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	<title>Comments on: Identifying Weakness in Your GM Style</title>
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	<description>Zero Compromise Roleplaying</description>
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		<title>By: Tyson J. Hayes</title>
		<link>http://www.apathygames.com/2010/01/15/identifying-weakness-in-your-gm-style/comment-page-1/#comment-683</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Fri, 22 Jan 2010 06:06:31 +0000</pubDate>
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		<description>If I&#039;m crafting my own tale I find taking notes helpful, you may want to consider using something like a wiki and having your players take notes for you as well, it&#039;ll mean some duplication but you get &quot;their side of the story too.&quot;</description>
		<content:encoded><![CDATA[<p>If I&#39;m crafting my own tale I find taking notes helpful, you may want to consider using something like a wiki and having your players take notes for you as well, it&#39;ll mean some duplication but you get &#8220;their side of the story too.&#8221;</p>
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		<title>By: Tyson J. Hayes</title>
		<link>http://www.apathygames.com/2010/01/15/identifying-weakness-in-your-gm-style/comment-page-1/#comment-253</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Thu, 21 Jan 2010 22:06:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=560#comment-253</guid>
		<description>If I&#039;m crafting my own tale I find taking notes helpful, you may want to consider using something like a wiki and having your players take notes for you as well, it&#039;ll mean some duplication but you get &quot;their side of the story too.&quot;</description>
		<content:encoded><![CDATA[<p>If I&#39;m crafting my own tale I find taking notes helpful, you may want to consider using something like a wiki and having your players take notes for you as well, it&#39;ll mean some duplication but you get &#8220;their side of the story too.&#8221;</p>
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		<title>By: Spyder Z</title>
		<link>http://www.apathygames.com/2010/01/15/identifying-weakness-in-your-gm-style/comment-page-1/#comment-246</link>
		<dc:creator>Spyder Z</dc:creator>
		<pubDate>Thu, 21 Jan 2010 04:38:52 +0000</pubDate>
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		<description>To improve as a Storyteller I could work out taking notes for continuity. My particular setting actually includes the lack of continuity as an element of the game, but I could still work on improving consistency in the setting for consistency&#039;s sake. ;P This is the &quot;Only&quot; reason I&#039;ve ever considered running a game from a book. The setting&#039;s already there, and typically, things are still the same (Unless there&#039;s a story reason for it not to be. :P ) when the characters return.</description>
		<content:encoded><![CDATA[<p>To improve as a Storyteller I could work out taking notes for continuity. My particular setting actually includes the lack of continuity as an element of the game, but I could still work on improving consistency in the setting for consistency&#39;s sake. ;P This is the &#8220;Only&#8221; reason I&#39;ve ever considered running a game from a book. The setting&#39;s already there, and typically, things are still the same (Unless there&#39;s a story reason for it not to be. :P ) when the characters return.</p>
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		<title>By: Jeff Carlsen</title>
		<link>http://www.apathygames.com/2010/01/15/identifying-weakness-in-your-gm-style/comment-page-1/#comment-239</link>
		<dc:creator>Jeff Carlsen</dc:creator>
		<pubDate>Sat, 16 Jan 2010 00:24:55 +0000</pubDate>
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		<description>You mentioned attempting to play your NPCs with more life?  Care to share any details on how you did this?</description>
		<content:encoded><![CDATA[<p>You mentioned attempting to play your NPCs with more life?  Care to share any details on how you did this?</p>
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