<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: All Your Characters Talk the Same</title>
	<atom:link href="http://www.apathygames.com/2009/12/09/all-your-characters-talk-the-same/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.apathygames.com/2009/12/09/all-your-characters-talk-the-same/</link>
	<description>Zero Compromise Roleplaying</description>
	<lastBuildDate>Wed, 08 Feb 2012 19:37:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Top Ten Reasons Your Players Hate You &#124; Apathy Games</title>
		<link>http://www.apathygames.com/2009/12/09/all-your-characters-talk-the-same/comment-page-1/#comment-351</link>
		<dc:creator>Top Ten Reasons Your Players Hate You &#124; Apathy Games</dc:creator>
		<pubDate>Thu, 25 Feb 2010 08:02:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=314#comment-351</guid>
		<description>[...] All Your Characters Talk the Same [...]</description>
		<content:encoded><![CDATA[<p>[...] All Your Characters Talk the Same [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tyson J. Hayes</title>
		<link>http://www.apathygames.com/2009/12/09/all-your-characters-talk-the-same/comment-page-1/#comment-125</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Wed, 09 Dec 2009 20:57:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=314#comment-125</guid>
		<description>Your druid amuses me and I can see making that very irritating if I ran it myself (something I&#039;m OK with. :D) and may &lt;del&gt;abuse&lt;/del&gt; use it as a character concept in the future.</description>
		<content:encoded><![CDATA[<p>Your druid amuses me and I can see making that very irritating if I ran it myself (something I&#8217;m OK with. :D) and may <del>abuse</del> use it as a character concept in the future.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tyson J. Hayes</title>
		<link>http://www.apathygames.com/2009/12/09/all-your-characters-talk-the-same/comment-page-1/#comment-1118</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Wed, 09 Dec 2009 20:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=314#comment-1118</guid>
		<description>Your druid amuses me and I can see making that very irritating if I ran it myself (something I&#039;m OK with. :D) and may &lt;del&gt;abuse&lt;/del&gt; use it as a character concept in the future.</description>
		<content:encoded><![CDATA[<p>Your druid amuses me and I can see making that very irritating if I ran it myself (something I&#8217;m OK with. :D) and may <del>abuse</del> use it as a character concept in the future.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave Martin</title>
		<link>http://www.apathygames.com/2009/12/09/all-your-characters-talk-the-same/comment-page-1/#comment-124</link>
		<dc:creator>Dave Martin</dc:creator>
		<pubDate>Wed, 09 Dec 2009 19:10:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=314#comment-124</guid>
		<description>This is a great topic. My characters range from all types, but I tend to fall back on a justice-seeking, black &amp; white morality, avenger type when I have no where else to go. 

As far as my NPCs, it doesn&#039;t matter if I run a serious game, a silly game, or something in between. All my NPCs usually end up being a character you&#039;d run into in a Monty Python skit. The bartender who slaps you with a spatula. The desk clerk who argues with you just to be contradictory. The droid who has a funny walk and goes &quot;bing!&quot; every time a character says something stupid. 

No matter how hard I try, my NPCs always find a way to be quirky and surprising, even if they are aren&#039;t downright silly or comical.</description>
		<content:encoded><![CDATA[<p>This is a great topic. My characters range from all types, but I tend to fall back on a justice-seeking, black &amp; white morality, avenger type when I have no where else to go. </p>
<p>As far as my NPCs, it doesn&#8217;t matter if I run a serious game, a silly game, or something in between. All my NPCs usually end up being a character you&#8217;d run into in a Monty Python skit. The bartender who slaps you with a spatula. The desk clerk who argues with you just to be contradictory. The droid who has a funny walk and goes &#8220;bing!&#8221; every time a character says something stupid. </p>
<p>No matter how hard I try, my NPCs always find a way to be quirky and surprising, even if they are aren&#8217;t downright silly or comical.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave Martin</title>
		<link>http://www.apathygames.com/2009/12/09/all-your-characters-talk-the-same/comment-page-1/#comment-1117</link>
		<dc:creator>Dave Martin</dc:creator>
		<pubDate>Wed, 09 Dec 2009 19:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=314#comment-1117</guid>
		<description>This is a great topic. My characters range from all types, but I tend to fall back on a justice-seeking, black &amp; white morality, avenger type when I have no where else to go. 

As far as my NPCs, it doesn&#039;t matter if I run a serious game, a silly game, or something in between. All my NPCs usually end up being a character you&#039;d run into in a Monty Python skit. The bartender who slaps you with a spatula. The desk clerk who argues with you just to be contradictory. The droid who has a funny walk and goes &quot;bing!&quot; every time a character says something stupid. 

No matter how hard I try, my NPCs always find a way to be quirky and surprising, even if they are aren&#039;t downright silly or comical.</description>
		<content:encoded><![CDATA[<p>This is a great topic. My characters range from all types, but I tend to fall back on a justice-seeking, black &amp; white morality, avenger type when I have no where else to go. </p>
<p>As far as my NPCs, it doesn&#8217;t matter if I run a serious game, a silly game, or something in between. All my NPCs usually end up being a character you&#8217;d run into in a Monty Python skit. The bartender who slaps you with a spatula. The desk clerk who argues with you just to be contradictory. The droid who has a funny walk and goes &#8220;bing!&#8221; every time a character says something stupid. </p>
<p>No matter how hard I try, my NPCs always find a way to be quirky and surprising, even if they are aren&#8217;t downright silly or comical.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

