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	<title>Comments on: Establishing the End Game: Hitting the Abort Button</title>
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	<link>http://www.apathygames.com/2010/02/05/establishing-the-end-game-hitting-the-abort-button/</link>
	<description>Zero Compromise Roleplaying</description>
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		<title>By: Spyder Z</title>
		<link>http://www.apathygames.com/2010/02/05/establishing-the-end-game-hitting-the-abort-button/comment-page-1/#comment-707</link>
		<dc:creator>Spyder Z</dc:creator>
		<pubDate>Sat, 06 Feb 2010 04:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=669#comment-707</guid>
		<description>Heheheh, I&#039;ve been caught in the T.V. Tropes web once before. (Linked from a Blog post no less. ;P ) I knew better than to click those links. ;P&lt;br&gt;&lt;br&gt;  I&#039;ve had campaigns that I was not into before. Typically I would just bring the players into another campaign, either pausing it or moving their characters over. This normally went over rather well. Other times a game wasn&#039;t as engaging as anyone had thought it would be, and we&#039;ve all agreed to just pull the plug &quot;Cold Turkey&quot; on it, and start fresh.&lt;br&gt;&lt;br&gt;  I do remember one game, it was in a setting that had seen quite a few reboots already, and I decided that we wouldn&#039;t &quot;Just&quot; reboot it again. So I ran an Armageddon scenario. It was fun for me because I&#039;ve got a few of those running around and it gave me the opportunity to &quot;See it in Action&quot;, and fun for the players because they got to see the characters they knew and loved reacting to the end of their world.</description>
		<content:encoded><![CDATA[<p>Heheheh, I&#39;ve been caught in the T.V. Tropes web once before. (Linked from a Blog post no less. ;P ) I knew better than to click those links. ;P</p>
<p>  I&#39;ve had campaigns that I was not into before. Typically I would just bring the players into another campaign, either pausing it or moving their characters over. This normally went over rather well. Other times a game wasn&#39;t as engaging as anyone had thought it would be, and we&#39;ve all agreed to just pull the plug &#8220;Cold Turkey&#8221; on it, and start fresh.</p>
<p>  I do remember one game, it was in a setting that had seen quite a few reboots already, and I decided that we wouldn&#39;t &#8220;Just&#8221; reboot it again. So I ran an Armageddon scenario. It was fun for me because I&#39;ve got a few of those running around and it gave me the opportunity to &#8220;See it in Action&#8221;, and fun for the players because they got to see the characters they knew and loved reacting to the end of their world.</p>
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		<title>By: Jeff Carlsen</title>
		<link>http://www.apathygames.com/2010/02/05/establishing-the-end-game-hitting-the-abort-button/comment-page-1/#comment-708</link>
		<dc:creator>Jeff Carlsen</dc:creator>
		<pubDate>Fri, 05 Feb 2010 23:41:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=669#comment-708</guid>
		<description>I must apologize to our audience for Tyson&#039;s brash use of links to TV Tropes.  He was unaware of the crime he was committing at the time.  If you find yourself unable to leave the site after a single article, immediately pull the plug on your computer and give yourself three to six hours to recuperate.&lt;br&gt;&lt;br&gt;Remember, friends.  TV Tropes ruins lives.&lt;br&gt;&lt;br&gt;--This message brought to you by the Apathy Nerd Hospital and the Association for Gamers Getting Exercise.</description>
		<content:encoded><![CDATA[<p>I must apologize to our audience for Tyson&#39;s brash use of links to TV Tropes.  He was unaware of the crime he was committing at the time.  If you find yourself unable to leave the site after a single article, immediately pull the plug on your computer and give yourself three to six hours to recuperate.</p>
<p>Remember, friends.  TV Tropes ruins lives.</p>
<p>&#8211;This message brought to you by the Apathy Nerd Hospital and the Association for Gamers Getting Exercise.</p>
]]></content:encoded>
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		<title>By: Spyder Z</title>
		<link>http://www.apathygames.com/2010/02/05/establishing-the-end-game-hitting-the-abort-button/comment-page-1/#comment-301</link>
		<dc:creator>Spyder Z</dc:creator>
		<pubDate>Fri, 05 Feb 2010 20:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=669#comment-301</guid>
		<description>Heheheh, I&#039;ve been caught in the T.V. Tropes web once before. (Linked from a Blog post no less. ;P ) I knew better than to click those links. ;P&lt;br&gt;&lt;br&gt;  I&#039;ve had campaigns that I was not into before. Typically I would just bring the players into another campaign, either pausing it or moving their characters over. This normally went over rather well. Other times a game wasn&#039;t as engaging as anyone had thought it would be, and we&#039;ve all agreed to just pull the plug &quot;Cold Turkey&quot; on it, and start fresh.&lt;br&gt;&lt;br&gt;  I do remember one game, it was in a setting that had seen quite a few reboots already, and I decided that we wouldn&#039;t &quot;Just&quot; reboot it again. So I ran an Armageddon scenario. It was fun for me because I&#039;ve got a few of those running around and it gave me the opportunity to &quot;See it in Action&quot;, and fun for the players because they got to see the characters they knew and loved reacting to the end of their world.</description>
		<content:encoded><![CDATA[<p>Heheheh, I&#39;ve been caught in the T.V. Tropes web once before. (Linked from a Blog post no less. ;P ) I knew better than to click those links. ;P</p>
<p>  I&#39;ve had campaigns that I was not into before. Typically I would just bring the players into another campaign, either pausing it or moving their characters over. This normally went over rather well. Other times a game wasn&#39;t as engaging as anyone had thought it would be, and we&#39;ve all agreed to just pull the plug &#8220;Cold Turkey&#8221; on it, and start fresh.</p>
<p>  I do remember one game, it was in a setting that had seen quite a few reboots already, and I decided that we wouldn&#39;t &#8220;Just&#8221; reboot it again. So I ran an Armageddon scenario. It was fun for me because I&#39;ve got a few of those running around and it gave me the opportunity to &#8220;See it in Action&#8221;, and fun for the players because they got to see the characters they knew and loved reacting to the end of their world.</p>
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		<title>By: Jeff Carlsen</title>
		<link>http://www.apathygames.com/2010/02/05/establishing-the-end-game-hitting-the-abort-button/comment-page-1/#comment-300</link>
		<dc:creator>Jeff Carlsen</dc:creator>
		<pubDate>Fri, 05 Feb 2010 15:41:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=669#comment-300</guid>
		<description>I must apologize to our audience for Tyson&#039;s brash use of links to TV Tropes.  He was unaware of the crime he was committing at the time.  If you find yourself unable to leave the site after a single article, immediately pull the plug on your computer and give yourself three to six hours to recuperate.&lt;br&gt;&lt;br&gt;Remember, friends.  TV Tropes ruins lives.&lt;br&gt;&lt;br&gt;--This message brought to you by the Apathy Nerd Hospital and the Association for Gamers Getting Exercise.</description>
		<content:encoded><![CDATA[<p>I must apologize to our audience for Tyson&#39;s brash use of links to TV Tropes.  He was unaware of the crime he was committing at the time.  If you find yourself unable to leave the site after a single article, immediately pull the plug on your computer and give yourself three to six hours to recuperate.</p>
<p>Remember, friends.  TV Tropes ruins lives.</p>
<p>&#8211;This message brought to you by the Apathy Nerd Hospital and the Association for Gamers Getting Exercise.</p>
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