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	<title>Comments on: Building your Campaign with a Television Structure</title>
	<atom:link href="http://www.apathygames.com/2010/01/21/building-your-campaign-with-a-television-structure/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.apathygames.com/2010/01/21/building-your-campaign-with-a-television-structure/</link>
	<description>Zero Compromise Roleplaying</description>
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		<title>By: Spyder Z</title>
		<link>http://www.apathygames.com/2010/01/21/building-your-campaign-with-a-television-structure/comment-page-1/#comment-747</link>
		<dc:creator>Spyder Z</dc:creator>
		<pubDate>Thu, 21 Jan 2010 14:27:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=588#comment-747</guid>
		<description>From the way you&#039;re describing it, it sounds like you need to make sure that the elements for the season/show are &quot;Very&quot; loose ends. You don&#039;t necessarily need to stop from the &quot;Wrapped Up&quot; endings of each episode, but they should be Really curious, if nothing else, about these elements. Play them up, and then cut them off cold turkey on coming up with something for them. While doing this, subtly (Or not so subtly) drop leads to spur them on the path to discover the elements purpose. Basically, do what you&#039;re doing, but make the element out to be more important than what they&#039;re working on so that while yes, they are &quot;Wrapping things up&quot;, it&#039;s just a step they&#039;re taking so that they can move forward on your element. (Tie the element into the &quot;Wrap Up&quot; if possible so that it&#039;s even more prominent to them.) You may already be doing this to great avail, but from your description that&#039;s all I&#039;d suggest. ;P&lt;br&gt;  I don&#039;t plan my games, so I&#039;m not really too much help else. ;? I&#039;ve been really interested in trying it though.</description>
		<content:encoded><![CDATA[<p>From the way you&#39;re describing it, it sounds like you need to make sure that the elements for the season/show are &#8220;Very&#8221; loose ends. You don&#39;t necessarily need to stop from the &#8220;Wrapped Up&#8221; endings of each episode, but they should be Really curious, if nothing else, about these elements. Play them up, and then cut them off cold turkey on coming up with something for them. While doing this, subtly (Or not so subtly) drop leads to spur them on the path to discover the elements purpose. Basically, do what you&#39;re doing, but make the element out to be more important than what they&#39;re working on so that while yes, they are &#8220;Wrapping things up&#8221;, it&#39;s just a step they&#39;re taking so that they can move forward on your element. (Tie the element into the &#8220;Wrap Up&#8221; if possible so that it&#39;s even more prominent to them.) You may already be doing this to great avail, but from your description that&#39;s all I&#39;d suggest. ;P<br />  I don&#39;t plan my games, so I&#39;m not really too much help else. ;? I&#39;ve been really interested in trying it though.</p>
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		<title>By: Tweets that mention Building your Campaign with a Television Structure &#124; Apathy Games -- Topsy.com</title>
		<link>http://www.apathygames.com/2010/01/21/building-your-campaign-with-a-television-structure/comment-page-1/#comment-252</link>
		<dc:creator>Tweets that mention Building your Campaign with a Television Structure &#124; Apathy Games -- Topsy.com</dc:creator>
		<pubDate>Thu, 21 Jan 2010 09:32:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=588#comment-252</guid>
		<description>[...] This post was mentioned on Twitter by Apathy Games, Savage Bloggers. Savage Bloggers said: Building your Campaign with a Television Structure http://goo.gl/fb/qObP [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Apathy Games, Savage Bloggers. Savage Bloggers said: Building your Campaign with a Television Structure <a href="http://goo.gl/fb/qObP" rel="nofollow">http://goo.gl/fb/qObP</a> [...]</p>
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		<title>By: Spyder Z</title>
		<link>http://www.apathygames.com/2010/01/21/building-your-campaign-with-a-television-structure/comment-page-1/#comment-251</link>
		<dc:creator>Spyder Z</dc:creator>
		<pubDate>Thu, 21 Jan 2010 06:27:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=588#comment-251</guid>
		<description>From the way you&#039;re describing it, it sounds like you need to make sure that the elements for the season/show are &quot;Very&quot; loose ends. You don&#039;t necessarily need to stop from the &quot;Wrapped Up&quot; endings of each episode, but they should be Really curious, if nothing else, about these elements. Play them up, and then cut them off cold turkey on coming up with something for them. While doing this, subtly (Or not so subtly) drop leads to spur them on the path to discover the elements purpose. Basically, do what you&#039;re doing, but make the element out to be more important than what they&#039;re working on so that while yes, they are &quot;Wrapping things up&quot;, it&#039;s just a step they&#039;re taking so that they can move forward on your element. (Tie the element into the &quot;Wrap Up&quot; if possible so that it&#039;s even more prominent to them.) You may already be doing this to great avail, but from your description that&#039;s all I&#039;d suggest. ;P&lt;br&gt;  I don&#039;t plan my games, so I&#039;m not really too much help else. ;? I&#039;ve been really interested in trying it though.</description>
		<content:encoded><![CDATA[<p>From the way you&#39;re describing it, it sounds like you need to make sure that the elements for the season/show are &#8220;Very&#8221; loose ends. You don&#39;t necessarily need to stop from the &#8220;Wrapped Up&#8221; endings of each episode, but they should be Really curious, if nothing else, about these elements. Play them up, and then cut them off cold turkey on coming up with something for them. While doing this, subtly (Or not so subtly) drop leads to spur them on the path to discover the elements purpose. Basically, do what you&#39;re doing, but make the element out to be more important than what they&#39;re working on so that while yes, they are &#8220;Wrapping things up&#8221;, it&#39;s just a step they&#39;re taking so that they can move forward on your element. (Tie the element into the &#8220;Wrap Up&#8221; if possible so that it&#39;s even more prominent to them.) You may already be doing this to great avail, but from your description that&#39;s all I&#39;d suggest. ;P<br />  I don&#39;t plan my games, so I&#39;m not really too much help else. ;? I&#39;ve been really interested in trying it though.</p>
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