Stuff Your Character Knows
My old D&D group could be pretty crunch heavy. We liked rules and numbers that expressed knowledge that our characters had. We wanted a way to express that our characters had knowledge that didn’t have skill points attached. For example if a character was learning how to play the piano, and only knew one piece of music does it really worth giving them the skill Perform (Piano), or could it be expressed some other way that they were proficent in that one piece of music on one instrument?
The Article System
And thus our system was born. In short we would give a +2 for a hyper specific skill or piece of knowledge. Using my piano example it would be expressed by giving a +2 to the perform check when playing Mary had a Little Lamb on the piano. Now the character would normally only roll their stat check when playing but as they had studied this one particular piece it gave them a little helping hand. This could be expressed in any number of ways for any skill type, for example if a character knew the statistics on divorce in the state of Wisconsin they would get a +2 to any relevant skill using that knowledge.
How it was acquired
The beautiful thing about the system was how these articles were acquired. We dropped these rules into a modern game which is full of information sources; wikipedia, blogs, and newspapers. Characters were a fountain of resources to know little bits about everything. Our system just provided a crunchy way of expressing it. We began to horde them like gold pieces, articles were placed with loving care to round out characters and proved useful tool for remembering things we were told. It was quite a little success in our group.
Why I bring this up
Savage Worlds is a rules light system, and trust me, I have no desire to change that. However, the rules tweaker in me can’t help but wonder how I might change a few dice rolls here or there. My thought immediately rushes to just porting the old system over and making it a +2 roll like we used to, but I balk at such a callus change. What should I do?
So I turn to you my dear readers; how would you make the change? I want to respect the fast, furious, fun aspects of Savage Worlds but want an elegant way to express these little areas of study. Expanding common knowledge just seems a bit broad, but a straight die roll change seems to grating against the philosophy of Savage Worlds. So let us participate in a thought experiment, how would you express such an idea?
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