. Perhaps it’s fear for loved ones or maybe fear of the unknown.

Insecurities are more subtle. Perhaps your character doesn’t like his body, or is afraid he’s going to let his team-mates down. Insecurities should eat at the character, and show up a little bit at a time.

Loves and Passions

If fear causes a character to run away, Loves and Passions draw him in. These can be Callings, which are things your character loves doing, or Interests, which are things he likes to learn about, study, or just be surrounded by.

Obsessions are a stronger form of love, and should have a dramatic effect of the character, whereas Pet Peeves are things that simply irritate.

Vices, though, deserve serious attention. Vices may be bad things for players to have, but they’re fantastic for a character. They add flavor and charm, and can be a blast to play. Maybe your character smoke pipes, or is an alcoholic. Maybe he just spends a little too much time at brothels. The sky’s the limit when it comes to lewd behavior.

Character Goals

Nothing if more important than having goals for your character. Simply put, this is your way of directly affecting the story in your campaign. Your character’s goals will cause him to seek adventure. If they don’t, then you need more goals.

I’ve broken goals up into categories. Personal Goals are the kinds of things your character wishes to change about himself. These could be about personality or lifestyle–a desire to get over some fear, or to stop a particular vice. The others are pretty self-explanatory: Career, Projects, Family, and Relationships.

Belief Systems

Your character believes things. Some of these beliefs are so closely held that they color everything the character does. His Religion is more than just what god he prays too, but how closely he follow religious edicts and how much he sees the divine in the world around him. Philosophies are merely things he believes about human behavior. These are closely related to and inform his Political Views. Lastly, most characters have Superstitions such as never wearing green into battle because it’s bad luck or never lighting a fire using pine because the spirits don’t like it.

That basically covers Motivations. Certainly there are others you may think of. If you do, let me know. In the meantime, next week I’ll go over Background.

All Character Wheel Posts

  1. Introducing the Character Wheel
  2. Your First Spin of the Character Wheel
  3. Return of the Character Wheel
  4. CW:  Description
  5. CW:  Motivation
  6. CW:  Background
  7. CW:  Attitudes
  8. CW:  Relationships
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  • Dave Przybyla

    Actually, for me this would come in handy for certain recurring NPCs. I think I'd be more likely to use this approach as a GM than as a player.

  • http://www.ApathyGames.com Jeff Carlsen

    Interesting? Why so? Not to say that I wouldn't use this as a GM, especially the Significant Details, but more so than as a player seems odd to me.

  • Dave Przybyla

    I prefer to develop my characters through play rather than working it out ahead of time. For me, part of the fun of playing a character is discovering who he is. I generally start with only very simple, loose guidelines.

    On the other hand, I could see working up something like the character wheel after I've played a character for a while. In that case, it would help to quantify the things I've come to intuitively understand.

  • http://www.ApathyGames.com Jeff Carlsen

    I tend to agree with you as far as developing my character's over time. I love building these sheets and concepts, but everyone around me is far better at using them that I am.

    I don't know if you've been following the Character Wheel since the first posts, but the first pass is really supposed to be a gloss over. It's those significant details that hold the most value, and I believe that it's best to start a game with some of those, especially as a PC. Then you just keep using the wheel as you play as a motivator to keep developing.

    Do you play much Savage Worlds? I only ask because it sort of gives you the same bootstrap to character development through it's hindrances. They're not as fleshed out as this, but that may be to their benefit.

  • Dave Przybyla

    I'm in a biweekly Savage Worlds campaign played online using Fantasy Grounds. I also write Savage Worlds adventures for use with Fantasy Grounds.

  • http://www.apathygames.com Tyson J. Hayes

    We're planning on reviewing some of your adventures soon, and I'll be getting back to you with some questions. Non-Apathy related items have been absconding with my time and means that I haven't been able to formulate some good questions for you.

    I am looking forward to reviewing the Kith'takharos. Also would be so kind as to explain how you pronounce the name of your setting?

  • Dave Przybyla

    I saw the Character Wheel post that appeared prior to this one. At the time, I skimmed over it, but later I started wondering whether I could use it. Then I decided it might help flesh out some NPCs for the next setting I'm working on, which will probably be call the Eastern Frontier.

  • Dave Przybyla

    I'll try to write it phonetically, but I'm not very good at this.

    Kith-TACK-ha-ros with a long “o” in the lasr syllable.

  • http://www.ApathyGames.com Jeff Carlsen

    OH, you're from White Haired Man. I had no idea. Glad to hear from you! It's always nice to have another Savage Worlds Licensee come to visit.

    In a couple weeks, when I'm finished with the Character Wheel posts, I'll edit them and put them together as a PDF. I look forward to your reactions and feedback when it's complete.

  • http://www.ApathyGames.com Jeff Carlsen

    OH, you're from White Haired Man. I had no idea. Glad to hear from you! It's always nice to have another Savage Worlds Licensee come to visit.

    In a couple weeks, when I'm finished with the Character Wheel posts, I'll edit them and put them together as a PDF. I look forward to your reactions and feedback when it's complete.