Romance, Marriage, and Player Characters

Tyson has betrayed you, loyal reader.  He promised, in Take on all Comers, that he would write a post for every suggestion, in order, and without stopping except for previously scheduled posts.  But he is taking today off to write his vows.  Apparently, he’s getting married this weekend.  But I must ask:  how can he make a commitment to one woman for a lifetime, when he couldn’t even keep a commitment to you for a few weeks?

I suggest leaving him a comment congratulating him on his upcoming marriage.  That will show him just how disappointed you are.

While We’re on the Topic

As my fellow players and I have grown older, more and more romantic elements have seeped their way into our games.  Long gone are the days of, “If there are any girls there, I want to DO them!” Instead, we’ve attempted to take a more mature approach to sex and romance.  But it’s very difficult and often awkward.  But, when done well by two players who are able to figure it out, it can be very rewarding.  In fact, our last long-term campaign (30 levels in Third Edition D&D) ended with some of the characters getting married.

What follows are some tips to employ, and some pitfalls to avoid if you want to add this element to your games.

Going on Dates

This can be a fun interlude during a campaign, and it provides two valuable opportunities for you and your character.  First, it’s an excuse to explore areas of the game’s setting that combat or intrigue are unlikely to deal with, such as social customs, fancy dress, nightlife locations that aren’t seedy, etc.  Secondly, it provides you the opportunity to plan date ideas that you could never afford or otherwise accomplish in real life.  This can actually be surprisingly fun, and utilizes the creative portion of your brain that drew you to gaming in the first place.  Have you ever watched the fireflies during a midnight walk in a forest city?  How about dancing under the stars in the observation dome of a space station?  Or perhaps you just want to give your date a necklace forged from the bones of your mortal enemy.

Getting Married

Weddings have been used in stories since before the written word.  They’re a powerful symbol.  The represent unions, new life, dramatic change, or the end of the turmoil of courtship.  It isn’t uncommon for novels and movies to end with a wedding, leaving everyone feeling good at the end.  It can work that way for your game as well.

Moreover, every advantage I mentioned about going on dates is extended to weddings.  In a fantasy game, you could conceivably be married directly by your god in his own planar cathedral.  In a cyberpunk game, you could be wed in an abandoned shed by drug crazed priest with only your battle-hardened compatriots as witnesses.

Marriage can also have a dramatic effect on a character’s adventuring life.  Vows represent a responsibility that may interfere with your mission objectives.  If you marry an NPC, perhaps you can’t stay away from home for long.  Or maybe your spouse is the reason you leave on a life-threatening journey, because anything is better than staying home.  The added level of complexity having a spouse, and even children, can add to a character is exhilarating.  At least, if you like that sort of thing.  For example, our artist, Hillary, had a character with a rocky marriage.  She rolled every session to see how things were going with her spouse.

A Formal Conclusion

To be honest, we’re all still learning about this.  The complexities of a RPG group make the whole subject a bit of a minefield sometimes.  Everything stated above is merely what we have gleaned in our experiences.  So now I turn it to you.  How have you handled romance and marriage in your games, and has it felt satisfying?  Also, don’t forget to congratulate Tyson.  His adventures are about to get very interesting.

  • Pingback: Tweets that mention Romance, Marriage, and Player Characters | Apathy Games -- Topsy.com

  • http://singularmoments.blogspot.com/ Cole

    Congratulations Tyson!

    I have never had any marriages on my games, even on campaigns that lasted many months.

    As for romance, I have had one of my characters fall in love with a goddess. It was a mixture of carnal love and true religious worship. The GM at the time had a lot of fun with my poor character.

  • http://www.ApathyGames.com Jeff Carlsen

    I think that falling deeply in love with your god would be a very natural reaction. If the genders are correct, I'm thinking it would probably happen 99% of the time. I like this idea, and may have to use it in the future.

  • Pingback: Restoring your Game to its Original Specs | Apathy Games

  • http://www.ApathyGames.com Jeff Carlsen

    I think that falling deeply in love with your god would be a very natural reaction. If the genders are correct, I'm thinking it would probably happen 99% of the time. I like this idea, and may have to use it in the future.