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	<title>Comments on: Tips for Getting your Game Online</title>
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	<link>http://www.apathygames.com/2010/02/09/tips-for-getting-your-game-online/</link>
	<description>Zero Compromise Roleplaying</description>
	<lastBuildDate>Thu, 09 Sep 2010 15:24:00 +0000</lastBuildDate>
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		<title>By: Colbert</title>
		<link>http://www.apathygames.com/2010/02/09/tips-for-getting-your-game-online/comment-page-1/#comment-688</link>
		<dc:creator>Colbert</dc:creator>
		<pubDate>Sun, 28 Mar 2010 23:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=680#comment-688</guid>
		<description>Heya! I have done the transition online and currently play with 5 people all around the world using MapTool/Ventrillo.&lt;br&gt;&lt;br&gt;We run the Dragon Age game using Daelkyrs Framework in the forums (kudos!)&lt;br&gt;&lt;br&gt;So far it has been a great experience, but as the GM I can&#039;t emphasize enough (much like how you did) that preperation is critical.&lt;br&gt;&lt;br&gt;I find once the admin work (creating NPC rptok files and maps) are done, the game to actually run is quite easy. Everything is at your finger tips, you can control fog of war, what characters see and see what they do. &lt;br&gt;&lt;br&gt;As for your issue regarding creating a map in photoshop... Aside from the file being too big (repositories are your friend!) I don&#039;t see the problem. Once the map is loaded you can adjust the grid (ctrl+shift+a) and move/adjust the size of it to fit any map. I&#039;ve never had a problem with that knowing that function.&lt;br&gt;&lt;br&gt;I&#039;d say for anyone new to this transition, prep and load everything in Maptools, run a session by yourself (yes you can do that to test everything lol) try and connect to your own client using a 2nd window of MapTool. Also consider the 1st session preliminary, i had all my players create characters in MapTool to familiarize themselves with the interface.&lt;br&gt;&lt;br&gt;Bon Chance!</description>
		<content:encoded><![CDATA[<p>Heya! I have done the transition online and currently play with 5 people all around the world using MapTool/Ventrillo.</p>
<p>We run the Dragon Age game using Daelkyrs Framework in the forums (kudos!)</p>
<p>So far it has been a great experience, but as the GM I can&#39;t emphasize enough (much like how you did) that preperation is critical.</p>
<p>I find once the admin work (creating NPC rptok files and maps) are done, the game to actually run is quite easy. Everything is at your finger tips, you can control fog of war, what characters see and see what they do. </p>
<p>As for your issue regarding creating a map in photoshop&#8230; Aside from the file being too big (repositories are your friend!) I don&#39;t see the problem. Once the map is loaded you can adjust the grid (ctrl+shift+a) and move/adjust the size of it to fit any map. I&#39;ve never had a problem with that knowing that function.</p>
<p>I&#39;d say for anyone new to this transition, prep and load everything in Maptools, run a session by yourself (yes you can do that to test everything lol) try and connect to your own client using a 2nd window of MapTool. Also consider the 1st session preliminary, i had all my players create characters in MapTool to familiarize themselves with the interface.</p>
<p>Bon Chance!</p>
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	<item>
		<title>By: Colbert</title>
		<link>http://www.apathygames.com/2010/02/09/tips-for-getting-your-game-online/comment-page-1/#comment-443</link>
		<dc:creator>Colbert</dc:creator>
		<pubDate>Sun, 28 Mar 2010 16:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=680#comment-443</guid>
		<description>Heya! I have done the transition online and currently play with 5 people all around the world using MapTool/Ventrillo.&lt;br&gt;&lt;br&gt;We run the Dragon Age game using Daelkyrs Framework in the forums (kudos!)&lt;br&gt;&lt;br&gt;So far it has been a great experience, but as the GM I can&#039;t emphasize enough (much like how you did) that preperation is critical.&lt;br&gt;&lt;br&gt;I find once the admin work (creating NPC rptok files and maps) are done, the game to actually run is quite easy. Everything is at your finger tips, you can control fog of war, what characters see and see what they do. &lt;br&gt;&lt;br&gt;As for your issue regarding creating a map in photoshop... Aside from the file being too big (repositories are your friend!) I don&#039;t see the problem. Once the map is loaded you can adjust the grid (ctrl+shift+a) and move/adjust the size of it to fit any map. I&#039;ve never had a problem with that knowing that function.&lt;br&gt;&lt;br&gt;I&#039;d say for anyone new to this transition, prep and load everything in Maptools, run a session by yourself (yes you can do that to test everything lol) try and connect to your own client using a 2nd window of MapTool. Also consider the 1st session preliminary, i had all my players create characters in MapTool to familiarize themselves with the interface.&lt;br&gt;&lt;br&gt;Bon Chance!</description>
		<content:encoded><![CDATA[<p>Heya! I have done the transition online and currently play with 5 people all around the world using MapTool/Ventrillo.</p>
<p>We run the Dragon Age game using Daelkyrs Framework in the forums (kudos!)</p>
<p>So far it has been a great experience, but as the GM I can&#39;t emphasize enough (much like how you did) that preperation is critical.</p>
<p>I find once the admin work (creating NPC rptok files and maps) are done, the game to actually run is quite easy. Everything is at your finger tips, you can control fog of war, what characters see and see what they do. </p>
<p>As for your issue regarding creating a map in photoshop&#8230; Aside from the file being too big (repositories are your friend!) I don&#39;t see the problem. Once the map is loaded you can adjust the grid (ctrl+shift+a) and move/adjust the size of it to fit any map. I&#39;ve never had a problem with that knowing that function.</p>
<p>I&#39;d say for anyone new to this transition, prep and load everything in Maptools, run a session by yourself (yes you can do that to test everything lol) try and connect to your own client using a 2nd window of MapTool. Also consider the 1st session preliminary, i had all my players create characters in MapTool to familiarize themselves with the interface.</p>
<p>Bon Chance!</p>
]]></content:encoded>
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	<item>
		<title>By: Top Twenty Reasons Your Players Hate You &#124; Apathy Games</title>
		<link>http://www.apathygames.com/2010/02/09/tips-for-getting-your-game-online/comment-page-1/#comment-358</link>
		<dc:creator>Top Twenty Reasons Your Players Hate You &#124; Apathy Games</dc:creator>
		<pubDate>Fri, 26 Feb 2010 08:01:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=680#comment-358</guid>
		<description>[...] You keep wanting to play an online game and can&#8217;t get the tools working (My GM has Gremlins). [...]</description>
		<content:encoded><![CDATA[<p>[...] You keep wanting to play an online game and can&#8217;t get the tools working (My GM has Gremlins). [...]</p>
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	<item>
		<title>By: Gaming with Wave or Why I Hate Play by Posts &#124; Apathy Games</title>
		<link>http://www.apathygames.com/2010/02/09/tips-for-getting-your-game-online/comment-page-1/#comment-329</link>
		<dc:creator>Gaming with Wave or Why I Hate Play by Posts &#124; Apathy Games</dc:creator>
		<pubDate>Wed, 17 Feb 2010 08:12:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=680#comment-329</guid>
		<description>[...] pass up an opportunity to play the game with the designer himself, and looking for other ways to branch into online play, I began excitedly communicating with him about character ideas. After we began play however [...]</description>
		<content:encoded><![CDATA[<p>[...] pass up an opportunity to play the game with the designer himself, and looking for other ways to branch into online play, I began excitedly communicating with him about character ideas. After we began play however [...]</p>
]]></content:encoded>
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		<title>By: Tyson J. Hayes</title>
		<link>http://www.apathygames.com/2010/02/09/tips-for-getting-your-game-online/comment-page-1/#comment-320</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Wed, 10 Feb 2010 17:18:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=680#comment-320</guid>
		<description>My experince with Fantasy Grounds II has been pretty brief so I can&#039;t speak to how good of a program it is.  That being said I&#039;m a bit turned off at the cost of liscencing all all the seats needed plus the rules systems to play.  Though a built in card program to handle initiative would be nice.</description>
		<content:encoded><![CDATA[<p>My experince with Fantasy Grounds II has been pretty brief so I can&#39;t speak to how good of a program it is.  That being said I&#39;m a bit turned off at the cost of liscencing all all the seats needed plus the rules systems to play.  Though a built in card program to handle initiative would be nice.</p>
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		<title>By: Tyson J. Hayes</title>
		<link>http://www.apathygames.com/2010/02/09/tips-for-getting-your-game-online/comment-page-1/#comment-319</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Wed, 10 Feb 2010 15:27:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=680#comment-319</guid>
		<description>Correct &lt;a href=&quot;http://network-tools.com&quot; rel=&quot;nofollow&quot;&gt;network-tools.com&lt;/a&gt; only tells you your external IP which is whats needed for connecting to a map tools server.  Your comment is a bit confusing butI knew what you were talking about. :)</description>
		<content:encoded><![CDATA[<p>Correct <a href="http://network-tools.com" rel="nofollow">network-tools.com</a> only tells you your external IP which is whats needed for connecting to a map tools server.  Your comment is a bit confusing butI knew what you were talking about. :)</p>
]]></content:encoded>
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		<title>By: guilhermemoraes</title>
		<link>http://www.apathygames.com/2010/02/09/tips-for-getting-your-game-online/comment-page-1/#comment-316</link>
		<dc:creator>guilhermemoraes</dc:creator>
		<pubDate>Wed, 10 Feb 2010 08:57:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=680#comment-316</guid>
		<description>Well, theres the Fantasy grounds II options for paly savage worlds, since it has the corebook and a few others source rules to use, but, of course, its not free.&lt;br&gt;&lt;br&gt;Its a good software, you&#039;ll need some time to learn how to use it, but you&#039;ll survive it. :)</description>
		<content:encoded><![CDATA[<p>Well, theres the Fantasy grounds II options for paly savage worlds, since it has the corebook and a few others source rules to use, but, of course, its not free.</p>
<p>Its a good software, you&#39;ll need some time to learn how to use it, but you&#39;ll survive it. :)</p>
]]></content:encoded>
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		<title>By: Tyson J. Hayes</title>
		<link>http://www.apathygames.com/2010/02/09/tips-for-getting-your-game-online/comment-page-1/#comment-314</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Tue, 09 Feb 2010 18:22:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=680#comment-314</guid>
		<description>Thanks Kristian for the info, I&#039;ll give that a try when I get a minute.  I partocularly liked RPTroll&#039;s &lt;a href=&quot;http://www.thediceoflife.com/2009/06/sweet-spots-for-time-crunched-gamer.html&quot; rel=&quot;nofollow&quot;&gt;article&lt;/a&gt;.  Quick and dirty review of MapTools and why it&#039;s awesome.&lt;br&gt;&lt;br&gt;As for Ventrilo if I were having bandwith issues or needed to offload some of it from me I&#039;ll definately consider it. Thanks!</description>
		<content:encoded><![CDATA[<p>Thanks Kristian for the info, I&#39;ll give that a try when I get a minute.  I partocularly liked RPTroll&#39;s <a href="http://www.thediceoflife.com/2009/06/sweet-spots-for-time-crunched-gamer.html" rel="nofollow">article</a>.  Quick and dirty review of MapTools and why it&#39;s awesome.</p>
<p>As for Ventrilo if I were having bandwith issues or needed to offload some of it from me I&#39;ll definately consider it. Thanks!</p>
]]></content:encoded>
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		<title>By: Mindshadow2k</title>
		<link>http://www.apathygames.com/2010/02/09/tips-for-getting-your-game-online/comment-page-1/#comment-313</link>
		<dc:creator>Mindshadow2k</dc:creator>
		<pubDate>Tue, 09 Feb 2010 18:14:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=680#comment-313</guid>
		<description>I believe that site will only tell you your external (WAN) IP of course I could be loopy and there could be some link on it that I didn&#039;t see (happens all the time) :).</description>
		<content:encoded><![CDATA[<p>I believe that site will only tell you your external (WAN) IP of course I could be loopy and there could be some link on it that I didn&#39;t see (happens all the time) :).</p>
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		<title>By: Mindshadow2k</title>
		<link>http://www.apathygames.com/2010/02/09/tips-for-getting-your-game-online/comment-page-1/#comment-312</link>
		<dc:creator>Mindshadow2k</dc:creator>
		<pubDate>Tue, 09 Feb 2010 18:07:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=680#comment-312</guid>
		<description>Well the issue most people have in getting things connected is if you have a router you essentially have 2 ip adresses one internal (LAN) and one external (WAN) and so to configure the port that maptool is using to direct it to the proper machine running as the server the port has to be configured on the router to point to the internal IP because traffic hits the router on the external IP and the router needs to know which internal IP to send it to.&lt;br&gt;&lt;br&gt;Wow I hope that as confusing as it sounds heheh.</description>
		<content:encoded><![CDATA[<p>Well the issue most people have in getting things connected is if you have a router you essentially have 2 ip adresses one internal (LAN) and one external (WAN) and so to configure the port that maptool is using to direct it to the proper machine running as the server the port has to be configured on the router to point to the internal IP because traffic hits the router on the external IP and the router needs to know which internal IP to send it to.</p>
<p>Wow I hope that as confusing as it sounds heheh.</p>
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