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	<title>Comments on: On a Side Note: How to talk Out-of-Character</title>
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	<link>http://www.apathygames.com/2009/12/03/on-a-side-note-how-to-talk-out-of-character/</link>
	<description>Zero Compromise Roleplaying</description>
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		<title>By: Hillary Crenshaw</title>
		<link>http://www.apathygames.com/2009/12/03/on-a-side-note-how-to-talk-out-of-character/comment-page-1/#comment-153</link>
		<dc:creator>Hillary Crenshaw</dc:creator>
		<pubDate>Mon, 21 Dec 2009 03:16:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=292#comment-153</guid>
		<description>I only managed to effectively use this method once, but giving your character a distinctive accent also helps. I played an Irishman in a Shadowrun campaign, and he would also refer to the other characters as McRunners. The mage became McMagus and we had a McHacker and a McFighter (Conner wasn&#039;t very clever). I believe that was the first campaign where Tyson started using his patented &quot;Dekkard Cain&quot; voice.</description>
		<content:encoded><![CDATA[<p>I only managed to effectively use this method once, but giving your character a distinctive accent also helps. I played an Irishman in a Shadowrun campaign, and he would also refer to the other characters as McRunners. The mage became McMagus and we had a McHacker and a McFighter (Conner wasn&#8217;t very clever). I believe that was the first campaign where Tyson started using his patented &#8220;Dekkard Cain&#8221; voice.</p>
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		<title>By: Hillary Crenshaw</title>
		<link>http://www.apathygames.com/2009/12/03/on-a-side-note-how-to-talk-out-of-character/comment-page-1/#comment-1108</link>
		<dc:creator>Hillary Crenshaw</dc:creator>
		<pubDate>Mon, 21 Dec 2009 03:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=292#comment-1108</guid>
		<description>I only managed to effectively use this method once, but giving your character a distinctive accent also helps. I played an Irishman in a Shadowrun campaign, and he would also refer to the other characters as McRunners. The mage became McMagus and we had a McHacker and a McFighter (Conner wasn&#039;t very clever). I believe that was the first campaign where Tyson started using his patented &quot;Dekkard Cain&quot; voice.</description>
		<content:encoded><![CDATA[<p>I only managed to effectively use this method once, but giving your character a distinctive accent also helps. I played an Irishman in a Shadowrun campaign, and he would also refer to the other characters as McRunners. The mage became McMagus and we had a McHacker and a McFighter (Conner wasn&#8217;t very clever). I believe that was the first campaign where Tyson started using his patented &#8220;Dekkard Cain&#8221; voice.</p>
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		<title>By: Tyson J. Hayes</title>
		<link>http://www.apathygames.com/2009/12/03/on-a-side-note-how-to-talk-out-of-character/comment-page-1/#comment-107</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Thu, 03 Dec 2009 19:35:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=292#comment-107</guid>
		<description>I&#039;ve used that quite effectively myself for some of my characters.  Specifically not speaking &quot;common&quot; (english in the case of the game) and referring to myself in the third person.

When I hear you deliver Becker it&#039;s like I&#039;m listening to my old character.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve used that quite effectively myself for some of my characters.  Specifically not speaking &#8220;common&#8221; (english in the case of the game) and referring to myself in the third person.</p>
<p>When I hear you deliver Becker it&#8217;s like I&#8217;m listening to my old character.</p>
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		<title>By: Tyson J. Hayes</title>
		<link>http://www.apathygames.com/2009/12/03/on-a-side-note-how-to-talk-out-of-character/comment-page-1/#comment-1107</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Thu, 03 Dec 2009 19:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=292#comment-1107</guid>
		<description>I&#039;ve used that quite effectively myself for some of my characters.  Specifically not speaking &quot;common&quot; (english in the case of the game) and referring to myself in the third person.

When I hear you deliver Becker it&#039;s like I&#039;m listening to my old character.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve used that quite effectively myself for some of my characters.  Specifically not speaking &#8220;common&#8221; (english in the case of the game) and referring to myself in the third person.</p>
<p>When I hear you deliver Becker it&#8217;s like I&#8217;m listening to my old character.</p>
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		<title>By: Spyder Z</title>
		<link>http://www.apathygames.com/2009/12/03/on-a-side-note-how-to-talk-out-of-character/comment-page-1/#comment-106</link>
		<dc:creator>Spyder Z</dc:creator>
		<pubDate>Thu, 03 Dec 2009 17:45:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=292#comment-106</guid>
		<description>In the game I&#039;m currently playing, my character has a very specific mannerism to his speech (He not speak common good). I also use an &quot;In Character&quot; voice for him, so it&#039;s rather apparent when Bekker&#039;s talking, and when I&#039;m talking. ;P</description>
		<content:encoded><![CDATA[<p>In the game I&#8217;m currently playing, my character has a very specific mannerism to his speech (He not speak common good). I also use an &#8220;In Character&#8221; voice for him, so it&#8217;s rather apparent when Bekker&#8217;s talking, and when I&#8217;m talking. ;P</p>
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		<title>By: Spyder Z</title>
		<link>http://www.apathygames.com/2009/12/03/on-a-side-note-how-to-talk-out-of-character/comment-page-1/#comment-1106</link>
		<dc:creator>Spyder Z</dc:creator>
		<pubDate>Thu, 03 Dec 2009 17:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=292#comment-1106</guid>
		<description>In the game I&#039;m currently playing, my character has a very specific mannerism to his speech (He not speak common good). I also use an &quot;In Character&quot; voice for him, so it&#039;s rather apparent when Bekker&#039;s talking, and when I&#039;m talking. ;P</description>
		<content:encoded><![CDATA[<p>In the game I&#8217;m currently playing, my character has a very specific mannerism to his speech (He not speak common good). I also use an &#8220;In Character&#8221; voice for him, so it&#8217;s rather apparent when Bekker&#8217;s talking, and when I&#8217;m talking. ;P</p>
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