Savage Worlds Rule Guidance: Bennies Part 2

In Part 1 of this article, I covered what bennies are and how to use them as a player. Today I provide a system for Game Masters to handle giving out bennies, as well as various house rules.

Game Master Advice

As a rule, you should give three to five bennies to each player each session (assuming a session of four or more hours), though this will change depending on the tone of the campaign. Fewer bennies means a grittier, more dangerous game, where more bennies leads to a very pulpy game. Many Game Masters see this baseline as being rather high, but I suggest you start high and adjust to taste.

As a Game Master, you can help prevent player hoarding or overspending of bennies by carefully managing the number you give to players, but at the same time they are a great reward to give players. Here are some tips for keeping a smooth benny economy:

Common House Rules

Bennies are one part of the rules that people seem to love to play around with. but several house rules seem to crop up regularly.

Have I missed anything? Got a killer house rule you can share? Let us know!

Savage Worlds Primer Articles

  • http://thesedicelookfunny.blogspot.com/ Theron

    When I GMed 50 Fathoms, the benny house rules were:

    You can donate 2 bennies to spend one for an NPC
    and
    Spending a benny on a Snake Eyes turns it into a regular failure.

    The first one, I think I'd use again. The second…well, at the time, I was known for the consequences of my critical failures.

  • http://thesedicelookfunny.blogspot.com/ Theron

    When I GMed 50 Fathoms, the benny house rules were:

    You can donate 2 bennies to spend one for an NPC
    and
    Spending a benny on a Snake Eyes turns it into a regular failure.

    The first one, I think I'd use again. The second…well, at the time, I was known for the consequences of my critical failures.

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