<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Sins of our Fathers</title>
	<atom:link href="http://www.apathygames.com/2010/03/02/sins-of-our-fathers/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.apathygames.com/2010/03/02/sins-of-our-fathers/</link>
	<description>Zero Compromise Roleplaying</description>
	<lastBuildDate>Wed, 08 Feb 2012 19:37:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: River</title>
		<link>http://www.apathygames.com/2010/03/02/sins-of-our-fathers/comment-page-1/#comment-697</link>
		<dc:creator>River</dc:creator>
		<pubDate>Wed, 03 Mar 2010 10:37:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=870#comment-697</guid>
		<description>I enjoy crafting a well-rounded character, and I agree that family is an important backdrop for our characters. My current character, Dalus, has parents with jobs and theories on raising children, four siblings with spouses and jobs, and a multitude of nieces and nephews. Each family member has a name, a personality, and a place in Dalus&#039;s life. (This detailed family knowledge turned out to be somewhat useful during our very first gaming session. Go figure.)&lt;br&gt;&lt;br&gt;Beyond the obvious bonus of extra material, developing this detailed backstory for Dalus has given him a source, so to speak. A reason to be the way he is. It gave me a better understanding of how he interacts with society and with peers before he ever set foot on the gameboard.</description>
		<content:encoded><![CDATA[<p>I enjoy crafting a well-rounded character, and I agree that family is an important backdrop for our characters. My current character, Dalus, has parents with jobs and theories on raising children, four siblings with spouses and jobs, and a multitude of nieces and nephews. Each family member has a name, a personality, and a place in Dalus&#39;s life. (This detailed family knowledge turned out to be somewhat useful during our very first gaming session. Go figure.)</p>
<p>Beyond the obvious bonus of extra material, developing this detailed backstory for Dalus has given him a source, so to speak. A reason to be the way he is. It gave me a better understanding of how he interacts with society and with peers before he ever set foot on the gameboard.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: River</title>
		<link>http://www.apathygames.com/2010/03/02/sins-of-our-fathers/comment-page-1/#comment-372</link>
		<dc:creator>River</dc:creator>
		<pubDate>Wed, 03 Mar 2010 02:37:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=870#comment-372</guid>
		<description>I enjoy crafting a well-rounded character, and I agree that family is an important backdrop for our characters. My current character, Dalus, has parents with jobs and theories on raising children, four siblings with spouses and jobs, and a multitude of nieces and nephews. Each family member has a name, a personality, and a place in Dalus&#039;s life. (This detailed family knowledge turned out to be somewhat useful during our very first gaming session. Go figure.)&lt;br&gt;&lt;br&gt;Beyond the obvious bonus of extra material, developing this detailed backstory for Dalus has given him a source, so to speak. A reason to be the way he is. It gave me a better understanding of how he interacts with society and with peers before he ever set foot on the gameboard.</description>
		<content:encoded><![CDATA[<p>I enjoy crafting a well-rounded character, and I agree that family is an important backdrop for our characters. My current character, Dalus, has parents with jobs and theories on raising children, four siblings with spouses and jobs, and a multitude of nieces and nephews. Each family member has a name, a personality, and a place in Dalus&#39;s life. (This detailed family knowledge turned out to be somewhat useful during our very first gaming session. Go figure.)</p>
<p>Beyond the obvious bonus of extra material, developing this detailed backstory for Dalus has given him a source, so to speak. A reason to be the way he is. It gave me a better understanding of how he interacts with society and with peers before he ever set foot on the gameboard.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cole</title>
		<link>http://www.apathygames.com/2010/03/02/sins-of-our-fathers/comment-page-1/#comment-371</link>
		<dc:creator>Cole</dc:creator>
		<pubDate>Tue, 02 Mar 2010 11:17:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=870#comment-371</guid>
		<description>I usually try to integrate the family into the background of my characters.  Like you, I think they are very important in defining a person.&lt;br&gt;&lt;br&gt;Below is one such example:&lt;br&gt;&lt;a href=&quot;http://singularmoments.blogspot.com/2009/01/angelino-cornicen-bard.html&quot; rel=&quot;nofollow&quot;&gt;Angelino Cornicen, The Bard&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I usually try to integrate the family into the background of my characters.  Like you, I think they are very important in defining a person.</p>
<p>Below is one such example:<br /><a href="http://singularmoments.blogspot.com/2009/01/angelino-cornicen-bard.html" rel="nofollow">Angelino Cornicen, The Bard</a></p>
]]></content:encoded>
	</item>
</channel>
</rss>

