Zero Compromise Beer

Written by Paul von Meerscheidt on 2010/01/14 – 00:08 -

Zero Compromise Roleplaying requires a Zero Compromise beer.

We here at Apathy Games find that there is only one beer that truly satisfies our requirements, and that beer is Arrogant Bastard Ale . A beer designed to offend and insult, it comes with a rambling tirade against the evils of wimpy yellow beer across the entire back of its 22.5 oz bottle, and a cap which proudly proclaims “You’re not worthy”; this is truly “one lacerative mother of a beer”.

Carrying a healthy 7.2% alcohol by volume and a rating on the International Bitterness scale so high it is classified, Arrogant Bastard Ale is truly the beer for people who know what they want, and will accept nothing less. For those of us at Apathy Games, this is a perfect match. Other beers flirt with our attentions, and may captivate our interest for short periods of time, but inevitably have words such as “blend”, “compromise”, or “balance” on their label. These terms indicate that the brewers were unwilling to really put themselves or their product out there. They were  willing to settle for second best.

The people at Stone Brewing are unwilling to make similar compromises, and so are we.


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View Comments to “Zero Compromise Beer”

  1. By Jeff Carlsen on Jan 14, 2010 | Reply

    Ah, Arrogant Bastard, how I love thee. Now if only Stone Brewery were paying us for this.

    I'm not sure exactly when drinks became standard gaming equipment for us, but I think it's symbolic of our whole view on tabletop RPGs. We're there to be with friends, relax, and have fun. The game is just a facilitator.

    Funny thing is, drinks and encounter design have a fundamental similarity. In both cases, variety is key to maximum fulfillment.

  2. By Jeff Carlsen on Jan 15, 2010 | Reply

    Ah, Arrogant Bastard, how I love thee. Now if only Stone Brewery were paying us for this.

    I'm not sure exactly when drinks became standard gaming equipment for us, but I think it's symbolic of our whole view on tabletop RPGs. We're there to be with friends, relax, and have fun. The game is just a facilitator.

    Funny thing is, drinks and encounter design have a fundamental similarity. In both cases, variety is key to maximum fulfillment.

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