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	<title>Comments on: Introducing the Character Wheel</title>
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	<link>http://www.apathygames.com/2010/02/03/introducing-the-character-wheel/</link>
	<description>Zero Compromise Roleplaying</description>
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		<title>By: adamweber</title>
		<link>http://www.apathygames.com/2010/02/03/introducing-the-character-wheel/comment-page-1/#comment-673</link>
		<dc:creator>adamweber</dc:creator>
		<pubDate>Thu, 04 Feb 2010 07:55:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=650#comment-673</guid>
		<description>I haven&#039;t seen the Savage Worlds lifepath either.  CP 2020 (interloc) is my favorite system hands down.  It handles everything with a minimum of fuss but in a satisfying manner.  I also have When Gravity Fails in my collection and it is a nicely done alternate setting.</description>
		<content:encoded><![CDATA[<p>I haven&#39;t seen the Savage Worlds lifepath either.  CP 2020 (interloc) is my favorite system hands down.  It handles everything with a minimum of fuss but in a satisfying manner.  I also have When Gravity Fails in my collection and it is a nicely done alternate setting.</p>
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		<title>By: Jeff Carlsen</title>
		<link>http://www.apathygames.com/2010/02/03/introducing-the-character-wheel/comment-page-1/#comment-672</link>
		<dc:creator>Jeff Carlsen</dc:creator>
		<pubDate>Thu, 04 Feb 2010 07:48:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=650#comment-672</guid>
		<description>Sounds similar to elements of The Burning Wheel and Legend of the Five Rings.  I know someone built a lifepath system for Savage Worlds, but I haven&#039;t looked into it.  Have you?.  &lt;br&gt;&lt;br&gt;As as aside, Cyberpunk 2020 is one of those games I&#039;ve been wanting to look at, just for my love of all things Cyberpunk, even though I&#039;d probably never play it.  That, and they have a sourcebook for When Gravity Fails, which I just finished reading.</description>
		<content:encoded><![CDATA[<p>Sounds similar to elements of The Burning Wheel and Legend of the Five Rings.  I know someone built a lifepath system for Savage Worlds, but I haven&#39;t looked into it.  Have you?.  </p>
<p>As as aside, Cyberpunk 2020 is one of those games I&#39;ve been wanting to look at, just for my love of all things Cyberpunk, even though I&#39;d probably never play it.  That, and they have a sourcebook for When Gravity Fails, which I just finished reading.</p>
]]></content:encoded>
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		<title>By: adamweber</title>
		<link>http://www.apathygames.com/2010/02/03/introducing-the-character-wheel/comment-page-1/#comment-671</link>
		<dc:creator>adamweber</dc:creator>
		<pubDate>Thu, 04 Feb 2010 06:09:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=650#comment-671</guid>
		<description>It had charts you could choose from or roll for rough ideas of dress, hairstyle, Etc.(all setting appropriate) additionally it allowed you to roll for major events for each year of your characters life from age 16 up. you rolled in such categories as &quot;You took a hit.&quot;  &quot;friends and enemies&quot;, &quot;romantic involvement&quot;.  it is an older game so that was pretty innovative.  what was cool about it was they didn&#039;t give you too much, just enough of what happened to inspire the player to fill in the gaps.  For instance if one year you rolled a female enemy and the next year you rolled romantic involvement you could link the two (in fact there was a separate thing about lover having been a past enemy). From a GM, or as they called them Referee,perspective it gave you oodles of bad guys and NPCs to harass the players without having to do tons of work.  My players had as much fun rolling to see what happened in their past as they did playing.</description>
		<content:encoded><![CDATA[<p>It had charts you could choose from or roll for rough ideas of dress, hairstyle, Etc.(all setting appropriate) additionally it allowed you to roll for major events for each year of your characters life from age 16 up. you rolled in such categories as &#8220;You took a hit.&#8221;  &#8220;friends and enemies&#8221;, &#8220;romantic involvement&#8221;.  it is an older game so that was pretty innovative.  what was cool about it was they didn&#39;t give you too much, just enough of what happened to inspire the player to fill in the gaps.  For instance if one year you rolled a female enemy and the next year you rolled romantic involvement you could link the two (in fact there was a separate thing about lover having been a past enemy). From a GM, or as they called them Referee,perspective it gave you oodles of bad guys and NPCs to harass the players without having to do tons of work.  My players had as much fun rolling to see what happened in their past as they did playing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tyson J. Hayes</title>
		<link>http://www.apathygames.com/2010/02/03/introducing-the-character-wheel/comment-page-1/#comment-670</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Thu, 04 Feb 2010 05:40:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=650#comment-670</guid>
		<description>I&#039;ve never heard of Cyberpunk 2020.  Did the lifepath system just have you roll some dice and select some stuff on the chart?  Did it do anything else that you thought was pretty cool/inovative?</description>
		<content:encoded><![CDATA[<p>I&#39;ve never heard of Cyberpunk 2020.  Did the lifepath system just have you roll some dice and select some stuff on the chart?  Did it do anything else that you thought was pretty cool/inovative?</p>
]]></content:encoded>
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	<item>
		<title>By: adamweber</title>
		<link>http://www.apathygames.com/2010/02/03/introducing-the-character-wheel/comment-page-1/#comment-298</link>
		<dc:creator>adamweber</dc:creator>
		<pubDate>Wed, 03 Feb 2010 23:55:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=650#comment-298</guid>
		<description>I haven&#039;t seen the Savage Worlds lifepath either.  CP 2020 (interloc) is my favorite system hands down.  It handles everything with a minimum of fuss but in a satisfying manner.  I also have When Gravity Fails in my collection and it is a nicely done alternate setting.</description>
		<content:encoded><![CDATA[<p>I haven&#39;t seen the Savage Worlds lifepath either.  CP 2020 (interloc) is my favorite system hands down.  It handles everything with a minimum of fuss but in a satisfying manner.  I also have When Gravity Fails in my collection and it is a nicely done alternate setting.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff Carlsen</title>
		<link>http://www.apathygames.com/2010/02/03/introducing-the-character-wheel/comment-page-1/#comment-297</link>
		<dc:creator>Jeff Carlsen</dc:creator>
		<pubDate>Wed, 03 Feb 2010 23:48:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=650#comment-297</guid>
		<description>Sounds similar to elements of The Burning Wheel and Legend of the Five Rings.  I know someone built a lifepath system for Savage Worlds, but I haven&#039;t looked into it.  Have you?.  &lt;br&gt;&lt;br&gt;As as aside, Cyberpunk 2020 is one of those games I&#039;ve been wanting to look at, just for my love of all things Cyberpunk, even though I&#039;d probably never play it.  That, and they have a sourcebook for When Gravity Fails, which I just finished reading.</description>
		<content:encoded><![CDATA[<p>Sounds similar to elements of The Burning Wheel and Legend of the Five Rings.  I know someone built a lifepath system for Savage Worlds, but I haven&#39;t looked into it.  Have you?.  </p>
<p>As as aside, Cyberpunk 2020 is one of those games I&#39;ve been wanting to look at, just for my love of all things Cyberpunk, even though I&#39;d probably never play it.  That, and they have a sourcebook for When Gravity Fails, which I just finished reading.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: adamweber</title>
		<link>http://www.apathygames.com/2010/02/03/introducing-the-character-wheel/comment-page-1/#comment-296</link>
		<dc:creator>adamweber</dc:creator>
		<pubDate>Wed, 03 Feb 2010 22:09:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=650#comment-296</guid>
		<description>It had charts you could choose from or roll for rough ideas of dress, hairstyle, Etc.(all setting appropriate) additionally it allowed you to roll for major events for each year of your characters life from age 16 up. you rolled in such categories as &quot;You took a hit.&quot;  &quot;friends and enemies&quot;, &quot;romantic involvement&quot;.  it is an older game so that was pretty innovative.  what was cool about it was they didn&#039;t give you too much, just enough of what happened to inspire the player to fill in the gaps.  For instance if one year you rolled a female enemy and the next year you rolled romantic involvement you could link the two (in fact there was a separate thing about lover having been a past enemy). From a GM, or as they called them Referee,perspective it gave you oodles of bad guys and NPCs to harass the players without having to do tons of work.  My players had as much fun rolling to see what happened in their past as they did playing.</description>
		<content:encoded><![CDATA[<p>It had charts you could choose from or roll for rough ideas of dress, hairstyle, Etc.(all setting appropriate) additionally it allowed you to roll for major events for each year of your characters life from age 16 up. you rolled in such categories as &#8220;You took a hit.&#8221;  &#8220;friends and enemies&#8221;, &#8220;romantic involvement&#8221;.  it is an older game so that was pretty innovative.  what was cool about it was they didn&#39;t give you too much, just enough of what happened to inspire the player to fill in the gaps.  For instance if one year you rolled a female enemy and the next year you rolled romantic involvement you could link the two (in fact there was a separate thing about lover having been a past enemy). From a GM, or as they called them Referee,perspective it gave you oodles of bad guys and NPCs to harass the players without having to do tons of work.  My players had as much fun rolling to see what happened in their past as they did playing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tyson J. Hayes</title>
		<link>http://www.apathygames.com/2010/02/03/introducing-the-character-wheel/comment-page-1/#comment-294</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Wed, 03 Feb 2010 21:40:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=650#comment-294</guid>
		<description>I&#039;ve never heard of Cyberpunk 2020.  Did the lifepath system just have you roll some dice and select some stuff on the chart?  Did it do anything else that you thought was pretty cool/inovative?</description>
		<content:encoded><![CDATA[<p>I&#39;ve never heard of Cyberpunk 2020.  Did the lifepath system just have you roll some dice and select some stuff on the chart?  Did it do anything else that you thought was pretty cool/inovative?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: adamweber</title>
		<link>http://www.apathygames.com/2010/02/03/introducing-the-character-wheel/comment-page-1/#comment-293</link>
		<dc:creator>adamweber</dc:creator>
		<pubDate>Wed, 03 Feb 2010 09:19:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=650#comment-293</guid>
		<description>My favorite Character creation system is Cyberpunk 2020. particularly the lifepath system for cobbling together a solid back-story that lets even an unfamiliar player build a character that fits with the world.</description>
		<content:encoded><![CDATA[<p>My favorite Character creation system is Cyberpunk 2020. particularly the lifepath system for cobbling together a solid back-story that lets even an unfamiliar player build a character that fits with the world.</p>
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