You Want Me to Run When!?

Written by Tyson J. Hayes on 2010/01/29 – 00:00 -

We’ve all been there.  It’s an hour till game time and you realize you’ve completely forgotten to prep anything.  You can’t cancel now that everyone is already on their way, so what do you do?

Break out a Savage Worlds One Sheet

One of the best things about Savage Worlds is the community and fan support.  While there are plenty of free settings to choose from, there are many more one sheet adventures for almost all of the official settings.  Go to Pinnacle, Triple Ace Games, or Tabletop Armory, find one that suits your fancy, and quickly throw together a game in the amount of time it takes to print it off your computer.

Create a Monster Hunt

It’s no secret that we’re fans of Privateer Press. Beyond their detailed settings and gorgeous art, they give more flavor in a single page than any other setting we’ve ever played in.  They also give some of the best examples of a monster hunt.  In their Monsternomicon, each monster is detailed with an adventure hook.  They tend to be as simple as, “A Collector wants you to go out and find the creature and collect rare gland/sac” to the slightly more complex, “Creature is harassing town–go kill it.”  However, when you’re out stomping the creature beneath your boot, your players won’t mind.

Pre-Prepped Adventure Hooks

While it does require a bit of forethought on your part, keeping a file filled with adventure hooks for your campaign is useful for situations like this.  While an entire post can be devoted to how to manage such ideas in a nice and searchable way, for now it can suffice to say that drawing upon your idea bin may prove to be more satisfying then looking for anyone else to help you.  After all, you know your players better than anyone else.  If you need some help building your adventure hooks, consider Rocks Fall Everyone Dies and their Sunday Hooks, or post some of your own in the comments!

What tricks do you use to prep at the last minute? What kind of success have you had?


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