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	<title>Comments on: Introducing a New Player &#8211; Keep the Adventure Simple and Quintessential</title>
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	<link>http://www.apathygames.com/2009/12/15/introducing-a-new-player-keep-the-adventure-simple-and-quintessential/</link>
	<description>Zero Compromise Roleplaying</description>
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		<title>By: Tyson J. Hayes</title>
		<link>http://www.apathygames.com/2009/12/15/introducing-a-new-player-keep-the-adventure-simple-and-quintessential/comment-page-1/#comment-646</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Fri, 15 Jan 2010 09:33:21 +0000</pubDate>
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		<description>That&#039;s definitely a bit of ingenious GMing on your part.  Giving her the ability to actually use some of her powers is a definite must.&lt;br&gt;&lt;br&gt;Did the player continue playing after the game or did they decide it &quot;wasn&#039;t for them?&quot;</description>
		<content:encoded><![CDATA[<p>That&#39;s definitely a bit of ingenious GMing on your part.  Giving her the ability to actually use some of her powers is a definite must.</p>
<p>Did the player continue playing after the game or did they decide it &#8220;wasn&#39;t for them?&#8221;</p>
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		<title>By: Tyson J. Hayes</title>
		<link>http://www.apathygames.com/2009/12/15/introducing-a-new-player-keep-the-adventure-simple-and-quintessential/comment-page-1/#comment-238</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Fri, 15 Jan 2010 01:33:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=359#comment-238</guid>
		<description>That&#039;s definitely a bit of ingenious GMing on your part.  Giving her the ability to actually use some of her powers is a definite must.&lt;br&gt;&lt;br&gt;Did the player continue playing after the game or did they decide it &quot;wasn&#039;t for them?&quot;</description>
		<content:encoded><![CDATA[<p>That&#39;s definitely a bit of ingenious GMing on your part.  Giving her the ability to actually use some of her powers is a definite must.</p>
<p>Did the player continue playing after the game or did they decide it &#8220;wasn&#39;t for them?&#8221;</p>
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		<title>By: Sam</title>
		<link>http://www.apathygames.com/2009/12/15/introducing-a-new-player-keep-the-adventure-simple-and-quintessential/comment-page-1/#comment-235</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Thu, 14 Jan 2010 09:09:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=359#comment-235</guid>
		<description>The last time I introduced a new player, I was fortunate since I already a somewhat simple and contained adventure plan.  Unfortunately, she was a rogue and it was a ship full of undead.  So I ended up adding some diseased survivors that had holed themselves up in various parts of the ship.  Since they weren&#039;t undead (yet) she could sneak attack them, and a lot of them had built crude traps for the zombies and other undead, so it gave her some trap-finding to do as well.  It actually ended up working rather well, and enriched the adventure quite a bit.</description>
		<content:encoded><![CDATA[<p>The last time I introduced a new player, I was fortunate since I already a somewhat simple and contained adventure plan.  Unfortunately, she was a rogue and it was a ship full of undead.  So I ended up adding some diseased survivors that had holed themselves up in various parts of the ship.  Since they weren&#39;t undead (yet) she could sneak attack them, and a lot of them had built crude traps for the zombies and other undead, so it gave her some trap-finding to do as well.  It actually ended up working rather well, and enriched the adventure quite a bit.</p>
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		<title>By: Introducing a New Player: Introduction &#124; Apathy Games</title>
		<link>http://www.apathygames.com/2009/12/15/introducing-a-new-player-keep-the-adventure-simple-and-quintessential/comment-page-1/#comment-184</link>
		<dc:creator>Introducing a New Player: Introduction &#124; Apathy Games</dc:creator>
		<pubDate>Wed, 30 Dec 2009 16:10:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=359#comment-184</guid>
		<description>[...] Keep the adventure simple and quintessential. A newcomer&#8217;s first adventure should show the standard expectations of the game, and nothing more. [...]</description>
		<content:encoded><![CDATA[<p>[...] Keep the adventure simple and quintessential. A newcomer&#8217;s first adventure should show the standard expectations of the game, and nothing more. [...]</p>
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