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	<title>Comments on: Savage Worlds Primer: Part 2</title>
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	<link>http://www.apathygames.com/2009/12/23/savage-worlds-primer-part-2/</link>
	<description>Zero Compromise Roleplaying</description>
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		<title>By: Savage Worlds Primer: Trappings &#124; Apathy Games</title>
		<link>http://www.apathygames.com/2009/12/23/savage-worlds-primer-part-2/comment-page-1/#comment-323</link>
		<dc:creator>Savage Worlds Primer: Trappings &#124; Apathy Games</dc:creator>
		<pubDate>Tue, 16 Feb 2010 08:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=426#comment-323</guid>
		<description>[...] writing part 1 and part 2 of this primer I asked you and the good folks over at the Pinnacle forums if there was anything [...]</description>
		<content:encoded><![CDATA[<p>[...] writing part 1 and part 2 of this primer I asked you and the good folks over at the Pinnacle forums if there was anything [...]</p>
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		<title>By: Jeff Carlsen</title>
		<link>http://www.apathygames.com/2009/12/23/savage-worlds-primer-part-2/comment-page-1/#comment-666</link>
		<dc:creator>Jeff Carlsen</dc:creator>
		<pubDate>Wed, 13 Jan 2010 07:26:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=426#comment-666</guid>
		<description>Very good call.  Those will have to be added.</description>
		<content:encoded><![CDATA[<p>Very good call.  Those will have to be added.</p>
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	<item>
		<title>By: Dr. Checkmate</title>
		<link>http://www.apathygames.com/2009/12/23/savage-worlds-primer-part-2/comment-page-1/#comment-665</link>
		<dc:creator>Dr. Checkmate</dc:creator>
		<pubDate>Wed, 13 Jan 2010 05:16:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=426#comment-665</guid>
		<description>&lt;a href=&quot;http://peginc.com/downloads.html&quot; rel=&quot;nofollow&quot;&gt;http://peginc.com/downloads.html&lt;/a&gt;&lt;br&gt;&lt;br&gt;The Combat Survival Guide and GM Screen Inserts are must haves. The Training Wheels Character Sheet was MADE for pick up con and FLGS games or demos.&lt;br&gt;&lt;br&gt;Other than that? Uhmmm... I think you covered it.</description>
		<content:encoded><![CDATA[<p><a href="http://peginc.com/downloads.html" rel="nofollow">http://peginc.com/downloads.html</a></p>
<p>The Combat Survival Guide and GM Screen Inserts are must haves. The Training Wheels Character Sheet was MADE for pick up con and FLGS games or demos.</p>
<p>Other than that? Uhmmm&#8230; I think you covered it.</p>
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	<item>
		<title>By: Jeff Carlsen</title>
		<link>http://www.apathygames.com/2009/12/23/savage-worlds-primer-part-2/comment-page-1/#comment-233</link>
		<dc:creator>Jeff Carlsen</dc:creator>
		<pubDate>Tue, 12 Jan 2010 23:26:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=426#comment-233</guid>
		<description>Very good call.  Those will have to be added.</description>
		<content:encoded><![CDATA[<p>Very good call.  Those will have to be added.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dr. Checkmate</title>
		<link>http://www.apathygames.com/2009/12/23/savage-worlds-primer-part-2/comment-page-1/#comment-232</link>
		<dc:creator>Dr. Checkmate</dc:creator>
		<pubDate>Tue, 12 Jan 2010 21:16:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=426#comment-232</guid>
		<description>&lt;a href=&quot;http://peginc.com/downloads.html&quot; rel=&quot;nofollow&quot;&gt;http://peginc.com/downloads.html&lt;/a&gt;&lt;br&gt;&lt;br&gt;The Combat Survival Guide and GM Screen Inserts are must haves. The Training Wheels Character Sheet was MADE for pick up con and FLGS games or demos.&lt;br&gt;&lt;br&gt;Other than that? Uhmmm... I think you covered it.</description>
		<content:encoded><![CDATA[<p><a href="http://peginc.com/downloads.html" rel="nofollow">http://peginc.com/downloads.html</a></p>
<p>The Combat Survival Guide and GM Screen Inserts are must haves. The Training Wheels Character Sheet was MADE for pick up con and FLGS games or demos.</p>
<p>Other than that? Uhmmm&#8230; I think you covered it.</p>
]]></content:encoded>
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	<item>
		<title>By: Savage Worlds Primer: Part 1 &#124; Apathy Games</title>
		<link>http://www.apathygames.com/2009/12/23/savage-worlds-primer-part-2/comment-page-1/#comment-168</link>
		<dc:creator>Savage Worlds Primer: Part 1 &#124; Apathy Games</dc:creator>
		<pubDate>Thu, 24 Dec 2009 16:18:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=426#comment-168</guid>
		<description>[...] Playtest Rules and let us know what you think in the comments! For more information check out our Part 2 of this primer.  Tags: jeff carlsen, primerCategories: Savage Worlds &#124; Comments: 5 Comments [...]</description>
		<content:encoded><![CDATA[<p>[...] Playtest Rules and let us know what you think in the comments! For more information check out our Part 2 of this primer.  Tags: jeff carlsen, primerCategories: Savage Worlds | Comments: 5 Comments [...]</p>
]]></content:encoded>
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		<title>By: Jeff Carlsen</title>
		<link>http://www.apathygames.com/2009/12/23/savage-worlds-primer-part-2/comment-page-1/#comment-167</link>
		<dc:creator>Jeff Carlsen</dc:creator>
		<pubDate>Thu, 24 Dec 2009 05:19:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=426#comment-167</guid>
		<description>The use of trappings is a definite hole in the primer that will have to be addressed.

Many of the suggestions given are specific points about the rule-set and how they interact with one another.  I&#039;m thinking that I&#039;m going to have to arrange these together in another post, and then reorganize the whole thing when I have the best information down.

Keep up with the advice.  I don&#039;t want to miss anything.</description>
		<content:encoded><![CDATA[<p>The use of trappings is a definite hole in the primer that will have to be addressed.</p>
<p>Many of the suggestions given are specific points about the rule-set and how they interact with one another.  I&#8217;m thinking that I&#8217;m going to have to arrange these together in another post, and then reorganize the whole thing when I have the best information down.</p>
<p>Keep up with the advice.  I don&#8217;t want to miss anything.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff Carlsen</title>
		<link>http://www.apathygames.com/2009/12/23/savage-worlds-primer-part-2/comment-page-1/#comment-1143</link>
		<dc:creator>Jeff Carlsen</dc:creator>
		<pubDate>Thu, 24 Dec 2009 05:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=426#comment-1143</guid>
		<description>The use of trappings is a definite hole in the primer that will have to be addressed.

Many of the suggestions given are specific points about the rule-set and how they interact with one another.  I&#039;m thinking that I&#039;m going to have to arrange these together in another post, and then reorganize the whole thing when I have the best information down.

Keep up with the advice.  I don&#039;t want to miss anything.</description>
		<content:encoded><![CDATA[<p>The use of trappings is a definite hole in the primer that will have to be addressed.</p>
<p>Many of the suggestions given are specific points about the rule-set and how they interact with one another.  I&#8217;m thinking that I&#8217;m going to have to arrange these together in another post, and then reorganize the whole thing when I have the best information down.</p>
<p>Keep up with the advice.  I don&#8217;t want to miss anything.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave Martin</title>
		<link>http://www.apathygames.com/2009/12/23/savage-worlds-primer-part-2/comment-page-1/#comment-166</link>
		<dc:creator>Dave Martin</dc:creator>
		<pubDate>Thu, 24 Dec 2009 04:40:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=426#comment-166</guid>
		<description>I just read the forum thread you have going on this over at PEG, and I have to say that they are hitting on the high points of what to improve on the primer. 

Similar to some of that advice, I might stress the advantages that Wild Cards have and talk more about how bennies can affect bad dice rolls. A lot of gaming systems do not have a way for the players to recover from or affect the fate of a bad dice roll. 

The thing I probably love most about SW, as was also mentioned, is Trappings. Trappings can add to the depth of what seems like a mundane list of spells and abilities. If a player unlocks the awesomeness that is Trappings, that is a truly powerful player. 

Basically, though, I think your primer does a good job giving that bird&#039;s eye view of Savage Worlds. I like that your main stress is on jumping in and playing. That&#039;s what will get people really hooked.</description>
		<content:encoded><![CDATA[<p>I just read the forum thread you have going on this over at PEG, and I have to say that they are hitting on the high points of what to improve on the primer. </p>
<p>Similar to some of that advice, I might stress the advantages that Wild Cards have and talk more about how bennies can affect bad dice rolls. A lot of gaming systems do not have a way for the players to recover from or affect the fate of a bad dice roll. </p>
<p>The thing I probably love most about SW, as was also mentioned, is Trappings. Trappings can add to the depth of what seems like a mundane list of spells and abilities. If a player unlocks the awesomeness that is Trappings, that is a truly powerful player. </p>
<p>Basically, though, I think your primer does a good job giving that bird&#8217;s eye view of Savage Worlds. I like that your main stress is on jumping in and playing. That&#8217;s what will get people really hooked.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave Martin</title>
		<link>http://www.apathygames.com/2009/12/23/savage-worlds-primer-part-2/comment-page-1/#comment-1142</link>
		<dc:creator>Dave Martin</dc:creator>
		<pubDate>Thu, 24 Dec 2009 04:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=426#comment-1142</guid>
		<description>I just read the forum thread you have going on this over at PEG, and I have to say that they are hitting on the high points of what to improve on the primer. 

Similar to some of that advice, I might stress the advantages that Wild Cards have and talk more about how bennies can affect bad dice rolls. A lot of gaming systems do not have a way for the players to recover from or affect the fate of a bad dice roll. 

The thing I probably love most about SW, as was also mentioned, is Trappings. Trappings can add to the depth of what seems like a mundane list of spells and abilities. If a player unlocks the awesomeness that is Trappings, that is a truly powerful player. 

Basically, though, I think your primer does a good job giving that bird&#039;s eye view of Savage Worlds. I like that your main stress is on jumping in and playing. That&#039;s what will get people really hooked.</description>
		<content:encoded><![CDATA[<p>I just read the forum thread you have going on this over at PEG, and I have to say that they are hitting on the high points of what to improve on the primer. </p>
<p>Similar to some of that advice, I might stress the advantages that Wild Cards have and talk more about how bennies can affect bad dice rolls. A lot of gaming systems do not have a way for the players to recover from or affect the fate of a bad dice roll. </p>
<p>The thing I probably love most about SW, as was also mentioned, is Trappings. Trappings can add to the depth of what seems like a mundane list of spells and abilities. If a player unlocks the awesomeness that is Trappings, that is a truly powerful player. </p>
<p>Basically, though, I think your primer does a good job giving that bird&#8217;s eye view of Savage Worlds. I like that your main stress is on jumping in and playing. That&#8217;s what will get people really hooked.</p>
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