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	<title>Comments on: Zero Compromise Beer</title>
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	<description>Zero Compromise Roleplaying</description>
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		<title>By: Top Twenty Reasons Your Players Hate You &#124; Apathy Games</title>
		<link>http://www.apathygames.com/2010/01/14/zero-compromise-beer/comment-page-1/#comment-369</link>
		<dc:creator>Top Twenty Reasons Your Players Hate You &#124; Apathy Games</dc:creator>
		<pubDate>Mon, 01 Mar 2010 15:26:52 +0000</pubDate>
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		<description>[...] The only beer you have in the fridge is Bud. [...]</description>
		<content:encoded><![CDATA[<p>[...] The only beer you have in the fridge is Bud. [...]</p>
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		<title>By: Take Frequent Sabbaticals &#124; Apathy Games</title>
		<link>http://www.apathygames.com/2010/01/14/zero-compromise-beer/comment-page-1/#comment-315</link>
		<dc:creator>Take Frequent Sabbaticals &#124; Apathy Games</dc:creator>
		<pubDate>Wed, 10 Feb 2010 08:03:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=549#comment-315</guid>
		<description>[...] Tabletop Armory tomorrow but rest assured we&#8217;ll be back on Friday. We&#8217;ll have a fist of beer in one hand and dice in the other giving the one, two punch of apathetic goodness. Hello there, and thanks for [...]</description>
		<content:encoded><![CDATA[<p>[...] Tabletop Armory tomorrow but rest assured we&#8217;ll be back on Friday. We&#8217;ll have a fist of beer in one hand and dice in the other giving the one, two punch of apathetic goodness. Hello there, and thanks for [...]</p>
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		<title>By: Jeff Carlsen</title>
		<link>http://www.apathygames.com/2010/01/14/zero-compromise-beer/comment-page-1/#comment-684</link>
		<dc:creator>Jeff Carlsen</dc:creator>
		<pubDate>Fri, 15 Jan 2010 05:45:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=549#comment-684</guid>
		<description>Ah, Arrogant Bastard, how I love thee.  Now if only Stone Brewery were paying us for this.&lt;br&gt;&lt;br&gt;I&#039;m not sure exactly when drinks became standard gaming equipment for us, but I think it&#039;s symbolic of our whole view on tabletop RPGs.  We&#039;re there to be with friends, relax, and have fun.  The game is just a facilitator.&lt;br&gt;&lt;br&gt;Funny thing is, drinks and encounter design have a fundamental similarity.  In both cases, variety is key to maximum fulfillment.</description>
		<content:encoded><![CDATA[<p>Ah, Arrogant Bastard, how I love thee.  Now if only Stone Brewery were paying us for this.</p>
<p>I&#39;m not sure exactly when drinks became standard gaming equipment for us, but I think it&#39;s symbolic of our whole view on tabletop RPGs.  We&#39;re there to be with friends, relax, and have fun.  The game is just a facilitator.</p>
<p>Funny thing is, drinks and encounter design have a fundamental similarity.  In both cases, variety is key to maximum fulfillment.</p>
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		<title>By: Jeff Carlsen</title>
		<link>http://www.apathygames.com/2010/01/14/zero-compromise-beer/comment-page-1/#comment-237</link>
		<dc:creator>Jeff Carlsen</dc:creator>
		<pubDate>Thu, 14 Jan 2010 21:45:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=549#comment-237</guid>
		<description>Ah, Arrogant Bastard, how I love thee.  Now if only Stone Brewery were paying us for this.&lt;br&gt;&lt;br&gt;I&#039;m not sure exactly when drinks became standard gaming equipment for us, but I think it&#039;s symbolic of our whole view on tabletop RPGs.  We&#039;re there to be with friends, relax, and have fun.  The game is just a facilitator.&lt;br&gt;&lt;br&gt;Funny thing is, drinks and encounter design have a fundamental similarity.  In both cases, variety is key to maximum fulfillment.</description>
		<content:encoded><![CDATA[<p>Ah, Arrogant Bastard, how I love thee.  Now if only Stone Brewery were paying us for this.</p>
<p>I&#39;m not sure exactly when drinks became standard gaming equipment for us, but I think it&#39;s symbolic of our whole view on tabletop RPGs.  We&#39;re there to be with friends, relax, and have fun.  The game is just a facilitator.</p>
<p>Funny thing is, drinks and encounter design have a fundamental similarity.  In both cases, variety is key to maximum fulfillment.</p>
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