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	<title>Comments on: All My Games Play the Same</title>
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	<link>http://www.apathygames.com/2010/01/26/all-my-games-play-the-same/</link>
	<description>Zero Compromise Roleplaying</description>
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		<title>By: The Savage Westphall Universe &#124; Apathy Games</title>
		<link>http://www.apathygames.com/2010/01/26/all-my-games-play-the-same/comment-page-1/#comment-506</link>
		<dc:creator>The Savage Westphall Universe &#124; Apathy Games</dc:creator>
		<pubDate>Wed, 14 Apr 2010 07:01:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=609#comment-506</guid>
		<description>[...] and perils are only of our own making.  Personally all of my characters have a tendency to make cameos in other games.  Showing up as NPCs to help out the players only to disappear into the night. All of my games [...]</description>
		<content:encoded><![CDATA[<p>[...] and perils are only of our own making.  Personally all of my characters have a tendency to make cameos in other games.  Showing up as NPCs to help out the players only to disappear into the night. All of my games [...]</p>
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		<title>By: Tyson J. Hayes</title>
		<link>http://www.apathygames.com/2010/01/26/all-my-games-play-the-same/comment-page-1/#comment-654</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Thu, 28 Jan 2010 00:29:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=609#comment-654</guid>
		<description>It&#039;s always my concern when I run the characters is trying to make sure I run true to what the player has on file.  I&#039;m looking into Obsidian Portal to create a repository for all of our campaign information so I can make sure I&#039;m staying true to any events or characters.</description>
		<content:encoded><![CDATA[<p>It&#39;s always my concern when I run the characters is trying to make sure I run true to what the player has on file.  I&#39;m looking into Obsidian Portal to create a repository for all of our campaign information so I can make sure I&#39;m staying true to any events or characters.</p>
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		<title>By: Tyson J. Hayes</title>
		<link>http://www.apathygames.com/2010/01/26/all-my-games-play-the-same/comment-page-1/#comment-653</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Thu, 28 Jan 2010 00:25:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=609#comment-653</guid>
		<description>Yes, well it does make things easy that is for sure. :D</description>
		<content:encoded><![CDATA[<p>Yes, well it does make things easy that is for sure. :D</p>
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	<item>
		<title>By: Tyson J. Hayes</title>
		<link>http://www.apathygames.com/2010/01/26/all-my-games-play-the-same/comment-page-1/#comment-271</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Wed, 27 Jan 2010 16:29:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=609#comment-271</guid>
		<description>It&#039;s always my concern when I run the characters is trying to make sure I run true to what the player has on file.  I&#039;m looking into Obsidian Portal to create a repository for all of our campaign information so I can make sure I&#039;m staying true to any events or characters.</description>
		<content:encoded><![CDATA[<p>It&#39;s always my concern when I run the characters is trying to make sure I run true to what the player has on file.  I&#39;m looking into Obsidian Portal to create a repository for all of our campaign information so I can make sure I&#39;m staying true to any events or characters.</p>
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	</item>
	<item>
		<title>By: Tyson J. Hayes</title>
		<link>http://www.apathygames.com/2010/01/26/all-my-games-play-the-same/comment-page-1/#comment-272</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Wed, 27 Jan 2010 16:25:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=609#comment-272</guid>
		<description>Yes, well it does make things easy that is for sure. :D</description>
		<content:encoded><![CDATA[<p>Yes, well it does make things easy that is for sure. :D</p>
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		<title>By: kmpervm</title>
		<link>http://www.apathygames.com/2010/01/26/all-my-games-play-the-same/comment-page-1/#comment-269</link>
		<dc:creator>kmpervm</dc:creator>
		<pubDate>Wed, 27 Jan 2010 00:12:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=609#comment-269</guid>
		<description>That&#039;s what Plane Scape is for! ;-)</description>
		<content:encoded><![CDATA[<p>That&#39;s what Plane Scape is for! ;-)</p>
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	<item>
		<title>By: Tweets that mention All My Games Play the Same &#124; Apathy Games -- Topsy.com</title>
		<link>http://www.apathygames.com/2010/01/26/all-my-games-play-the-same/comment-page-1/#comment-268</link>
		<dc:creator>Tweets that mention All My Games Play the Same &#124; Apathy Games -- Topsy.com</dc:creator>
		<pubDate>Tue, 26 Jan 2010 17:19:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=609#comment-268</guid>
		<description>[...] This post was mentioned on Twitter by Apathy Games, Savage Bloggers. Savage Bloggers said: All My Games Play the Same http://goo.gl/fb/aloc [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Apathy Games, Savage Bloggers. Savage Bloggers said: All My Games Play the Same <a href="http://goo.gl/fb/aloc" rel="nofollow">http://goo.gl/fb/aloc</a> [...]</p>
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		<title>By: Spyder Z</title>
		<link>http://www.apathygames.com/2010/01/26/all-my-games-play-the-same/comment-page-1/#comment-267</link>
		<dc:creator>Spyder Z</dc:creator>
		<pubDate>Tue, 26 Jan 2010 06:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=609#comment-267</guid>
		<description>My game was actually designed around the interconnectivity between realities. So combining campaigns was par for the course. :P An interesting extension of an old character into a new game was the resurrection of one of my players old characters.&lt;br&gt;&lt;br&gt;  His new character was interested in the power his old character had amassed (He played a similar line of characters, and ended up running across the story of his old characters demise). As a player he had assumed that the old character would &quot;Of course&quot; be completely willing to &quot;Hand Over&quot; his power, and was surprised to discover his character continuing on his quest for power once he was resurrected. The interaction between that character and his new one was rather fun. (And he had to admit that it was &quot;True to Character&quot;. ;P )</description>
		<content:encoded><![CDATA[<p>My game was actually designed around the interconnectivity between realities. So combining campaigns was par for the course. :P An interesting extension of an old character into a new game was the resurrection of one of my players old characters.</p>
<p>  His new character was interested in the power his old character had amassed (He played a similar line of characters, and ended up running across the story of his old characters demise). As a player he had assumed that the old character would &#8220;Of course&#8221; be completely willing to &#8220;Hand Over&#8221; his power, and was surprised to discover his character continuing on his quest for power once he was resurrected. The interaction between that character and his new one was rather fun. (And he had to admit that it was &#8220;True to Character&#8221;. ;P )</p>
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